fix(Scripts/BRD): Fix brazier reporting earlier (#25530)

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Andrew 2026-04-21 11:13:37 -03:00 committed by GitHub
parent bcb57f83ec
commit 985324d1ce
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@ -39,8 +39,11 @@ struct go_shadowforge_brazier : public GameObjectAI
{
go_shadowforge_brazier(GameObject* go) : GameObjectAI(go) {}
bool GossipHello(Player* /*player*/, bool /*reportUse*/) override
bool GossipHello(Player* /*player*/, bool reportUse) override
{
if (reportUse)
return false;
if (InstanceScript* instance = me->GetInstanceScript())
{
GameObject* northBrazier = ObjectAccessor::GetGameObject(*me, instance->GetGuidData(DATA_SF_BRAZIER_N));