feat(Core/Scripting): move all script objects to separated files (#17860)
* feat(Core/Scripts): move all script objects to separated files
* Apply 5bfeabde81
* try gcc build
* again
This commit is contained in:
parent
fe9bda1bc4
commit
eb1ecc38a5
717 changed files with 5832 additions and 3579 deletions
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@ -16,13 +16,13 @@
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*/
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#include "SmartAI.h"
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#include "AreaTriggerScript.h"
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#include "CellImpl.h"
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#include "GridDefines.h"
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#include "GridNotifiers.h"
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#include "Group.h"
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#include "ObjectDefines.h"
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#include "ObjectMgr.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "SpellMgr.h"
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#include "Vehicle.h"
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@ -29,6 +29,7 @@
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#include "Creature.h"
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#include "CreatureTextMgr.h"
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#include "Formulas.h"
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#include "GameEventMgr.h"
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#include "GameGraveyard.h"
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#include "GridNotifiersImpl.h"
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#include "GroupMgr.h"
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@ -45,7 +45,7 @@ class BattlegroundIC;
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struct PvPDifficultyEntry;
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struct GraveyardStruct;
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enum BattlegroundDesertionType
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enum BattlegroundDesertionType : uint8
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{
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BG_DESERTION_TYPE_LEAVE_BG = 0, // player leaves the BG
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BG_DESERTION_TYPE_OFFLINE = 1, // player is kicked from BG because offline
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@ -43,6 +43,7 @@
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#include "ObjectMgr.h"
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#include "Opcodes.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "SharedDefines.h"
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#include "World.h"
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#include "WorldPacket.h"
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@ -37,7 +37,7 @@ WMOAreaTableEntry const* GetWMOAreaTableEntryByTripple(int32 rootid, int32 adtid
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uint32 GetVirtualMapForMapAndZone(uint32 mapid, uint32 zoneId);
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enum ContentLevels
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enum ContentLevels : uint8
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{
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CONTENT_1_60 = 0,
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CONTENT_61_70,
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@ -34,6 +34,7 @@
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#include "ObjectMgr.h"
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#include "Opcodes.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "SharedDefines.h"
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#include "SocialMgr.h"
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#include "SpellAuras.h"
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@ -43,9 +44,6 @@ namespace lfg
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{
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LFGMgr::LFGMgr(): m_lfgProposalId(1), m_options(sWorld->getIntConfig(CONFIG_LFG_OPTIONSMASK)), m_Testing(false)
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{
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new LFGPlayerScript();
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new LFGGroupScript();
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for (uint8 team = 0; team < 2; ++team)
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{
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m_raidBrowserUpdateTimer[team] = 10000;
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@ -297,4 +297,9 @@ namespace lfg
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}
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}
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void AddSC_LFGScripts()
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{
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new LFGPlayerScript();
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new LFGGroupScript();
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}
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} // namespace lfg
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@ -19,16 +19,15 @@
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* Interaction between core and LFGScripts
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*/
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#include "Common.h"
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#include "ScriptMgr.h"
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#include "SharedDefines.h"
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#include "GroupScript.h"
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#include "ObjectGuid.h"
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#include "PlayerScript.h"
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class Player;
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class Group;
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namespace lfg
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{
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class LFGPlayerScript : public PlayerScript
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{
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public:
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@ -55,4 +54,6 @@ namespace lfg
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void OnInviteMember(Group* group, ObjectGuid guid) override;
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};
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void AddSC_LFGScripts();
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} // namespace lfg
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@ -31,13 +31,13 @@
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#include "GroupMgr.h"
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#include "Log.h"
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#include "LootMgr.h"
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#include "MapMgr.h"
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#include "ObjectMgr.h"
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#include "Opcodes.h"
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#include "OutdoorPvPMgr.h"
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#include "Pet.h"
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#include "Player.h"
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#include "PoolMgr.h"
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#include "ScriptMgr.h"
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#include "ScriptedGossip.h"
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#include "SpellAuraEffects.h"
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#include "SpellMgr.h"
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@ -22,6 +22,7 @@
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#include "Opcodes.h"
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#include "Player.h"
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#include "QuestDef.h"
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#include "ScriptMgr.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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@ -36,7 +36,7 @@ struct ItemSetEffect
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};
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// EnumUtils: DESCRIBE THIS
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enum InventoryResult
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enum InventoryResult : uint8
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{
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EQUIP_ERR_OK = 0,
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EQUIP_ERR_CANT_EQUIP_LEVEL_I = 1,
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@ -158,7 +158,7 @@ enum SellResult
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};
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// -1 from client enchantment slot number
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enum EnchantmentSlot
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enum EnchantmentSlot : uint8
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{
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PERM_ENCHANTMENT_SLOT = 0,
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TEMP_ENCHANTMENT_SLOT = 1,
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@ -21,6 +21,7 @@
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#include "DatabaseEnv.h"
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#include "GameTime.h"
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#include "Group.h"
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#include "InstanceScript.h"
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#include "Log.h"
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#include "ObjectMgr.h"
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#include "PetPackets.h"
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@ -20,6 +20,7 @@
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#include "Group.h"
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#include "Pet.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "SpellAuraEffects.h"
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// KillRewarder incapsulates logic of rewarding player upon kill with:
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@ -17,6 +17,7 @@
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#include "CreatureAI.h"
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#include "DisableMgr.h"
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#include "GameEventMgr.h"
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#include "GameObjectAI.h"
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#include "GameTime.h"
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#include "GitRevision.h"
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@ -15,6 +15,7 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "AchievementMgr.h"
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#include "BattlefieldMgr.h"
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#include "CellImpl.h"
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#include "Channel.h"
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@ -35,6 +36,7 @@
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#include "SpellMgr.h"
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#include "UpdateFieldFlags.h"
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#include "Vehicle.h"
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#include "Weather.h"
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#include "WeatherMgr.h"
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#include "WorldStatePackets.h"
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@ -53,6 +53,7 @@
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#include "PetAI.h"
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#include "Player.h"
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#include "ReputationMgr.h"
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#include "ScriptMgr.h"
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#include "Spell.h"
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#include "SpellAuraEffects.h"
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#include "SpellAuras.h"
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@ -391,7 +391,7 @@ enum UnitMoveType
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extern float baseMoveSpeed[MAX_MOVE_TYPE];
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extern float playerBaseMoveSpeed[MAX_MOVE_TYPE];
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enum WeaponAttackType
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enum WeaponAttackType : uint8
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{
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BASE_ATTACK = 0,
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OFF_ATTACK = 1,
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@ -430,7 +430,7 @@ enum CombatRating
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#define MAX_COMBAT_RATING 25
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enum DamageEffectType
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enum DamageEffectType : uint8
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{
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DIRECT_DAMAGE = 0, // used for normal weapon damage (not for class abilities or spells)
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SPELL_DIRECT_DAMAGE = 1, // spell/class abilities damage
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@ -17,6 +17,7 @@
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#include "Vehicle.h"
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#include "BattlefieldWG.h"
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#include "CreatureAI.h"
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#include "Log.h"
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#include "MoveSplineInit.h"
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#include "ObjectMgr.h"
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@ -35,7 +35,6 @@
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#include "GroupMgr.h"
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#include "GuildMgr.h"
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#include "LFGMgr.h"
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#include "Language.h"
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#include "Log.h"
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#include "MapMgr.h"
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#include "Pet.h"
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@ -45,6 +44,7 @@
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#include "Spell.h"
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#include "SpellMgr.h"
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#include "SpellScript.h"
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#include "SpellScriptLoader.h"
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#include "StringConvert.h"
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#include "Tokenize.h"
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#include "Transport.h"
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@ -45,7 +45,7 @@ struct MapEntry;
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#define MAX_RAID_SUBGROUPS MAXRAIDSIZE/MAXGROUPSIZE
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#define TARGETICONCOUNT 8
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enum RollVote
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enum RollVote : uint8
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{
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PASS = 0,
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NEED = 1,
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@ -23,6 +23,7 @@
