fix(Scripts/BRD): Fix brazier reporting earlier (#25530)
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1 changed files with 4 additions and 1 deletions
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@ -39,8 +39,11 @@ struct go_shadowforge_brazier : public GameObjectAI
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{
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go_shadowforge_brazier(GameObject* go) : GameObjectAI(go) {}
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bool GossipHello(Player* /*player*/, bool /*reportUse*/) override
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bool GossipHello(Player* /*player*/, bool reportUse) override
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{
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if (reportUse)
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return false;
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if (InstanceScript* instance = me->GetInstanceScript())
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{
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GameObject* northBrazier = ObjectAccessor::GetGameObject(*me, instance->GetGuidData(DATA_SF_BRAZIER_N));
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