increase both health and mana regen while sitting by double
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1 changed files with 4 additions and 1 deletions
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@ -1879,6 +1879,9 @@ void Player::Regenerate(Powers power)
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addvalue += GetFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER + AsUnderlyingType(POWER_MANA)) * ManaIncreaseRate * 0.001f * m_regenTimer;
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addvalue += GetFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER + AsUnderlyingType(POWER_MANA)) * ManaIncreaseRate * 0.001f * m_regenTimer;
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else
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else
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addvalue += GetFloatValue(UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER + AsUnderlyingType(POWER_MANA)) * ManaIncreaseRate * 0.001f * m_regenTimer;
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addvalue += GetFloatValue(UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER + AsUnderlyingType(POWER_MANA)) * ManaIncreaseRate * 0.001f * m_regenTimer;
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if (!IsStandState())
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addvalue *= 2.0f;
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}
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}
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break;
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break;
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case POWER_RAGE: // Regenerate rage
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case POWER_RAGE: // Regenerate rage
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@ -2002,7 +2005,7 @@ void Player::RegenerateHealth()
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if (!IsStandState())
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if (!IsStandState())
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{
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{
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addvalue *= 1.33f;
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addvalue *= 2.0f;
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}
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}
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addvalue *= GetTotalAuraMultiplier(SPELL_AURA_MOD_HEALTH_REGEN_PERCENT);
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addvalue *= GetTotalAuraMultiplier(SPELL_AURA_MOD_HEALTH_REGEN_PERCENT);
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