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#include "DisableMgr.h"
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#include "GameTime.h"
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#include "Group.h"
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#include "LFGMgr.h"
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#include "Language.h"
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#include "ObjectAccessor.h"
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#include "Opcodes.h"
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@ -18,6 +18,7 @@
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#include "DatabaseEnv.h"
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#include "Group.h"
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#include "GroupMgr.h"
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#include "LFGMgr.h"
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#include "Language.h"
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#include "Log.h"
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#include "MiscPackets.h"
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@ -29,6 +29,7 @@
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#include "GossipDef.h"
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#include "Group.h"
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#include "GuildMgr.h"
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#include "InstanceScript.h"
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#include "Language.h"
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#include "Log.h"
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#include "LootMgr.h"
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@ -1425,7 +1426,7 @@ void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket& recv_data)
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return;
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}
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if (IsSharedDifficultyMap(groupGuy->GetMap()->GetId()) && (_player->GetRaidDifficulty() >= 0 && uint32(mode % 2) == uint32(_player->GetRaidDifficulty() % 2)) && group->isRaidGroup())
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if (IsSharedDifficultyMap(groupGuy->GetMap()->GetId()) && (uint32(mode % 2) == uint32(_player->GetRaidDifficulty() % 2)) && group->isRaidGroup())
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{
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if (!currMap)
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currMap = groupGuy->GetMap();
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@ -52,7 +52,7 @@ enum EncounterFrameType
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ENCOUNTER_FRAME_REFRESH_FRAMES = 7, // Xinef: can be used to refresh frames after unit was destroyed from client and send back (phase changes)
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};
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enum EncounterState
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enum EncounterState : uint8
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{
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NOT_STARTED = 0,
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IN_PROGRESS = 1,
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@ -42,7 +42,7 @@ enum MailMessageType
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MAIL_CALENDAR = 5
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};
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enum MailCheckMask
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enum MailCheckMask : uint8
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{
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MAIL_CHECK_MASK_NONE = 0x00,
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MAIL_CHECK_MASK_READ = 0x01,
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@ -303,7 +303,7 @@ typedef std::map<uint32/*leaderDBGUID*/, CreatureGroup*> CreatureGroupHol
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typedef std::unordered_map<uint32 /*zoneId*/, ZoneDynamicInfo> ZoneDynamicInfoMap;
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typedef std::set<MotionTransport*> TransportsContainer;
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enum EncounterCreditType
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enum EncounterCreditType : uint8
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{
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ENCOUNTER_CREDIT_KILL_CREATURE = 0,
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ENCOUNTER_CREDIT_CAST_SPELL = 1,
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@ -18,8 +18,13 @@
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#ifndef ACORE_FORMULAS_H
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#define ACORE_FORMULAS_H
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#include "ScriptMgr.h"
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#include "SharedDefines.h"
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#include <cmath>
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class Player;
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class Unit;
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enum ContentLevels : uint8;
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namespace Acore::Honor
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{
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@ -17,10 +17,11 @@
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#include "MotdMgr.h"
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#include "Config.h"
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#include "Opcodes.h"
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#include "DatabaseEnv.h"
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#include "Log.h"
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#include "ScriptMgr.h"
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#include "Timer.h"
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#include "Tokenize.h"
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#include "Util.h"
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#include "WorldPacket.h"
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#include <iterator>
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "AccountScript.h"
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#include "ScriptMgr.h"
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#include "ScriptMgrMacros.h"
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@ -89,10 +90,13 @@ bool ScriptMgr::CanAccountCreateCharacter(uint32 accountId, uint8 charRace, uint
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return !script->CanAccountCreateCharacter(accountId, charRace, charClass);
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});
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if (ret && *ret)
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{
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return false;
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}
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return true;
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return ReturnValidBool(ret);
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}
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AccountScript::AccountScript(char const* name) :
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ScriptObject(name)
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{
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ScriptRegistry<AccountScript>::AddScript(this);
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}
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template class AC_GAME_API ScriptRegistry<AccountScript>;
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54
src/server/game/Scripting/ScriptDefines/AccountScript.h
Normal file
54
src/server/game/Scripting/ScriptDefines/AccountScript.h
Normal file
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@ -0,0 +1,54 @@
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/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SCRIPT_OBJECT_ACCOUNT_SCRIPT_H_
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#define SCRIPT_OBJECT_ACCOUNT_SCRIPT_H_
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#include "ScriptObject.h"
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class AccountScript : public ScriptObject
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{
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protected:
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AccountScript(const char* name);
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public:
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// Called when an account logged in successfully
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virtual void OnAccountLogin(uint32 /*accountId*/) { }
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// Called when an ip logged in successfully
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virtual void OnLastIpUpdate(uint32 /*accountId*/, std::string /*ip*/) { }
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// Called when an account login failed
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virtual void OnFailedAccountLogin(uint32 /*accountId*/) { }
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// Called when Email is successfully changed for Account
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virtual void OnEmailChange(uint32 /*accountId*/) { }
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// Called when Email failed to change for Account
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virtual void OnFailedEmailChange(uint32 /*accountId*/) { }
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// Called when Password is successfully changed for Account
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virtual void OnPasswordChange(uint32 /*accountId*/) { }
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// Called when Password failed to change for Account
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virtual void OnFailedPasswordChange(uint32 /*accountId*/) { }
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// Called when creating a character on the Account
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[[nodiscard]] virtual bool CanAccountCreateCharacter(uint32 /*accountId*/, uint8 /*charRace*/, uint8 /*charClass*/) { return true;}
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};
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#endif
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@ -15,6 +15,7 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "AchievementCriteriaScript.h"
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#include "ScriptMgr.h"
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bool ScriptMgr::OnCriteriaCheck(uint32 scriptId, Player* source, Unit* target, uint32 criteria_id)
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@ -25,3 +26,11 @@ bool ScriptMgr::OnCriteriaCheck(uint32 scriptId, Player* source, Unit* target, u
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auto tempScript = ScriptRegistry<AchievementCriteriaScript>::GetScriptById(scriptId);
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return tempScript ? tempScript->OnCheck(source, target, criteria_id) : false;
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}
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AchievementCriteriaScript::AchievementCriteriaScript(char const* name) :
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ScriptObject(name)
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{
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ScriptRegistry<AchievementCriteriaScript>::AddScript(this);
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}
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template class AC_GAME_API ScriptRegistry<AchievementCriteriaScript>;
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@ -0,0 +1,34 @@
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/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as published by the
|
||||
* Free Software Foundation; either version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef SCRIPT_OBJECT_ACHIEVEMENT_CRITERIA_SCRIPT_H_
|
||||
#define SCRIPT_OBJECT_ACHIEVEMENT_CRITERIA_SCRIPT_H_
|
||||
|
||||
#include "ScriptObject.h"
|
||||
|
||||
class AchievementCriteriaScript : public ScriptObject
|
||||
{
|
||||
protected:
|
||||
AchievementCriteriaScript(const char* name);
|
||||
|
||||
public:
|
||||
[[nodiscard]] bool IsDatabaseBound() const override { return true; }
|
||||
|
||||
[[nodiscard]] virtual bool OnCheck(Player* /*source*/, Unit* /*target*/, uint32 /*criteria_id*/) { return true; };
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -15,6 +15,7 @@
|
|||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "AchievementScript.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptMgrMacros.h"
|
||||
|
||||
|
|
@ -56,7 +57,7 @@ bool ScriptMgr::IsRealmCompleted(AchievementGlobalMgr const* globalmgr, Achievem
|
|||
return true;
|
||||
}
|
||||
|
||||
void ScriptMgr::OnBeforeCheckCriteria(AchievementMgr* mgr, AchievementCriteriaEntryList const* achievementCriteriaList)
|
||||
void ScriptMgr::OnBeforeCheckCriteria(AchievementMgr* mgr, std::list<AchievementCriteriaEntry const*> const* achievementCriteriaList)
|
||||
{
|
||||
ExecuteScript<AchievementScript>([&](AchievementScript* script)
|
||||
{
|
||||
|
|
@ -78,3 +79,11 @@ bool ScriptMgr::CanCheckCriteria(AchievementMgr* mgr, AchievementCriteriaEntry c
|
|||
|
||||
return true;
|
||||
}
|
||||
|
||||
AchievementScript::AchievementScript(const char* name)
|
||||
: ScriptObject(name)
|
||||
{
|
||||
ScriptRegistry<AchievementScript>::AddScript(this);
|
||||
}
|
||||
|
||||
template class AC_GAME_API ScriptRegistry<AchievementScript>;
|
||||
|
|
|
|||
45
src/server/game/Scripting/ScriptDefines/AchievementScript.h
Normal file
45
src/server/game/Scripting/ScriptDefines/AchievementScript.h
Normal file
|
|
@ -0,0 +1,45 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as published by the
|
||||
* Free Software Foundation; either version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef SCRIPT_OBJECT_ACHIEVEMENT_SCRIPT_H_
|
||||
#define SCRIPT_OBJECT_ACHIEVEMENT_SCRIPT_H_
|
||||
|
||||
#include "Duration.h"
|
||||
#include "ScriptObject.h"
|
||||
#include <list>
|
||||
|
||||
class AchievementScript : public ScriptObject
|
||||
{
|
||||
protected:
|
||||
AchievementScript(const char* name);
|
||||
|
||||
public:
|
||||
[[nodiscard]] bool IsDatabaseBound() const override { return false; }
|
||||
|
||||
// After complete global acvievement
|
||||
virtual void SetRealmCompleted(AchievementEntry const* /*achievement*/) { }
|
||||
|
||||
[[nodiscard]] virtual bool IsCompletedCriteria(AchievementMgr* /*mgr*/, AchievementCriteriaEntry const* /*achievementCriteria*/, AchievementEntry const* /*achievement*/, CriteriaProgress const* /*progress*/) { return true; }
|
||||
|
||||
[[nodiscard]] virtual bool IsRealmCompleted(AchievementGlobalMgr const* /*globalmgr*/, AchievementEntry const* /*achievement*/, SystemTimePoint /*completionTime*/) { return true; }
|
||||
|
||||
virtual void OnBeforeCheckCriteria(AchievementMgr* /*mgr*/, std::list<AchievementCriteriaEntry const*> const* /*achievementCriteriaList*/) { }
|
||||
|
||||
[[nodiscard]] virtual bool CanCheckCriteria(AchievementMgr* /*mgr*/, AchievementCriteriaEntry const* /*achievementCriteria*/) { return true; }
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -15,12 +15,13 @@
|
|||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "AllBattlegroundScript.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptMgrMacros.h"
|
||||
|
||||
void ScriptMgr::OnBattlegroundStart(Battleground* bg)
|
||||
{
|
||||
ExecuteScript<BGScript>([&](BGScript* script)
|
||||
ExecuteScript<AllBattlegroundScript>([&](AllBattlegroundScript* script)
|
||||
{
|
||||
script->OnBattlegroundStart(bg);
|
||||
});
|
||||
|
|
@ -28,7 +29,7 @@ void ScriptMgr::OnBattlegroundStart(Battleground* bg)
|
|||
|
||||
void ScriptMgr::OnBattlegroundEndReward(Battleground* bg, Player* player, TeamId winnerTeamId)
|
||||
{
|
||||
ExecuteScript<BGScript>([&](BGScript* script)
|
||||
ExecuteScript<AllBattlegroundScript>([&](AllBattlegroundScript* script)
|
||||
{
|
||||
script->OnBattlegroundEndReward(bg, player, winnerTeamId);
|
||||
});
|
||||
|
|
@ -36,7 +37,7 @@ void ScriptMgr::OnBattlegroundEndReward(Battleground* bg, Player* player, TeamId
|
|||
|
||||
void ScriptMgr::OnBattlegroundUpdate(Battleground* bg, uint32 diff)
|
||||
{
|
||||
ExecuteScript<BGScript>([&](BGScript* script)
|
||||
ExecuteScript<AllBattlegroundScript>([&](AllBattlegroundScript* script)
|
||||
{
|
||||
script->OnBattlegroundUpdate(bg, diff);
|
||||
});
|
||||
|
|
@ -44,7 +45,7 @@ void ScriptMgr::OnBattlegroundUpdate(Battleground* bg, uint32 diff)
|
|||
|
||||
void ScriptMgr::OnBattlegroundAddPlayer(Battleground* bg, Player* player)
|
||||
{
|
||||
ExecuteScript<BGScript>([&](BGScript* script)
|
||||
ExecuteScript<AllBattlegroundScript>([&](AllBattlegroundScript* script)
|
||||
{
|
||||
script->OnBattlegroundAddPlayer(bg, player);
|
||||
});
|
||||
|
|
@ -52,7 +53,7 @@ void ScriptMgr::OnBattlegroundAddPlayer(Battleground* bg, Player* player)
|
|||
|
||||
void ScriptMgr::OnBattlegroundBeforeAddPlayer(Battleground* bg, Player* player)
|
||||
{
|
||||
ExecuteScript<BGScript>([&](BGScript* script)
|
||||
ExecuteScript<AllBattlegroundScript>([&](AllBattlegroundScript* script)
|
||||
{
|
||||
script->OnBattlegroundBeforeAddPlayer(bg, player);
|
||||
});
|
||||
|
|
@ -60,7 +61,7 @@ void ScriptMgr::OnBattlegroundBeforeAddPlayer(Battleground* bg, Player* player)
|
|||
|
||||
void ScriptMgr::OnBattlegroundRemovePlayerAtLeave(Battleground* bg, Player* player)
|
||||
{
|
||||
ExecuteScript<BGScript>([&](BGScript* script)
|
||||
ExecuteScript<AllBattlegroundScript>([&](AllBattlegroundScript* script)
|
||||
{
|
||||
script->OnBattlegroundRemovePlayerAtLeave(bg, player);
|
||||
});
|
||||
|
|
@ -69,7 +70,7 @@ void ScriptMgr::OnBattlegroundRemovePlayerAtLeave(Battleground* bg, Player* play
|
|||
void ScriptMgr::OnAddGroup(BattlegroundQueue* queue, GroupQueueInfo* ginfo, uint32& index, Player* leader, Group* group, BattlegroundTypeId bgTypeId, PvPDifficultyEntry const* bracketEntry,
|
||||
uint8 arenaType, bool isRated, bool isPremade, uint32 arenaRating, uint32 matchmakerRating, uint32 arenaTeamId, uint32 opponentsArenaTeamId)
|
||||
{
|
||||
ExecuteScript<BGScript>([&](BGScript* script)
|
||||
ExecuteScript<AllBattlegroundScript>([&](AllBattlegroundScript* script)
|
||||
{
|
||||
script->OnAddGroup(queue, ginfo, index, leader, group, bgTypeId, bracketEntry,
|
||||
arenaType, isRated, isPremade, arenaRating, matchmakerRating, arenaTeamId, opponentsArenaTeamId);
|
||||
|
|
@ -78,7 +79,7 @@ void ScriptMgr::OnAddGroup(BattlegroundQueue* queue, GroupQueueInfo* ginfo, uint
|
|||
|
||||
bool ScriptMgr::CanFillPlayersToBG(BattlegroundQueue* queue, Battleground* bg, BattlegroundBracketId bracket_id)
|
||||
{
|
||||
auto ret = IsValidBoolScript<BGScript>([&](BGScript* script)
|
||||
auto ret = IsValidBoolScript<AllBattlegroundScript>([&](AllBattlegroundScript* script)
|
||||
{
|
||||
return !script->CanFillPlayersToBG(queue, bg, bracket_id);
|
||||
});
|
||||
|
|
@ -88,7 +89,7 @@ bool ScriptMgr::CanFillPlayersToBG(BattlegroundQueue* queue, Battleground* bg, B
|
|||
|
||||
bool ScriptMgr::IsCheckNormalMatch(BattlegroundQueue* queue, Battleground* bgTemplate, BattlegroundBracketId bracket_id, uint32 minPlayers, uint32 maxPlayers)
|
||||
{
|
||||
auto ret = IsValidBoolScript<BGScript>([&](BGScript* script)
|
||||
auto ret = IsValidBoolScript<AllBattlegroundScript>([&](AllBattlegroundScript* script)
|
||||
{
|
||||
return script->IsCheckNormalMatch(queue, bgTemplate, bracket_id, minPlayers, maxPlayers);
|
||||
});
|
||||
|
|
@ -98,7 +99,7 @@ bool ScriptMgr::IsCheckNormalMatch(BattlegroundQueue* queue, Battleground* bgTem
|
|||
|
||||
void ScriptMgr::OnQueueUpdate(BattlegroundQueue* queue, uint32 diff, BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id, uint8 arenaType, bool isRated, uint32 arenaRating)
|
||||
{
|
||||
ExecuteScript<BGScript>([&](BGScript* script)
|
||||
ExecuteScript<AllBattlegroundScript>([&](AllBattlegroundScript* script)
|
||||
{
|
||||
script->OnQueueUpdate(queue, diff, bgTypeId, bracket_id, arenaType, isRated, arenaRating);
|
||||
});
|
||||
|
|
@ -106,7 +107,7 @@ void ScriptMgr::OnQueueUpdate(BattlegroundQueue* queue, uint32 diff, Battlegroun
|
|||
|
||||
bool ScriptMgr::CanSendMessageBGQueue(BattlegroundQueue* queue, Player* leader, Battleground* bg, PvPDifficultyEntry const* bracketEntry)
|
||||
{
|
||||
auto ret = IsValidBoolScript<BGScript>([&](BGScript* script)
|
||||
auto ret = IsValidBoolScript<AllBattlegroundScript>([&](AllBattlegroundScript* script)
|
||||
{
|
||||
return !script->CanSendMessageBGQueue(queue, leader, bg, bracketEntry);
|
||||
});
|
||||
|
|
@ -116,7 +117,7 @@ bool ScriptMgr::CanSendMessageBGQueue(BattlegroundQueue* queue, Player* leader,
|
|||
|
||||
bool ScriptMgr::OnBeforeSendJoinMessageArenaQueue(BattlegroundQueue* queue, Player* leader, GroupQueueInfo* ginfo, PvPDifficultyEntry const* bracketEntry, bool isRated)
|
||||
{
|
||||
auto ret = IsValidBoolScript<BGScript>([&](BGScript* script)
|
||||
auto ret = IsValidBoolScript<AllBattlegroundScript>([&](AllBattlegroundScript* script)
|
||||
{
|
||||
return !script->OnBeforeSendJoinMessageArenaQueue(queue, leader, ginfo, bracketEntry, isRated);
|
||||
});
|
||||
|
|
@ -126,7 +127,7 @@ bool ScriptMgr::OnBeforeSendJoinMessageArenaQueue(BattlegroundQueue* queue, Play
|
|||
|
||||
bool ScriptMgr::OnBeforeSendExitMessageArenaQueue(BattlegroundQueue* queue, GroupQueueInfo* ginfo)
|
||||
{
|
||||
auto ret = IsValidBoolScript<BGScript>([&](BGScript* script)
|
||||
auto ret = IsValidBoolScript<AllBattlegroundScript>([&](AllBattlegroundScript* script)
|
||||
{
|
||||
return !script->OnBeforeSendExitMessageArenaQueue(queue, ginfo);
|
||||
});
|
||||
|
|
@ -136,7 +137,7 @@ bool ScriptMgr::OnBeforeSendExitMessageArenaQueue(BattlegroundQueue* queue, Grou
|
|||
|
||||
void ScriptMgr::OnBattlegroundEnd(Battleground* bg, TeamId winnerTeam)
|
||||
{
|
||||
ExecuteScript<BGScript>([&](BGScript* script)
|
||||
ExecuteScript<AllBattlegroundScript>([&](AllBattlegroundScript* script)
|
||||
{
|
||||
script->OnBattlegroundEnd(bg, winnerTeam);
|
||||
});
|
||||
|
|
@ -144,7 +145,7 @@ void ScriptMgr::OnBattlegroundEnd(Battleground* bg, TeamId winnerTeam)
|
|||
|
||||
void ScriptMgr::OnBattlegroundDestroy(Battleground* bg)
|
||||
{
|
||||
ExecuteScript<BGScript>([&](BGScript* script)
|
||||
ExecuteScript<AllBattlegroundScript>([&](AllBattlegroundScript* script)
|
||||
{
|
||||
script->OnBattlegroundDestroy(bg);
|
||||
});
|
||||
|
|
@ -152,8 +153,16 @@ void ScriptMgr::OnBattlegroundDestroy(Battleground* bg)
|
|||
|
||||
void ScriptMgr::OnBattlegroundCreate(Battleground* bg)
|
||||
{
|
||||
ExecuteScript<BGScript>([&](BGScript* script)
|
||||
ExecuteScript<AllBattlegroundScript>([&](AllBattlegroundScript* script)
|
||||
{
|
||||
script->OnBattlegroundCreate(bg);
|
||||
});
|
||||
}
|
||||
|
||||
AllBattlegroundScript::AllBattlegroundScript(char const* name) :
|
||||
ScriptObject(name)
|
||||
{
|
||||
ScriptRegistry<AllBattlegroundScript>::AddScript(this);
|
||||
}
|
||||
|
||||
template class AC_GAME_API ScriptRegistry<AllBattlegroundScript>;
|
||||
115
src/server/game/Scripting/ScriptDefines/AllBattlegroundScript.h
Normal file
115
src/server/game/Scripting/ScriptDefines/AllBattlegroundScript.h
Normal file
|
|
@ -0,0 +1,115 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as published by the
|
||||
* Free Software Foundation; either version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef SCRIPT_OBJECT_ALL_BATTLEGROUND_SCRIPT_H_
|
||||
#define SCRIPT_OBJECT_ALL_BATTLEGROUND_SCRIPT_H_
|
||||
|
||||
#include "ScriptObject.h"
|
||||
|
||||
enum BattlegroundBracketId : uint8;
|
||||
enum BattlegroundTypeId : uint8;
|
||||
enum TeamId : uint8;
|
||||
|
||||
class AllBattlegroundScript : public ScriptObject
|
||||
{
|
||||
protected:
|
||||
AllBattlegroundScript(const char* name);
|
||||
|
||||
public:
|
||||
[[nodiscard]] bool IsDatabaseBound() const override { return false; }
|
||||
|
||||
/**
|
||||
* @brief This hook runs before start Battleground
|
||||
*
|
||||
* @param bg Contains information about the Battleground
|
||||
*/
|
||||
virtual void OnBattlegroundStart(Battleground* /*bg*/) { }
|
||||
|
||||
// End Battleground
|
||||
virtual void OnBattlegroundEndReward(Battleground* /*bg*/, Player* /*player*/, TeamId /*winnerTeamId*/) { }
|
||||
|
||||
// Update Battlegroud
|
||||
virtual void OnBattlegroundUpdate(Battleground* /*bg*/, uint32 /*diff*/) { }
|
||||
|
||||
// Add Player in Battlegroud
|
||||
virtual void OnBattlegroundAddPlayer(Battleground* /*bg*/, Player* /*player*/) { }
|
||||
|
||||
// Before added player in Battlegroud
|
||||
virtual void OnBattlegroundBeforeAddPlayer(Battleground* /*bg*/, Player* /*player*/) { }
|
||||
|
||||
// Remove player at leave BG
|
||||
virtual void OnBattlegroundRemovePlayerAtLeave(Battleground* /*bg*/, Player* /*player*/) { }
|
||||
|
||||
virtual void OnQueueUpdate(BattlegroundQueue* /*queue*/, uint32 /* diff */, BattlegroundTypeId /* bgTypeId */, BattlegroundBracketId /* bracket_id */, uint8 /* arenaType */, bool /* isRated */, uint32 /* arenaRating */) { }
|
||||
|
||||
virtual void OnAddGroup(BattlegroundQueue* /*queue*/, GroupQueueInfo* /*ginfo*/, uint32& /*index*/, Player* /*leader*/, Group* /*group*/, BattlegroundTypeId /* bgTypeId */, PvPDifficultyEntry const* /* bracketEntry */,
|
||||
uint8 /* arenaType */, bool /* isRated */, bool /* isPremade */, uint32 /* arenaRating */, uint32 /* matchmakerRating */, uint32 /* arenaTeamId */, uint32 /* opponentsArenaTeamId */) { }
|
||||
|
||||
[[nodiscard]] virtual bool CanFillPlayersToBG(BattlegroundQueue* /*queue*/, Battleground* /*bg*/, BattlegroundBracketId /*bracket_id*/) { return true; }
|
||||
|
||||
[[nodiscard]] virtual bool IsCheckNormalMatch(BattlegroundQueue* /*queue*/, Battleground* /*bgTemplate*/, BattlegroundBracketId /*bracket_id*/, uint32 /*minPlayers*/, uint32 /*maxPlayers*/) { return false; };
|
||||
|
||||
[[nodiscard]] virtual bool CanSendMessageBGQueue(BattlegroundQueue* /*queue*/, Player* /*leader*/, Battleground* /*bg*/, PvPDifficultyEntry const* /*bracketEntry*/) { return true; }
|
||||
|
||||
/**
|
||||
* @brief This hook runs before sending the join message during the arena queue, allowing you to run extra operations or disabling the join message
|
||||
*
|
||||
* @param queue Contains information about the Arena queue
|
||||
* @param leader Contains information about the player leader
|
||||
* @param ginfo Contains information about the group of the queue
|
||||
* @param bracketEntry Contains information about the bracket
|
||||
* @param isRated Contains information about rated arena or skirmish
|
||||
* @return True if you want to continue sending the message, false if you want to disable the message
|
||||
*/
|
||||
[[nodiscard]] virtual bool OnBeforeSendJoinMessageArenaQueue(BattlegroundQueue* /*queue*/, Player* /*leader*/, GroupQueueInfo* /*ginfo*/, PvPDifficultyEntry const* /*bracketEntry*/, bool /*isRated*/) { return true; }
|
||||
|
||||
/**
|
||||
* @brief This hook runs before sending the exit message during the arena queue, allowing you to run extra operations or disabling the exit message
|
||||
*
|
||||
* @param queue Contains information about the Arena queue
|
||||
* @param ginfo Contains information about the group of the queue
|
||||
* @return True if you want to continue sending the message, false if you want to disable the message
|
||||
*/
|
||||
[[nodiscard]] virtual bool OnBeforeSendExitMessageArenaQueue(BattlegroundQueue* /*queue*/, GroupQueueInfo* /*ginfo*/) { return true; }
|
||||
|
||||
/**
|
||||
* @brief This hook runs after end Battleground
|
||||
*
|
||||
* @param bg Contains information about the Battleground
|
||||
* @param TeamId Contains information about the winneer team
|
||||
*/
|
||||
virtual void OnBattlegroundEnd(Battleground* /*bg*/, TeamId /*winner team*/) { }
|
||||
|
||||
/**
|
||||
* @brief This hook runs before Battleground destroy
|
||||
*
|
||||
* @param bg Contains information about the Battleground
|
||||
*/
|
||||
virtual void OnBattlegroundDestroy(Battleground* /*bg*/) { }
|
||||
|
||||
/**
|
||||
* @brief This hook runs after Battleground create
|
||||
*
|
||||
* @param bg Contains information about the Battleground
|
||||
*/
|
||||
virtual void OnBattlegroundCreate(Battleground* /*bg*/) { }
|
||||
};
|
||||
|
||||
// Compatibility for old scripts
|
||||
using BGScript = AllBattlegroundScript;
|
||||
|
||||
#endif
|
||||
|
|
@ -15,12 +15,13 @@
|
|||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "AllCommandScript.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptMgrMacros.h"
|
||||
|
||||
void ScriptMgr::OnHandleDevCommand(Player* player, bool& enable)
|
||||
{
|
||||
ExecuteScript<CommandSC>([&](CommandSC* script)
|
||||
ExecuteScript<AllCommandScript>([&](AllCommandScript* script)
|
||||
{
|
||||
script->OnHandleDevCommand(player, enable);
|
||||
});
|
||||
|
|
@ -28,15 +29,16 @@ void ScriptMgr::OnHandleDevCommand(Player* player, bool& enable)
|
|||
|
||||
bool ScriptMgr::CanExecuteCommand(ChatHandler& handler, std::string_view cmdStr)
|
||||
{
|
||||
auto ret = IsValidBoolScript<CommandSC>([&](CommandSC* script)
|
||||
auto ret = IsValidBoolScript<AllCommandScript>([&](AllCommandScript* script)
|
||||
{
|
||||
return !script->CanExecuteCommand(handler, cmdStr);
|
||||
});
|
||||
|
||||
if (ret && *ret)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
return ReturnValidBool(ret);
|
||||
}
|
||||
|
||||
AllCommandScript::AllCommandScript(const char* name)
|
||||
: ScriptObject(name)
|
||||
{
|
||||
ScriptRegistry<AllCommandScript>::AddScript(this);
|
||||
}
|
||||
45
src/server/game/Scripting/ScriptDefines/AllCommandScript.h
Normal file
45
src/server/game/Scripting/ScriptDefines/AllCommandScript.h
Normal file
|
|
@ -0,0 +1,45 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as published by the
|
||||
* Free Software Foundation; either version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef SCRIPT_OBJECT_ALL_COMMAND_SCRIPT_H_
|
||||
#define SCRIPT_OBJECT_ALL_COMMAND_SCRIPT_H_
|
||||
|
||||
#include "ScriptObject.h"
|
||||
|
||||
class AllCommandScript : public ScriptObject
|
||||
{
|
||||
protected:
|
||||
AllCommandScript(const char* name);
|
||||
|
||||
public:
|
||||
[[nodiscard]] bool IsDatabaseBound() const override { return false; }
|
||||
|
||||
virtual void OnHandleDevCommand(Player* /*player*/, bool& /*enable*/) { }
|
||||
|
||||
/**
|
||||
* @brief This hook runs execute chat command
|
||||
*
|
||||
* @param handler Contains information about the ChatHandler
|
||||
* @param cmdStr Contains information about the command name
|
||||
*/
|
||||
[[nodiscard]] virtual bool CanExecuteCommand(ChatHandler& /*handler*/, std::string_view /*cmdStr*/) { return true; }
|
||||
};
|
||||
|
||||
// Compatibility for old scripts
|
||||
using CommandSC = AllCommandScript;
|
||||
|
||||
#endif
|
||||
|
|
@ -15,6 +15,7 @@
|
|||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "AllCreatureScript.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptMgrMacros.h"
|
||||
|
||||
|
|
@ -77,3 +78,11 @@ void ScriptMgr::Creature_SelectLevel(const CreatureTemplate* cinfo, Creature* cr
|
|||
//
|
||||
// return true;
|
||||
//}
|
||||
|
||||
AllCreatureScript::AllCreatureScript(const char* name) :
|
||||
ScriptObject(name)
|
||||
{
|
||||
ScriptRegistry<AllCreatureScript>::AddScript(this);
|
||||
}
|
||||
|
||||
template class AC_GAME_API ScriptRegistry<AllCreatureScript>;
|
||||
|
|
|
|||
107
src/server/game/Scripting/ScriptDefines/AllCreatureScript.h
Normal file
107
src/server/game/Scripting/ScriptDefines/AllCreatureScript.h
Normal file
|
|
@ -0,0 +1,107 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as published by the
|
||||
* Free Software Foundation; either version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef SCRIPT_OBJECT_ALL_CREATURE_SCRIPT_H_
|
||||
#define SCRIPT_OBJECT_ALL_CREATURE_SCRIPT_H_
|
||||
|
||||
#include "ScriptObject.h"
|
||||
|
||||
class AllCreatureScript : public ScriptObject
|
||||
{
|
||||
protected:
|
||||
AllCreatureScript(const char* name);
|
||||
|
||||
public:
|
||||
// Called from End of Creature Update.
|
||||
virtual void OnAllCreatureUpdate(Creature* /*creature*/, uint32 /*diff*/) { }
|
||||
|
||||
// Called just before the level of the creature is set.
|
||||
virtual void OnBeforeCreatureSelectLevel(const CreatureTemplate* /*cinfo*/, Creature* /*creature*/, uint8& /*level*/) { }
|
||||
|
||||
// Called from End of Creature SelectLevel.
|
||||
virtual void Creature_SelectLevel(const CreatureTemplate* /*cinfo*/, Creature* /*creature*/) { }
|
||||
|
||||
/**
|
||||
* @brief This hook runs after add creature in world
|
||||
*
|
||||
* @param creature Contains information about the Creature
|
||||
*/
|
||||
virtual void OnCreatureAddWorld(Creature* /*creature*/) { }
|
||||
|
||||
/**
|
||||
* @brief This hook runs after remove creature in world
|
||||
*
|
||||
* @param creature Contains information about the Creature
|
||||
*/
|
||||
virtual void OnCreatureRemoveWorld(Creature* /*creature*/) { }
|
||||
|
||||
/**
|
||||
* @brief This hook runs after creature has been saved to DB
|
||||
*
|
||||
* @param creature Contains information about the Creature
|
||||
*/
|
||||
virtual void OnCreatureSaveToDB(Creature* /*creature*/) { }
|
||||
|
||||
/**
|
||||
* @brief This hook called when a player opens a gossip dialog with the creature.
|
||||
*
|
||||
* @param player Contains information about the Player
|
||||
* @param creature Contains information about the Creature
|
||||
*
|
||||
* @return False if you want to continue, true if you want to disable
|
||||
*/
|
||||
[[nodiscard]] virtual bool CanCreatureGossipHello(Player* /*player*/, Creature* /*creature*/) { return false; }
|
||||
|
||||
/**
|
||||
* @brief This hook called when a player selects a gossip item in the creature's gossip menu.
|
||||
*
|
||||
* @param player Contains information about the Player
|
||||
* @param creature Contains information about the Creature
|
||||
* @param sender Contains information about the sender type
|
||||
* @param action Contains information about the action id
|
||||
*
|
||||
* @return False if you want to continue, true if you want to disable
|
||||
*/
|
||||
[[nodiscard]] virtual bool CanCreatureGossipSelect(Player* /*player*/, Creature* /*creature*/, uint32 /*sender*/, uint32 /*action*/) { return false; }
|
||||
|
||||
/**
|
||||
* @brief This hook called when a player selects a gossip with a code in the creature's gossip menu.
|
||||
*
|
||||
* @param player Contains information about the Player
|
||||
* @param creature Contains information about the Creature
|
||||
* @param sender Contains information about the sender type
|
||||
* @param action Contains information about the action id
|
||||
* @param code Contains information about the code entered
|
||||
*
|
||||
* @return True if you want to continue, false if you want to disable
|
||||
*/
|
||||
[[nodiscard]] virtual bool CanCreatureGossipSelectCode(Player* /*player*/, Creature* /*creature*/, uint32 /*sender*/, uint32 /*action*/, const char* /*code*/) { return false; }
|
||||
|
||||
// Called when a player accepts a quest from the creature.
|
||||
[[nodiscard]] virtual bool CanCreatureQuestAccept(Player* /*player*/, Creature* /*creature*/, Quest const* /*quest*/) { return false; }
|
||||
|
||||
// Called when a player selects a quest reward.
|
||||
[[nodiscard]] virtual bool CanCreatureQuestReward(Player* /*player*/, Creature* /*creature*/, Quest const* /*quest*/, uint32 /*opt*/) { return false; }
|
||||
|
||||
// Called when a CreatureAI object is needed for the creature.
|
||||
[[nodiscard]] virtual CreatureAI* GetCreatureAI(Creature* /*creature*/) const { return nullptr; }
|
||||
|
||||
//Called Whenever the UNIT_BYTE2_FLAG_FFA_PVP Bit is set on the creature
|
||||
virtual void OnFfaPvpStateUpdate(Creature* /*creature*/, bool /*InPvp*/) {}
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -15,6 +15,7 @@
|
|||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "AllGameObjectScript.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptMgrMacros.h"
|
||||
|
||||
|
|
@ -47,3 +48,11 @@ void ScriptMgr::OnGameObjectSaveToDB(GameObject* go)
|
|||
script->OnGameObjectSaveToDB(go);
|
||||
});
|
||||
}
|
||||
|
||||
AllGameObjectScript::AllGameObjectScript(const char* name) :
|
||||
ScriptObject(name)
|
||||
{
|
||||
ScriptRegistry<AllGameObjectScript>::AddScript(this);
|
||||
}
|
||||
|
||||
template class AC_GAME_API ScriptRegistry<AllGameObjectScript>;
|
||||
|
|
|
|||
|
|
@ -0,0 +1,89 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as published by the
|
||||
* Free Software Foundation; either version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef SCRIPT_OBJECT_ALL_GAMEOBJECT_SCRIPT_H_
|
||||
#define SCRIPT_OBJECT_ALL_GAMEOBJECT_SCRIPT_H_
|
||||
|
||||
#include "ScriptObject.h"
|
||||
|
||||
class AllGameObjectScript : public ScriptObject
|
||||
{
|
||||
protected:
|
||||
AllGameObjectScript(const char* name);
|
||||
|
||||
public:
|
||||
/**
|
||||
* @brief This hook runs after add game object in world
|
||||
*
|
||||
* @param go Contains information about the GameObject
|
||||
*/
|
||||
virtual void OnGameObjectAddWorld(GameObject* /*go*/) { }
|
||||
/**
|
||||
* @brief This hook runs after the game object iis saved to the database
|
||||
*
|
||||
* @param go Contains information about the GameObject
|
||||
*/
|
||||
virtual void OnGameObjectSaveToDB(GameObject* /*go*/) { }
|
||||
/**
|
||||
* @brief This hook runs after remove game object in world
|
||||
*
|
||||
* @param go Contains information about the GameObject
|
||||
*/
|
||||
virtual void OnGameObjectRemoveWorld(GameObject* /*go*/) { }
|
||||
|
||||
/**
|
||||
* @brief This hook runs after remove game object in world
|
||||
*
|
||||
* @param go Contains information about the GameObject
|
||||
*/
|
||||
virtual void OnGameObjectUpdate(GameObject* /*go*/, uint32 /*diff*/) { }
|
||||
|
||||
// Called when a player opens a gossip dialog with the gameobject.
|
||||
[[nodiscard]] virtual bool CanGameObjectGossipHello(Player* /*player*/, GameObject* /*go*/) { return false; }
|
||||
|
||||
// Called when a player selects a gossip item in the gameobject's gossip menu.
|
||||
[[nodiscard]] virtual bool CanGameObjectGossipSelect(Player* /*player*/, GameObject* /*go*/, uint32 /*sender*/, uint32 /*action*/) { return false; }
|
||||
|
||||
// Called when a player selects a gossip with a code in the gameobject's gossip menu.
|
||||
[[nodiscard]] virtual bool CanGameObjectGossipSelectCode(Player* /*player*/, GameObject* /*go*/, uint32 /*sender*/, uint32 /*action*/, const char* /*code*/) { return false; }
|
||||
|
||||
// Called when a player accepts a quest from the gameobject.
|
||||
[[nodiscard]] virtual bool CanGameObjectQuestAccept(Player* /*player*/, GameObject* /*go*/, Quest const* /*quest*/) { return false; }
|
||||
|
||||
// Called when a player selects a quest reward.
|
||||
[[nodiscard]] virtual bool CanGameObjectQuestReward(Player* /*player*/, GameObject* /*go*/, Quest const* /*quest*/, uint32 /*opt*/) { return false; }
|
||||
|
||||
// Called when the game object is destroyed (destructible buildings only).
|
||||
virtual void OnGameObjectDestroyed(GameObject* /*go*/, Player* /*player*/) { }
|
||||
|
||||
// Called when the game object is damaged (destructible buildings only).
|
||||
virtual void OnGameObjectDamaged(GameObject* /*go*/, Player* /*player*/) { }
|
||||
|
||||
// Called when the health of a game object is modified (destructible buildings only).
|
||||
virtual void OnGameObjectModifyHealth(GameObject* /*go*/, Unit* /*attackerOrHealer*/, int32& /*change*/, SpellInfo const* /*spellInfo*/) { }
|
||||
|
||||
// Called when the game object loot state is changed.
|
||||
virtual void OnGameObjectLootStateChanged(GameObject* /*go*/, uint32 /*state*/, Unit* /*unit*/) { }
|
||||
|
||||
// Called when the game object state is changed.
|
||||
virtual void OnGameObjectStateChanged(GameObject* /*go*/, uint32 /*state*/) { }
|
||||
|
||||
// Called when a GameObjectAI object is needed for the gameobject.
|
||||
virtual GameObjectAI* GetGameObjectAI(GameObject* /*go*/) const { return nullptr; }
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -15,6 +15,8 @@
|
|||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "AllItemScript.h"
|
||||
#include "ItemScript.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptMgrMacros.h"
|
||||
#include "ScriptedGossip.h"
|
||||
|
|
@ -139,3 +141,18 @@ void ScriptMgr::OnGossipSelectCode(Player* player, Item* item, uint32 sender, ui
|
|||
tempScript->OnGossipSelectCode(player, item, sender, action, code);
|
||||
}
|
||||
}
|
||||
|
||||
AllItemScript::AllItemScript(const char* name) :
|
||||
ScriptObject(name)
|
||||
{
|
||||
ScriptRegistry<AllItemScript>::AddScript(this);
|
||||
}
|
||||
|
||||
ItemScript::ItemScript(const char* name) :
|
||||
ScriptObject(name)
|
||||
{
|
||||
ScriptRegistry<ItemScript>::AddScript(this);
|
||||
}
|
||||
|
||||
template class AC_GAME_API ScriptRegistry<AllItemScript>;
|
||||
template class AC_GAME_API ScriptRegistry<ItemScript>;
|
||||
48
src/server/game/Scripting/ScriptDefines/AllItemScript.h
Normal file
48
src/server/game/Scripting/ScriptDefines/AllItemScript.h
Normal file
|
|
@ -0,0 +1,48 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as published by the
|
||||
* Free Software Foundation; either version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef SCRIPT_OBJECT_ALL_ITEM_SCRIPT_H_
|
||||
#define SCRIPT_OBJECT_ALL_ITEM_SCRIPT_H_
|
||||
|
||||
#include "ScriptObject.h"
|
||||
|
||||
class AllItemScript : public ScriptObject
|
||||
{
|
||||
protected:
|
||||
AllItemScript(const char* name);
|
||||
|
||||
public:
|
||||
// Called when a player accepts a quest from the item.
