fix(Core/Spells): Revert ownership and follow logic adjustment for guardian summons. (#19664)
Revert "fix(Core/Spells): Adjust ownership and follow logic for guardian summ…"
This reverts commit cc2ef9d6dd.
This commit is contained in:
parent
a691ad3f4d
commit
adff3c3846
1 changed files with 11 additions and 0 deletions
|
|
@ -5935,6 +5935,9 @@ void Spell::SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const*
|
|||
if (!caster)
|
||||
return;
|
||||
|
||||
if (caster->IsTotem())
|
||||
caster = caster->ToTotem()->GetOwner();
|
||||
|
||||
// in another case summon new
|
||||
uint8 summonLevel = caster->GetLevel();
|
||||
|
||||
|
|
@ -6048,6 +6051,14 @@ void Spell::SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const*
|
|||
//else if (summon->HasUnitTypeMask(UNIT_MASK_MINION) && m_targets.HasDst())
|
||||
// ((Minion*)summon)->SetFollowAngle(m_caster->GetAngle(summon));
|
||||
|
||||
// xinef: move this here, some auras are added in initstatsforlevel!
|
||||
if (!summon->IsInCombat() && !summon->IsTrigger())
|
||||
{
|
||||
// summon->AI()->EnterEvadeMode();
|
||||
summon->GetMotionMaster()->Clear(false);
|
||||
summon->GetMotionMaster()->MoveFollow(caster, PET_FOLLOW_DIST, summon->GetFollowAngle(), MOTION_SLOT_ACTIVE);
|
||||
}
|
||||
|
||||
if (properties && properties->Category == SUMMON_CATEGORY_ALLY)
|
||||
summon->SetFaction(caster->GetFaction());
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue