chore(Core/modules): necessary core changes for mod-eluna rename (#22962)
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
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9 changed files with 34 additions and 34 deletions
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@ -15,12 +15,12 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ElunaScript.h"
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#include "ALEScript.h"
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#include "ScriptMgr.h"
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ElunaScript::ElunaScript(const char* name) : ScriptObject(name)
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ALEScript::ALEScript(const char* name) : ScriptObject(name)
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{
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ScriptRegistry<ElunaScript>::AddScript(this);
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ScriptRegistry<ALEScript>::AddScript(this);
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}
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template class AC_GAME_API ScriptRegistry<ElunaScript>;
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template class AC_GAME_API ScriptRegistry<ALEScript>;
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@ -15,15 +15,15 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SCRIPT_OBJECT_ELUNA_SCRIPT_H_
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#define SCRIPT_OBJECT_ELUNA_SCRIPT_H_
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#ifndef SCRIPT_OBJECT_ALE_SCRIPT_H_
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#define SCRIPT_OBJECT_ALE_SCRIPT_H_
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#include "ScriptObject.h"
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class ElunaScript : public ScriptObject
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class ALEScript : public ScriptObject
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{
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protected:
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ElunaScript(const char* name);
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ALEScript(const char* name);
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public:
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/**
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@ -39,7 +39,7 @@
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#include "CreatureScript.h"
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#include "DatabaseScript.h"
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#include "DynamicObjectScript.h"
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#include "ElunaScript.h"
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#include "ALEScript.h"
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#include "FormulaScript.h"
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#include "GameEventScript.h"
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#include "GameObjectScript.h"
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@ -16,7 +16,7 @@
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*/
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#include "AreaTriggerScript.h"
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#include "ElunaScript.h"
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#include "ALEScript.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "ScriptMgrMacros.h"
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@ -26,7 +26,7 @@ bool ScriptMgr::OnAreaTrigger(Player* player, AreaTrigger const* trigger)
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ASSERT(player);
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ASSERT(trigger);
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auto ret = IsValidBoolScript<ElunaScript>([&](ElunaScript* script)
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auto ret = IsValidBoolScript<ALEScript>([&](ALEScript* script)
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{
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return script->CanAreaTrigger(player, trigger);
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});
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@ -16,7 +16,7 @@
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*/
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#include "WeatherScript.h"
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#include "ElunaScript.h"
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#include "ALEScript.h"
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#include "ScriptMgr.h"
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#include "ScriptMgrMacros.h"
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@ -24,7 +24,7 @@ void ScriptMgr::OnWeatherChange(Weather* weather, WeatherState state, float grad
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{
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ASSERT(weather);
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ExecuteScript<ElunaScript>([&](ElunaScript* script)
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ExecuteScript<ALEScript>([&](ALEScript* script)
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{
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script->OnWeatherChange(weather, state, grade);
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});
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@ -127,7 +127,7 @@ void ScriptMgr::Unload()
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SCR_CLEAR<CreatureScript>();
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SCR_CLEAR<DatabaseScript>();
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SCR_CLEAR<DynamicObjectScript>();
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SCR_CLEAR<ElunaScript>();
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SCR_CLEAR<ALEScript>();
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SCR_CLEAR<FormulaScript>();
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SCR_CLEAR<GameEventScript>();
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SCR_CLEAR<GameObjectScript>();
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