|
||||
[[nodiscard]] virtual bool CanItemQuestAccept(Player* /*player*/, Item* /*item*/, Quest const* /*quest*/) { return true; }
|
||||
|
||||
// Called when a player uses the item.
|
||||
[[nodiscard]] virtual bool CanItemUse(Player* /*player*/, Item* /*item*/, SpellCastTargets const& /*targets*/) { return false; }
|
||||
|
||||
// Called when the item is destroyed.
|
||||
[[nodiscard]] virtual bool CanItemRemove(Player* /*player*/, Item* /*item*/) { return true; }
|
||||
|
||||
// Called when the item expires (is destroyed).
|
||||
[[nodiscard]] virtual bool CanItemExpire(Player* /*player*/, ItemTemplate const* /*proto*/) { return true; }
|
||||
|
||||
// Called when a player selects an option in an item gossip window
|
||||
virtual void OnItemGossipSelect(Player* /*player*/, Item* /*item*/, uint32 /*sender*/, uint32 /*action*/) { }
|
||||
|
||||
// Called when a player selects an option in an item gossip window
|
||||
virtual void OnItemGossipSelectCode(Player* /*player*/, Item* /*item*/, uint32 /*sender*/, uint32 /*action*/, const char* /*code*/) { }
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -15,122 +15,65 @@
|
|||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "AllMapScript.h"
|
||||
#include "BattlegroundMapScript.h"
|
||||
#include "InstanceMapScript.h"
|
||||
#include "PlayerScript.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptMgrMacros.h"
|
||||
#include "WorldMapScript.h"
|
||||
|
||||
namespace
|
||||
{
|
||||
template<class ScriptName>
|
||||
inline void ForeachMaps([[maybe_unused]] Map* map, [[maybe_unused]] std::function<void(ScriptName*)> executeHook)
|
||||
{
|
||||
static_assert(Acore::dependant_false_v<ScriptName>, "Unsupported type used for ForeachMaps");
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void ForeachMaps(Map* map, std::function<void(WorldMapScript*)> executeHook)
|
||||
void ForeachMaps(Map* map, std::function<void(ScriptName*)> const& executeHook)
|
||||
{
|
||||
auto mapEntry = map->GetEntry();
|
||||
|
||||
if (!mapEntry)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!mapEntry->IsWorldMap())
|
||||
if constexpr (std::is_same_v<ScriptName, WorldMapScript>)
|
||||
{
|
||||
if (!mapEntry->IsWorldMap())
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
else if constexpr (std::is_same_v<ScriptName, InstanceMapScript>)
|
||||
{
|
||||
if (!mapEntry->IsDungeon())
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
else if constexpr (std::is_same_v<ScriptName, BattlegroundMapScript>)
|
||||
{
|
||||
if (!mapEntry->IsBattleground())
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
static_assert(Acore::dependant_false_v<ScriptName>, "Unsupported type used for ForeachMaps");
|
||||
}
|
||||
|
||||
if (ScriptRegistry<ScriptName>::ScriptPointerList.empty())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (ScriptRegistry<WorldMapScript>::ScriptPointerList.empty())
|
||||
for (auto const& [scriptID, script] : ScriptRegistry<ScriptName>::ScriptPointerList)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto const& [scriptID, script] : ScriptRegistry<WorldMapScript>::ScriptPointerList)
|
||||
{
|
||||
MapEntry const* mapEntry = script->GetEntry();
|
||||
if (!mapEntry)
|
||||
auto const scriptEntry = script->GetEntry();
|
||||
if (!scriptEntry)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (mapEntry->MapID != map->GetId())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
executeHook(script);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void ForeachMaps(Map* map, std::function<void(InstanceMapScript*)> executeHook)
|
||||
{
|
||||
auto mapEntry = map->GetEntry();
|
||||
|
||||
if (!mapEntry)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!mapEntry->IsDungeon())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (ScriptRegistry<InstanceMapScript>::ScriptPointerList.empty())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto const& [scriptID, script] : ScriptRegistry<InstanceMapScript>::ScriptPointerList)
|
||||
{
|
||||
MapEntry const* mapEntry = script->GetEntry();
|
||||
if (!mapEntry)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (mapEntry->MapID != map->GetId())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
executeHook(script);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void ForeachMaps(Map* map, std::function<void(BattlegroundMapScript*)> executeHook)
|
||||
{
|
||||
auto mapEntry = map->GetEntry();
|
||||
|
||||
if (!mapEntry)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!mapEntry->IsBattleground())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (ScriptRegistry<BattlegroundMapScript>::ScriptPointerList.empty())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto const& [scriptID, script] : ScriptRegistry<BattlegroundMapScript>::ScriptPointerList)
|
||||
{
|
||||
MapEntry const* mapEntry = script->GetEntry();
|
||||
if (!mapEntry)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (mapEntry->MapID != map->GetId())
|
||||
if (scriptEntry->MapID != map->GetId())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
|
@ -151,22 +94,22 @@ void ScriptMgr::OnCreateMap(Map* map)
|
|||
});
|
||||
|
||||
ForeachMaps<WorldMapScript>(map,
|
||||
[&](WorldMapScript* script)
|
||||
{
|
||||
script->OnCreate(map);
|
||||
});
|
||||
[&](WorldMapScript* script)
|
||||
{
|
||||
script->OnCreate(map);
|
||||
});
|
||||
|
||||
ForeachMaps<InstanceMapScript>(map,
|
||||
[&](InstanceMapScript* script)
|
||||
{
|
||||
script->OnCreate((InstanceMap*)map);
|
||||
});
|
||||
[&](InstanceMapScript* script)
|
||||
{
|
||||
script->OnCreate((InstanceMap*)map);
|
||||
});
|
||||
|
||||
ForeachMaps<BattlegroundMapScript>(map,
|
||||
[&](BattlegroundMapScript* script)
|
||||
{
|
||||
script->OnCreate((BattlegroundMap*)map);
|
||||
});
|
||||
[&](BattlegroundMapScript* script)
|
||||
{
|
||||
script->OnCreate((BattlegroundMap*)map);
|
||||
});
|
||||
}
|
||||
|
||||
void ScriptMgr::OnDestroyMap(Map* map)
|
||||
|
|
@ -179,22 +122,22 @@ void ScriptMgr::OnDestroyMap(Map* map)
|
|||
});
|
||||
|
||||
ForeachMaps<WorldMapScript>(map,
|
||||
[&](WorldMapScript* script)
|
||||
{
|
||||
script->OnDestroy(map);
|
||||
});
|
||||
[&](WorldMapScript* script)
|
||||
{
|
||||
script->OnDestroy(map);
|
||||
});
|
||||
|
||||
ForeachMaps<InstanceMapScript>(map,
|
||||
[&](InstanceMapScript* script)
|
||||
{
|
||||
script->OnDestroy((InstanceMap*)map);
|
||||
});
|
||||
[&](InstanceMapScript* script)
|
||||
{
|
||||
script->OnDestroy((InstanceMap*)map);
|
||||
});
|
||||
|
||||
ForeachMaps<BattlegroundMapScript>(map,
|
||||
[&](BattlegroundMapScript* script)
|
||||
{
|
||||
script->OnDestroy((BattlegroundMap*)map);
|
||||
});
|
||||
[&](BattlegroundMapScript* script)
|
||||
{
|
||||
script->OnDestroy((BattlegroundMap*)map);
|
||||
});
|
||||
}
|
||||
|
||||
void ScriptMgr::OnLoadGridMap(Map* map, GridMap* gmap, uint32 gx, uint32 gy)
|
||||
|
|
@ -203,22 +146,22 @@ void ScriptMgr::OnLoadGridMap(Map* map, GridMap* gmap, uint32 gx, uint32 gy)
|
|||
ASSERT(gmap);
|
||||
|
||||
ForeachMaps<WorldMapScript>(map,
|
||||
[&](WorldMapScript* script)
|
||||
{
|
||||
script->OnLoadGridMap(map, gmap, gx, gy);
|
||||
});
|
||||
[&](WorldMapScript* script)
|
||||
{
|
||||
script->OnLoadGridMap(map, gmap, gx, gy);
|
||||
});
|
||||
|
||||
ForeachMaps<InstanceMapScript>(map,
|
||||
[&](InstanceMapScript* script)
|
||||
{
|
||||
script->OnLoadGridMap((InstanceMap*)map, gmap, gx, gy);
|
||||
});
|
||||
[&](InstanceMapScript* script)
|
||||
{
|
||||
script->OnLoadGridMap((InstanceMap*)map, gmap, gx, gy);
|
||||
});
|
||||
|
||||
ForeachMaps<BattlegroundMapScript>(map,
|
||||
[&](BattlegroundMapScript* script)
|
||||
{
|
||||
script->OnLoadGridMap((BattlegroundMap*)map, gmap, gx, gy);
|
||||
});
|
||||
[&](BattlegroundMapScript* script)
|
||||
{
|
||||
script->OnLoadGridMap((BattlegroundMap*)map, gmap, gx, gy);
|
||||
});
|
||||
}
|
||||
|
||||
void ScriptMgr::OnUnloadGridMap(Map* map, GridMap* gmap, uint32 gx, uint32 gy)
|
||||
|
|
@ -227,22 +170,22 @@ void ScriptMgr::OnUnloadGridMap(Map* map, GridMap* gmap, uint32 gx, uint32 gy)
|
|||
ASSERT(gmap);
|
||||
|
||||
ForeachMaps<WorldMapScript>(map,
|
||||
[&](WorldMapScript* script)
|
||||
{
|
||||
script->OnUnloadGridMap(map, gmap, gx, gy);
|
||||
});
|
||||
[&](WorldMapScript* script)
|
||||
{
|
||||
script->OnUnloadGridMap(map, gmap, gx, gy);
|
||||
});
|
||||
|
||||
ForeachMaps<InstanceMapScript>(map,
|
||||
[&](InstanceMapScript* script)
|
||||
{
|
||||
script->OnUnloadGridMap((InstanceMap*)map, gmap, gx, gy);
|
||||
});
|
||||
[&](InstanceMapScript* script)
|
||||
{
|
||||
script->OnUnloadGridMap((InstanceMap*)map, gmap, gx, gy);
|
||||
});
|
||||
|
||||
ForeachMaps<BattlegroundMapScript>(map,
|
||||
[&](BattlegroundMapScript* script)
|
||||
{
|
||||
script->OnUnloadGridMap((BattlegroundMap*)map, gmap, gx, gy);
|
||||
});
|
||||
[&](BattlegroundMapScript* script)
|
||||
{
|
||||
script->OnUnloadGridMap((BattlegroundMap*)map, gmap, gx, gy);
|
||||
});
|
||||
}
|
||||
|
||||
void ScriptMgr::OnPlayerEnterMap(Map* map, Player* player)
|
||||
|
|
@ -255,28 +198,28 @@ void ScriptMgr::OnPlayerEnterMap(Map* map, Player* player)
|
|||
script->OnPlayerEnterAll(map, player);
|
||||
});
|
||||
|
||||
ExecuteScript<PlayerScript>([&](PlayerScript* script)
|
||||
ExecuteScript<PlayerScript>([=](PlayerScript* script)
|
||||
{
|
||||
script->OnMapChanged(player);
|
||||
});
|
||||
|
||||
ForeachMaps<WorldMapScript>(map,
|
||||
[&](WorldMapScript* script)
|
||||
{
|
||||
script->OnPlayerEnter(map, player);
|
||||
});
|
||||
[&](WorldMapScript* script)
|
||||
{
|
||||
script->OnPlayerEnter(map, player);
|
||||
});
|
||||
|
||||
ForeachMaps<InstanceMapScript>(map,
|
||||
[&](InstanceMapScript* script)
|
||||
{
|
||||
script->OnPlayerEnter((InstanceMap*)map, player);
|
||||
});
|
||||
[&](InstanceMapScript* script)
|
||||
{
|
||||
script->OnPlayerEnter((InstanceMap*)map, player);
|
||||
});
|
||||
|
||||
ForeachMaps<BattlegroundMapScript>(map,
|
||||
[&](BattlegroundMapScript* script)
|
||||
{
|
||||
script->OnPlayerEnter((BattlegroundMap*)map, player);
|
||||
});
|
||||
[&](BattlegroundMapScript* script)
|
