increase both health and mana regen while sitting by double

This commit is contained in:
ElderShell 2026-05-15 00:47:29 -06:00
parent be47269ede
commit e6af1065e4

View file

@ -1879,6 +1879,9 @@ void Player::Regenerate(Powers power)
addvalue += GetFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER + AsUnderlyingType(POWER_MANA)) * ManaIncreaseRate * 0.001f * m_regenTimer; addvalue += GetFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER + AsUnderlyingType(POWER_MANA)) * ManaIncreaseRate * 0.001f * m_regenTimer;
else else
addvalue += GetFloatValue(UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER + AsUnderlyingType(POWER_MANA)) * ManaIncreaseRate * 0.001f * m_regenTimer; addvalue += GetFloatValue(UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER + AsUnderlyingType(POWER_MANA)) * ManaIncreaseRate * 0.001f * m_regenTimer;
if (!IsStandState())
addvalue *= 2.0f;
} }
break; break;
case POWER_RAGE: // Regenerate rage case POWER_RAGE: // Regenerate rage
@ -2002,7 +2005,7 @@ void Player::RegenerateHealth()
if (!IsStandState()) if (!IsStandState())
{ {
addvalue *= 1.33f; addvalue *= 2.0f;
} }
addvalue *= GetTotalAuraMultiplier(SPELL_AURA_MOD_HEALTH_REGEN_PERCENT); addvalue *= GetTotalAuraMultiplier(SPELL_AURA_MOD_HEALTH_REGEN_PERCENT);