refactor(src/server/game/Grids): remove unused imports (#20094)

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Francesco Borzì 2024-10-01 08:04:26 +02:00 committed by GitHub
parent d8c56392fb
commit 9b17898f7b
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6 changed files with 0 additions and 9 deletions

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@ -19,7 +19,6 @@
#define ACORE_CELL_H
#include "GridDefines.h"
#include "TypeContainer.h"
#include "TypeContainerVisitor.h"
class Map;

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@ -21,7 +21,6 @@
#include "Cell.h"
#include "Map.h"
#include "Object.h"
#include <cmath>
inline Cell::Cell(CellCoord const& p)
{

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@ -18,7 +18,6 @@
#include "GridNotifiers.h"
#include "Map.h"
#include "ObjectAccessor.h"
#include "SpellMgr.h"
#include "Transport.h"
#include "UpdateData.h"
#include "WorldPacket.h"

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@ -22,10 +22,7 @@
#include "CreatureAI.h"
#include "GridNotifiers.h"
#include "Object.h"
#include "Opcodes.h"
#include "Player.h"
#include "SpellAuras.h"
#include "UpdateData.h"
#include "WorldPacket.h"
#include "WorldSession.h"

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@ -24,7 +24,6 @@
#include "GridNotifiers.h"
#include "ObjectMgr.h"
#include "Transport.h"
#include "Vehicle.h"
// for loading world object at grid loading (Corpses)
//TODO: to implement npc on transport, also need to load npcs at grid loading

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@ -21,8 +21,6 @@
#include "Cell.h"
#include "Define.h"
#include "GridDefines.h"
#include "GridLoader.h"
#include "TypeList.h"
class ObjectWorldLoader;