||||
{
|
||||
script->OnPlayerEnter((BattlegroundMap*)map, player);
|
||||
});
|
||||
}
|
||||
|
||||
void ScriptMgr::OnPlayerLeaveMap(Map* map, Player* player)
|
||||
|
|
@ -290,22 +233,22 @@ void ScriptMgr::OnPlayerLeaveMap(Map* map, Player* player)
|
|||
});
|
||||
|
||||
ForeachMaps<WorldMapScript>(map,
|
||||
[&](WorldMapScript* script)
|
||||
{
|
||||
script->OnPlayerLeave(map, player);
|
||||
});
|
||||
[&](WorldMapScript* script)
|
||||
{
|
||||
script->OnPlayerLeave(map, player);
|
||||
});
|
||||
|
||||
ForeachMaps<InstanceMapScript>(map,
|
||||
[&](InstanceMapScript* script)
|
||||
{
|
||||
script->OnPlayerLeave((InstanceMap*)map, player);
|
||||
});
|
||||
[&](InstanceMapScript* script)
|
||||
{
|
||||
script->OnPlayerLeave((InstanceMap*)map, player);
|
||||
});
|
||||
|
||||
ForeachMaps<BattlegroundMapScript>(map,
|
||||
[&](BattlegroundMapScript* script)
|
||||
{
|
||||
script->OnPlayerLeave((BattlegroundMap*)map, player);
|
||||
});
|
||||
[&](BattlegroundMapScript* script)
|
||||
{
|
||||
script->OnPlayerLeave((BattlegroundMap*)map, player);
|
||||
});
|
||||
}
|
||||
|
||||
void ScriptMgr::OnMapUpdate(Map* map, uint32 diff)
|
||||
|
|
@ -318,22 +261,22 @@ void ScriptMgr::OnMapUpdate(Map* map, uint32 diff)
|
|||
});
|
||||
|
||||
ForeachMaps<WorldMapScript>(map,
|
||||
[&](WorldMapScript* script)
|
||||
{
|
||||
script->OnUpdate(map, diff);
|
||||
});
|
||||
[&](WorldMapScript* script)
|
||||
{
|
||||
script->OnUpdate(map, diff);
|
||||
});
|
||||
|
||||
ForeachMaps<InstanceMapScript>(map,
|
||||
[&](InstanceMapScript* script)
|
||||
{
|
||||
script->OnUpdate((InstanceMap*)map, diff);
|
||||
});
|
||||
[&](InstanceMapScript* script)
|
||||
{
|
||||
script->OnUpdate((InstanceMap*)map, diff);
|
||||
});
|
||||
|
||||
ForeachMaps<BattlegroundMapScript>(map,
|
||||
[&](BattlegroundMapScript* script)
|
||||
{
|
||||
script->OnUpdate((BattlegroundMap*)map, diff);
|
||||
});
|
||||
[&](BattlegroundMapScript* script)
|
||||
{
|
||||
script->OnUpdate((BattlegroundMap*)map, diff);
|
||||
});
|
||||
}
|
||||
|
||||
void ScriptMgr::OnBeforeCreateInstanceScript(InstanceMap* instanceMap, InstanceScript* instanceData, bool load, std::string data, uint32 completedEncounterMask)
|
||||
|
|
@ -351,3 +294,11 @@ void ScriptMgr::OnDestroyInstance(MapInstanced* mapInstanced, Map* map)
|
|||
script->OnDestroyInstance(mapInstanced, map);
|
||||
});
|
||||
}
|
||||
|
||||
AllMapScript::AllMapScript(const char* name) :
|
||||
ScriptObject(name)
|
||||
{
|
||||
ScriptRegistry<AllMapScript>::AddScript(this);
|
||||
}
|
||||
|
||||
template class AC_GAME_API ScriptRegistry<AllMapScript>;
|
||||
|
|
|
|||
87
src/server/game/Scripting/ScriptDefines/AllMapScript.h
Normal file
87
src/server/game/Scripting/ScriptDefines/AllMapScript.h
Normal file
|
|
@ -0,0 +1,87 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as published by the
|
||||
* Free Software Foundation; either version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef SCRIPT_OBJECT_ALL_MAP_SCRIPT_H_
|
||||
#define SCRIPT_OBJECT_ALL_MAP_SCRIPT_H_
|
||||
|
||||
#include "ScriptObject.h"
|
||||
|
||||
class AllMapScript : public ScriptObject
|
||||
{
|
||||
protected:
|
||||
AllMapScript(const char* name);
|
||||
|
||||
public:
|
||||
/**
|
||||
* @brief This hook called when a player enters any Map
|
||||
*
|
||||
* @param map Contains information about the Map
|
||||
* @param player Contains information about the Player
|
||||
*/
|
||||
virtual void OnPlayerEnterAll(Map* /*map*/, Player* /*player*/) { }
|
||||
|
||||
/**
|
||||
* @brief This hook called when a player leave any Map
|
||||
*
|
||||
* @param map Contains information about the Map
|
||||
* @param player Contains information about the Player
|
||||
*/
|
||||
virtual void OnPlayerLeaveAll(Map* /*map*/, Player* /*player*/) { }
|
||||
|
||||
/**
|
||||
* @brief This hook called before create instance script
|
||||
*
|
||||
* @param instanceMap Contains information about the WorldSession
|
||||
* @param instanceData Contains information about the WorldPacket
|
||||
* @param load if true loading instance save data
|
||||
* @param data Contains information about the instance save data
|
||||
* @param completedEncounterMask Contains information about the completed encouter mask
|
||||
*/
|
||||
virtual void OnBeforeCreateInstanceScript(InstanceMap* /*instanceMap*/, InstanceScript* /*instanceData*/, bool /*load*/, std::string /*data*/, uint32 /*completedEncounterMask*/) { }
|
||||
|
||||
/**
|
||||
* @brief This hook called before destroy instance
|
||||
*
|
||||
* @param mapInstanced Contains information about the MapInstanced
|
||||
* @param map Contains information about the Map
|
||||
*/
|
||||
virtual void OnDestroyInstance(MapInstanced* /*mapInstanced*/, Map* /*map*/) { }
|
||||
|
||||
/**
|
||||
* @brief This hook called before creating map
|
||||
*
|
||||
* @param map Contains information about the Map
|
||||
*/
|
||||
virtual void OnCreateMap(Map* /*map*/) { }
|
||||
|
||||
/**
|
||||
* @brief This hook called before destroing map
|
||||
*
|
||||
* @param map Contains information about the Map
|
||||
*/
|
||||
virtual void OnDestroyMap(Map* /*map*/) { }
|
||||
|
||||
/**
|
||||
* @brief This hook called before updating map
|
||||
*
|
||||
* @param map Contains information about the Map
|
||||
* @param diff Contains information about the diff time
|
||||
*/
|
||||
virtual void OnMapUpdate(Map* /*map*/, uint32 /*diff*/) { }
|
||||
};
|
||||
|
||||
#endif
|
||||
69
src/server/game/Scripting/ScriptDefines/AllScriptsObjects.h
Normal file
69
src/server/game/Scripting/ScriptDefines/AllScriptsObjects.h
Normal file
|
|
@ -0,0 +1,69 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as published by the
|
||||
* Free Software Foundation; either version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef ALL_SCRIPT_OBJECTS_H_
|
||||
#define ALL_SCRIPT_OBJECTS_H_
|
||||
|
||||
#include "AccountScript.h"
|
||||
#include "AchievementCriteriaScript.h"
|
||||
#include "AchievementScript.h"
|
||||
#include "AllBattlegroundScript.h"
|
||||
#include "AllCommandScript.h"
|
||||
#include "AllCreatureScript.h"
|
||||
#include "AllGameObjectScript.h"
|
||||
#include "AllItemScript.h"
|
||||
#include "AllMapScript.h"
|
||||
#include "AllSpellScript.h"
|
||||
#include "AreaTriggerScript.h"
|
||||
#include "ArenaScript.h"
|
||||
#include "ArenaTeamScript.h"
|
||||
#include "AuctionHouseScript.h"
|
||||
#include "BattlegroundMapScript.h"
|
||||
#include "BattlegroundScript.h"
|
||||
#include "CommandScript.h"
|
||||
#include "ConditionScript.h"
|
||||
#include "CreatureScript.h"
|
||||
#include "DatabaseScript.h"
|
||||
#include "DynamicObjectScript.h"
|
||||
#include "ElunaScript.h"
|
||||
#include "FormulaScript.h"
|
||||
#include "GameEventScript.h"
|
||||
#include "GameObjectScript.h"
|
||||
#include "GlobalScript.h"
|
||||
#include "GroupScript.h"
|
||||
#include "GuildScript.h"
|
||||
#include "InstanceMapScript.h"
|
||||
#include "ItemScript.h"
|
||||
#include "LootScript.h"
|
||||
#include "MailScript.h"
|
||||
#include "MiscScript.h"
|
||||
#include "ModuleScript.h"
|
||||
#include "MovementHandlerScript.h"
|
||||
#include "OutdoorPvPScript.h"
|
||||
#include "PetScript.h"
|
||||
#include "PlayerScript.h"
|
||||
#include "ServerScript.h"
|
||||
#include "SpellScriptLoader.h"
|
||||
#include "TransportScript.h"
|
||||
#include "UnitScript.h"
|
||||
#include "VehicleScript.h"
|
||||
#include "WeatherScript.h"
|
||||
#include "WorldMapScript.h"
|
||||
#include "WorldObjectScript.h"
|
||||
#include "WorldScript.h"
|
||||
|
||||
#endif
|
||||
|
|
@ -15,12 +15,13 @@
|
|||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "AllSpellScript.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptMgrMacros.h"
|
||||
|
||||
void ScriptMgr::OnCalcMaxDuration(Aura const* aura, int32& maxDuration)
|
||||
{
|
||||
ExecuteScript<SpellSC>([&](SpellSC* script)
|
||||
ExecuteScript<AllSpellScript>([&](AllSpellScript* script)
|
||||
{
|
||||
script->OnCalcMaxDuration(aura, maxDuration);
|
||||
});
|
||||
|
|
@ -28,7 +29,7 @@ void ScriptMgr::OnCalcMaxDuration(Aura const* aura, int32& maxDuration)
|
|||
|
||||
bool ScriptMgr::CanModAuraEffectDamageDone(AuraEffect const* auraEff, Unit* target, AuraApplication const* aurApp, uint8 mode, bool apply)
|
||||
{
|
||||
auto ret = IsValidBoolScript<SpellSC>([&](SpellSC* script)
|
||||
auto ret = IsValidBoolScript<AllSpellScript>([&](AllSpellScript* script)
|
||||
{
|
||||
return !script->CanModAuraEffectDamageDone(auraEff, target, aurApp, mode, apply);
|
||||
});
|
||||
|
|
@ -43,7 +44,7 @@ bool ScriptMgr::CanModAuraEffectDamageDone(AuraEffect const* auraEff, Unit* targ
|
|||
|
||||
bool ScriptMgr::CanModAuraEffectModDamagePercentDone(AuraEffect const* auraEff, Unit* target, AuraApplication const* aurApp, uint8 mode, bool apply)
|
||||
{
|
||||
auto ret = IsValidBoolScript<SpellSC>([&](SpellSC* script)
|
||||
auto ret = IsValidBoolScript<AllSpellScript>([&](AllSpellScript* script)
|
||||
{
|
||||
return !script->CanModAuraEffectModDamagePercentDone(auraEff, target, aurApp, mode, apply);
|
||||
});
|
||||
|
|
@ -58,7 +59,7 @@ bool ScriptMgr::CanModAuraEffectModDamagePercentDone(AuraEffect const* auraEff,
|
|||
|
||||
void ScriptMgr::OnSpellCheckCast(Spell* spell, bool strict, SpellCastResult& res)
|
||||
{
|
||||
ExecuteScript<SpellSC>([&](SpellSC* script)
|
||||
ExecuteScript<AllSpellScript>([&](AllSpellScript* script)
|
||||
{
|
||||
script->OnSpellCheckCast(spell, strict, res);
|
||||
});
|
||||
|
|
@ -66,7 +67,7 @@ void ScriptMgr::OnSpellCheckCast(Spell* spell, bool strict, SpellCastResult& res
|
|||
|
||||
bool ScriptMgr::CanPrepare(Spell* spell, SpellCastTargets const* targets, AuraEffect const* triggeredByAura)
|
||||
{
|
||||
auto ret = IsValidBoolScript<SpellSC>([&](SpellSC* script)
|
||||
auto ret = IsValidBoolScript<AllSpellScript>([&](AllSpellScript* script)
|
||||
{
|
||||
return !script->CanPrepare(spell, targets, triggeredByAura);
|
||||
});
|
||||
|
|
@ -81,7 +82,7 @@ bool ScriptMgr::CanPrepare(Spell* spell, SpellCastTargets const* targets, AuraEf
|
|||
|
||||
bool ScriptMgr::CanScalingEverything(Spell* spell)
|
||||
{
|
||||
auto ret = IsValidBoolScript<SpellSC>([&](SpellSC* script)
|
||||
auto ret = IsValidBoolScript<AllSpellScript>([&](AllSpellScript* script)
|
||||
{
|
||||
return script->CanScalingEverything(spell);
|
||||
});
|
||||
|
|
@ -96,7 +97,7 @@ bool ScriptMgr::CanScalingEverything(Spell* spell)
|
|||
|
||||
bool ScriptMgr::CanSelectSpecTalent(Spell* spell)
|
||||
{
|
||||
auto ret = IsValidBoolScript<SpellSC>([&](SpellSC* script)
|
||||
auto ret = IsValidBoolScript<AllSpellScript>([&](AllSpellScript* script)
|
||||
{
|
||||
return !script->CanSelectSpecTalent(spell);
|
||||
});
|
||||
|
|
@ -111,7 +112,7 @@ bool ScriptMgr::CanSelectSpecTalent(Spell* spell)
|
|||
|
||||
void ScriptMgr::OnScaleAuraUnitAdd(Spell* spell, Unit* target, uint32 effectMask, bool checkIfValid, bool implicit, uint8 auraScaleMask, TargetInfo& targetInfo)
|
||||
{
|
||||
ExecuteScript<SpellSC>([&](SpellSC* script)
|
||||
ExecuteScript<AllSpellScript>([&](AllSpellScript* script)
|
||||
{
|
||||
script->OnScaleAuraUnitAdd(spell, target, effectMask, checkIfValid, implicit, auraScaleMask, targetInfo);
|
||||
});
|
||||
|
|
@ -119,7 +120,7 @@ void ScriptMgr::OnScaleAuraUnitAdd(Spell* spell, Unit* target, uint32 effectMask
|
|||
|
||||
void ScriptMgr::OnRemoveAuraScaleTargets(Spell* spell, TargetInfo& targetInfo, uint8 auraScaleMask, bool& needErase)
|
||||
{
|
||||
ExecuteScript<SpellSC>([&](SpellSC* script)
|
||||
ExecuteScript<AllSpellScript>([&](AllSpellScript* script)
|
||||
{
|
||||
script->OnRemoveAuraScaleTargets(spell, targetInfo, auraScaleMask, needErase);
|
||||
});
|
||||
|
|
@ -127,7 +128,7 @@ void ScriptMgr::OnRemoveAuraScaleTargets(Spell* spell, TargetInfo& targetInfo, u
|
|||
|
||||
void ScriptMgr::OnBeforeAuraRankForLevel(SpellInfo const* spellInfo, SpellInfo const* latestSpellInfo, uint8 level)
|
||||
{
|
||||
ExecuteScript<SpellSC>([&](SpellSC* script)
|
||||
ExecuteScript<AllSpellScript>([&](AllSpellScript* script)
|
||||
{
|
||||
script->OnBeforeAuraRankForLevel(spellInfo, latestSpellInfo, level);
|
||||
});
|
||||
|
|
@ -135,7 +136,7 @@ void ScriptMgr::OnBeforeAuraRankForLevel(SpellInfo const* spellInfo, SpellInfo c
|
|||
|
||||
void ScriptMgr::OnDummyEffect(WorldObject* caster, uint32 spellID, SpellEffIndex effIndex, GameObject* gameObjTarget)
|
||||
{
|
||||
ExecuteScript<SpellSC>([&](SpellSC* script)
|
||||
ExecuteScript<AllSpellScript>([&](AllSpellScript* script)
|
||||
{
|
||||
script->OnDummyEffect(caster, spellID, effIndex, gameObjTarget);
|
||||
});
|
||||
|
|
@ -143,7 +144,7 @@ void ScriptMgr::OnDummyEffect(WorldObject* caster, uint32 spellID, SpellEffIndex
|
|||
|
||||
void ScriptMgr::OnDummyEffect(WorldObject* caster, uint32 spellID, SpellEffIndex effIndex, Creature* creatureTarget)
|
||||
{
|
||||
ExecuteScript<SpellSC>([&](SpellSC* script)
|
||||
ExecuteScript<AllSpellScript>([&](AllSpellScript* script)
|
||||
{
|
||||
script->OnDummyEffect(caster, spellID, effIndex, creatureTarget);
|
||||
});
|
||||
|
|
@ -151,8 +152,16 @@ void ScriptMgr::OnDummyEffect(WorldObject* caster, uint32 spellID, SpellEffIndex
|
|||
|
||||
void ScriptMgr::OnDummyEffect(WorldObject* caster, uint32 spellID, SpellEffIndex effIndex, Item* itemTarget)
|
||||
{
|
||||
ExecuteScript<SpellSC>([&](SpellSC* script)
|
||||
ExecuteScript<AllSpellScript>([&](AllSpellScript* script)
|
||||
{
|
||||
script->OnDummyEffect(caster, spellID, effIndex, itemTarget);
|
||||
});
|
||||
}
|
||||
|
||||
AllSpellScript::AllSpellScript(char const* name)
|
||||
: ScriptObject(name)
|
||||
{
|
||||
ScriptRegistry<AllSpellScript>::AddScript(this);
|
||||
}
|
||||
|
||||
template class AC_GAME_API ScriptRegistry<AllSpellScript>;
|
||||
89
src/server/game/Scripting/ScriptDefines/AllSpellScript.h
Normal file
89
src/server/game/Scripting/ScriptDefines/AllSpellScript.h
Normal file
|
|
@ -0,0 +1,89 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as published by the
|
||||
* Free Software Foundation; either version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef SCRIPT_OBJECT_ALL_SPELL_SCRIPT_H_
|
||||
#define SCRIPT_OBJECT_ALL_SPELL_SCRIPT_H_
|
||||
|
||||
#include "ScriptObject.h"
|
||||
|
||||
enum SpellCastResult : uint8;
|
||||
enum SpellEffIndex : uint8;
|
||||
|
||||
class AllSpellScript : public ScriptObject
|
||||
{
|
||||
protected:
|
||||
AllSpellScript(const char* name);
|
||||
|
||||
public:
|
||||
[[nodiscard]] bool IsDatabaseBound() const override { return false; }
|
||||
|
||||
// Calculate max duration in applying aura
|
||||
virtual void OnCalcMaxDuration(Aura const* /*aura*/, int32& /*maxDuration*/) { }
|
||||
|
||||
[[nodiscard]] virtual bool CanModAuraEffectDamageDone(AuraEffect const* /*auraEff*/, Unit* /*target*/, AuraApplication const* /*aurApp*/, uint8 /*mode*/, bool /*apply*/) { return true; }
|
||||
|
||||
[[nodiscard]] virtual bool CanModAuraEffectModDamagePercentDone(AuraEffect const* /*auraEff*/, Unit* /*target*/, AuraApplication const* /*aurApp*/, uint8 /*mode*/, bool /*apply*/) { return true; }
|
||||
|
||||
virtual void OnSpellCheckCast(Spell* /*spell*/, bool /*strict*/, SpellCastResult& /*res*/) { }
|
||||
|
||||
[[nodiscard]] virtual bool CanPrepare(Spell* /*spell*/, SpellCastTargets const* /*targets*/, AuraEffect const* /*triggeredByAura*/) { return true; }
|
||||
|
||||
[[nodiscard]] virtual bool CanScalingEverything(Spell* /*spell*/) { return false; }
|
||||
|
||||
[[nodiscard]] virtual bool CanSelectSpecTalent(Spell* /*spell*/) { return true; }
|
||||
|
||||
virtual void OnScaleAuraUnitAdd(Spell* /*spell*/, Unit* /*target*/, uint32 /*effectMask*/, bool /*checkIfValid*/, bool /*implicit*/, uint8 /*auraScaleMask*/, TargetInfo& /*targetInfo*/) { }
|
||||
|
||||
virtual void OnRemoveAuraScaleTargets(Spell* /*spell*/, TargetInfo& /*targetInfo*/, uint8 /*auraScaleMask*/, bool& /*needErase*/) { }
|
||||
|
||||
virtual void OnBeforeAuraRankForLevel(SpellInfo const* /*spellInfo*/, SpellInfo const* /*latestSpellInfo*/, uint8 /*level*/) { }
|
||||
|
||||
/**
|
||||
* @brief This hook called after spell dummy effect
|
||||
*
|
||||
* @param caster Contains information about the WorldObject
|
||||
* @param spellID Contains information about the spell id
|
||||
* @param effIndex Contains information about the SpellEffIndex
|
||||
* @param gameObjTarget Contains information about the GameObject
|
||||
*/
|
||||
virtual void OnDummyEffect(WorldObject* /*caster*/, uint32 /*spellID*/, SpellEffIndex /*effIndex*/, GameObject* /*gameObjTarget*/) { }
|
||||
|
||||
/**
|
||||
* @brief This hook called after spell dummy effect
|
||||
*
|
||||
* @param caster Contains information about the WorldObject
|
||||
* @param spellID Contains information about the spell id
|
||||
* @param effIndex Contains information about the SpellEffIndex
|
||||
* @param creatureTarget Contains information about the Creature
|
||||
*/
|
||||
virtual void OnDummyEffect(WorldObject* /*caster*/, uint32 /*spellID*/, SpellEffIndex /*effIndex*/, Creature* /*creatureTarget*/) { }
|
||||
|
||||
/**
|
||||
* @brief This hook called after spell dummy effect
|
||||
*
|
||||
* @param caster Contains information about the WorldObject
|
||||
* @param spellID Contains information about the spell id
|
||||
* @param effIndex Contains information about the SpellEffIndex
|
||||
* @param itemTarget Contains information about the Item
|
||||
*/
|
||||
virtual void OnDummyEffect(WorldObject* /*caster*/, uint32 /*spellID*/, SpellEffIndex /*effIndex*/, Item* /*itemTarget*/) { }
|
||||
};
|
||||
|
||||
// Compatibility for old scripts
|
||||
using SpellSC = AllSpellScript;
|
||||
|
||||
#endif
|
||||
|
|
@ -15,6 +15,9 @@
|
|||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "AreaTriggerScript.h"
|
||||
#include "ElunaScript.h"
|
||||
#include "Player.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptMgrMacros.h"
|
||||
|
||||
|
|
@ -36,3 +39,43 @@ bool ScriptMgr::OnAreaTrigger(Player* player, AreaTrigger const* trigger)
|
|||
auto tempScript = ScriptRegistry<AreaTriggerScript>::GetScriptById(sObjectMgr->GetAreaTriggerScriptId(trigger->entry));
|
||||
return tempScript ? tempScript->OnTrigger(player, trigger) : false;
|
||||
}
|
||||
|
||||
AreaTriggerScript::AreaTriggerScript(const char* name)
|
||||
: ScriptObject(name)
|
||||
{
|
||||
ScriptRegistry<AreaTriggerScript>::AddScript(this);
|
||||
}
|
||||
|
||||
bool OnlyOnceAreaTriggerScript::OnTrigger(Player* player, AreaTrigger const* trigger)
|
||||
{
|
||||
uint32 const triggerId = trigger->entry;
|
||||
|
||||
if (InstanceScript* instance = player->GetInstanceScript())
|
||||
{
|
||||
if (instance->IsAreaTriggerDone(triggerId))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
instance->MarkAreaTriggerDone(triggerId);
|
||||
}
|
||||
}
|
||||
|
||||
return _OnTrigger(player, trigger);
|
||||
}
|
||||
|
||||
void OnlyOnceAreaTriggerScript::ResetAreaTriggerDone(InstanceScript* script, uint32 triggerId)
|
||||
{
|
||||
script->ResetAreaTriggerDone(triggerId);
|
||||
}
|
||||
|
||||
void OnlyOnceAreaTriggerScript::ResetAreaTriggerDone(Player const* player, AreaTrigger const* trigger)
|
||||
{
|
||||
if (InstanceScript* instance = player->GetInstanceScript())
|
||||
{
|
||||
ResetAreaTriggerDone(instance, trigger->entry);
|
||||
}
|
||||
}
|
||||
|
||||
template class AC_GAME_API ScriptRegistry<AreaTriggerScript>;
|
||||
|
|
|
|||
48
src/server/game/Scripting/ScriptDefines/AreaTriggerScript.h
Normal file
48
src/server/game/Scripting/ScriptDefines/AreaTriggerScript.h
Normal file
|
|
@ -0,0 +1,48 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as published by the
|
||||
* Free Software Foundation; either version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef SCRIPT_OBJECT_AREA_TRIGGER_SCRIPT_H_
|
||||
#define SCRIPT_OBJECT_AREA_TRIGGER_SCRIPT_H_
|
||||
|
||||
#include "ScriptObject.h"
|
||||
|
||||
class AreaTriggerScript : public ScriptObject
|
||||
{
|
||||
protected:
|
||||
AreaTriggerScript(const char* name);
|
||||
|
||||
public:
|
||||
[[nodiscard]] bool IsDatabaseBound() const override { return true; }
|
||||
|
||||
// Called when the area trigger is activated by a player.
|
||||
[[nodiscard]] virtual bool OnTrigger(Player* /*player*/, AreaTrigger const* /*trigger*/) { return false; }
|
||||
};
|
||||
|
||||
class OnlyOnceAreaTriggerScript : public AreaTriggerScript
|
||||
{
|
||||
using AreaTriggerScript::AreaTriggerScript;
|
||||
|
||||
public:
|
||||
[[nodiscard]] bool OnTrigger(Player* /*player*/, AreaTrigger const* /*trigger*/) override;
|
||||
|
||||
protected:
|
||||
virtual bool _OnTrigger(Player* /*player*/, AreaTrigger const* /*trigger*/) = 0;
|
||||
void ResetAreaTriggerDone(InstanceScript* /*instance*/, uint32 /*triggerId*/);
|
||||
void ResetAreaTriggerDone(Player const* /*player*/, AreaTrigger const* /*trigger*/);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -15,6 +15,7 @@
|
|||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "ArenaScript.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptMgrMacros.h"
|
||||
|
||||
|
|
@ -55,3 +56,11 @@ bool ScriptMgr::CanSaveToDB(ArenaTeam* team)
|
|||
|
||||
return true;
|
||||
}
|
||||
|
||||
ArenaScript::ArenaScript(const char* name)
|
||||
: ScriptObject(name)
|
||||
{
|
||||
ScriptRegistry<ArenaScript>::AddScript(this);
|
||||
}
|
||||
|
||||
template class AC_GAME_API ScriptRegistry<ArenaScript>;
|
||||
|
|
|
|||
41
src/server/game/Scripting/ScriptDefines/ArenaScript.h
Normal file
41
src/server/game/Scripting/ScriptDefines/ArenaScript.h
Normal file
|
|
@ -0,0 +1,41 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as published by the
|
||||
* Free Software Foundation; either version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef SCRIPT_OBJECT_ARENA_SCRIPT_H_
|
||||
#define SCRIPT_OBJECT_ARENA_SCRIPT_H_
|
||||
|
||||
#include "ObjectGuid.h"
|
||||
#include "ScriptObject.h"
|
||||
|
||||
class ArenaScript : public ScriptObject
|
||||
{
|
||||
protected:
|
||||
|
||||
ArenaScript(const char* name);
|
||||
|
||||
public:
|
||||
|
||||
[[nodiscard]] bool IsDatabaseBound() const override { return false; }
|
||||
|
||||
[[nodiscard]] virtual bool CanAddMember(ArenaTeam* /*team*/, ObjectGuid /*PlayerGuid*/) { return true; }
|
||||
|
||||
virtual void OnGetPoints(ArenaTeam* /*team*/, uint32 /*memberRating*/, float& /*points*/) { }
|
||||
|
||||
[[nodiscard]] virtual bool CanSaveToDB(ArenaTeam* /*team*/) { return true; }
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -15,6 +15,7 @@
|
|||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "ArenaTeamScript.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptMgrMacros.h"
|
||||
|
||||
|
|
@ -57,3 +58,11 @@ void ScriptMgr::OnSetArenaMaxPlayersPerTeam(const uint8 arenaType, uint32& maxPl
|
|||
script->OnSetArenaMaxPlayersPerTeam(arenaType, maxPlayerPerTeam);
|
||||
});
|
||||
}
|
||||
|
||||
ArenaTeamScript::ArenaTeamScript(const char* name)
|
||||
: ScriptObject(name)
|
||||
{
|
||||
ScriptRegistry<ArenaTeamScript>::AddScript(this);
|
||||
}
|
||||
|
||||
template class AC_GAME_API ScriptRegistry<ArenaTeamScript>;
|
||||
|
|
|
|||
39
src/server/game/Scripting/ScriptDefines/ArenaTeamScript.h
Normal file
39
src/server/game/Scripting/ScriptDefines/ArenaTeamScript.h
Normal file
|
|
@ -0,0 +1,39 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as published by the
|
||||
* Free Software Foundation; either version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef SCRIPT_OBJECT_ARENA_TEAM_SCRIPT_H_
|
||||
#define SCRIPT_OBJECT_ARENA_TEAM_SCRIPT_H_
|
||||
|
||||
#include "Battleground.h"
|
||||
#include "ScriptObject.h"
|
||||
|
||||
class ArenaTeamScript : public ScriptObject
|
||||
{
|
||||
protected:
|
||||
ArenaTeamScript(const char* name);
|
||||
|
||||
public:
|
||||
[[nodiscard]] bool IsDatabaseBound() const override { return false; };
|
||||
|
||||
virtual void OnGetSlotByType(const uint32 /*type*/, uint8& /*slot*/) {}
|
||||
virtual void OnGetArenaPoints(ArenaTeam* /*team*/, float& /*points*/) {}
|
||||
virtual void OnTypeIDToQueueID(const BattlegroundTypeId /*bgTypeId*/, const uint8 /*arenaType*/, uint32& /*queueTypeID*/) {}
|
||||
virtual void OnQueueIdToArenaType(const BattlegroundQueueTypeId /*bgQueueTypeId*/, uint8& /*ArenaType*/) {}
|
||||
virtual void OnSetArenaMaxPlayersPerTeam(const uint8 /*arenaType*/, uint32& /*maxPlayerPerTeam*/) {}
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -15,6 +15,7 @@
|
|||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "AuctionHouseScript.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptMgrMacros.h"
|
||||
|
||||
|
|
@ -117,3 +118,11 @@ void ScriptMgr::OnBeforeAuctionHouseMgrUpdate()
|
|||
script->OnBeforeAuctionHouseMgrUpdate();
|
||||
});
|
||||
}
|
||||
|
||||
AuctionHouseScript::AuctionHouseScript(const char* name)
|
||||
: ScriptObject(name)
|
||||
{
|
||||
ScriptRegistry<AuctionHouseScript>::AddScript(this);
|
||||
}
|
||||
|
||||
template class AC_GAME_API ScriptRegistry<AuctionHouseScript>;
|
||||
|
|
|
|||
63
src/server/game/Scripting/ScriptDefines/AuctionHouseScript.h
Normal file
63
src/server/game/Scripting/ScriptDefines/AuctionHouseScript.h
Normal file
|
|
@ -0,0 +1,63 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as published by the
|
||||
* Free Software Foundation; either version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef SCRIPT_OBJECT_AUCTION_HOUSE_SCRIPT_H_
|
||||
#define SCRIPT_OBJECT_AUCTION_HOUSE_SCRIPT_H_
|
||||
|
||||
#include "ScriptObject.h"
|
||||
|
||||
class AuctionHouseScript : public ScriptObject
|
||||
{
|
||||
protected:
|
||||
AuctionHouseScript(const char* name);
|
||||
|
||||
public:
|
||||
// Called when an auction is added to an auction house.
|
||||
virtual void OnAuctionAdd(AuctionHouseObject* /*ah*/, AuctionEntry* /*entry*/) { }
|
||||
|
||||
// Called when an auction is removed from an auction house.
|
||||
virtual void OnAuctionRemove(AuctionHouseObject* /*ah*/, AuctionEntry* /*entry*/) { }
|
||||
|
||||
// Called when an auction was succesfully completed.
|
||||
virtual void OnAuctionSuccessful(AuctionHouseObject* /*ah*/, AuctionEntry* /*entry*/) { }
|
||||
|
||||
// Called when an auction expires.
|
||||
virtual void OnAuctionExpire(AuctionHouseObject* /*ah*/, AuctionEntry* /*entry*/) { }
|
||||
|
||||
// Called before sending the mail concerning a won auction
|
||||
virtual void OnBeforeAuctionHouseMgrSendAuctionWonMail(AuctionHouseMgr* /*auctionHouseMgr*/, AuctionEntry* /*auction*/, Player* /*bidder*/, uint32& /*bidder_accId*/, bool& /*sendNotification*/, bool& /*updateAchievementCriteria*/, bool& /*sendMail*/) { }
|
||||
|
||||
// Called before sending the mail concerning a pending sale
|
||||
virtual void OnBeforeAuctionHouseMgrSendAuctionSalePendingMail(AuctionHouseMgr* /*auctionHouseMgr*/, AuctionEntry* /*auction*/, Player* /*owner*/, uint32& /*owner_accId*/, bool& /*sendMail*/) { }
|
||||
|
||||
// Called before sending the mail concerning a successful auction
|
||||
virtual void OnBeforeAuctionHouseMgrSendAuctionSuccessfulMail(AuctionHouseMgr* /*auctionHouseMgr*/, AuctionEntry* /*auction*/, Player* /*owner*/, uint32& /*owner_accId*/, uint32& /*profit*/, bool& /*sendNotification*/, bool& /*updateAchievementCriteria*/, bool& /*sendMail*/) { }
|
||||
|
||||
// Called before sending the mail concerning an expired auction
|
||||
virtual void OnBeforeAuctionHouseMgrSendAuctionExpiredMail(AuctionHouseMgr* /*auctionHouseMgr*/, AuctionEntry* /*auction*/, Player* /*owner*/, uint32& /*owner_accId*/, bool& /*sendNotification*/, bool& /*sendMail*/) { }
|
||||
|
||||
// Called before sending the mail concerning an outbidded auction
|
||||
virtual void OnBeforeAuctionHouseMgrSendAuctionOutbiddedMail(AuctionHouseMgr* /*auctionHouseMgr*/, AuctionEntry* /*auction*/, Player* /*oldBidder*/, uint32& /*oldBidder_accId*/, Player* /*newBidder*/, uint32& /*newPrice*/, bool& /*sendNotification*/, bool& /*sendMail*/) { }
|
||||
|
||||
// Called before sending the mail concerning an cancelled auction
|
||||
virtual void OnBeforeAuctionHouseMgrSendAuctionCancelledToBidderMail(AuctionHouseMgr* /*auctionHouseMgr*/, AuctionEntry* /*auction*/, Player* /*bidder*/, uint32& /*bidder_accId*/, bool& /*sendMail*/) { }
|
||||
|
||||
// Called before updating the auctions
|
||||
virtual void OnBeforeAuctionHouseMgrUpdate() { }
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -0,0 +1,38 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as published by the
|
||||
* Free Software Foundation; either version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "BattlegroundMapScript.h"
|
||||
#include "Log.h"
|
||||
#include "ScriptMgr.h"
|
||||
|
||||
BattlegroundMapScript::BattlegroundMapScript(const char* name, uint32 mapId) :
|
||||
ScriptObject(name), MapScript<BattlegroundMap>(mapId)
|
||||
{
|
||||
ScriptRegistry<BattlegroundMapScript>::AddScript(this);
|
||||
}
|
||||
|
||||
void BattlegroundMapScript::checkValidity()
|
||||
{
|
||||
checkMap();
|
||||
|
||||
if (GetEntry() && !GetEntry()->IsBattleground())
|
||||
{
|
||||
LOG_ERROR("maps.script", "BattlegroundMapScript for map {} is invalid.", GetEntry()->MapID);
|
||||
}
|
||||
}
|
||||
|
||||
template class AC_GAME_API ScriptRegistry<BattlegroundMapScript>;
|
||||
|
|
@ -0,0 +1,34 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as published by the
|
||||
* Free Software Foundation; either version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef SCRIPT_OBJECT_BATTLEGROUND_MAP_SCRIPT_H_
|
||||
#define SCRIPT_OBJECT_BATTLEGROUND_MAP_SCRIPT_H_
|
||||
|
||||
#include "ScriptObject.h"
|
||||
|
||||
class BattlegroundMapScript : public ScriptObject, public MapScript<BattlegroundMap>
|
||||
{
|
||||
protected:
|
||||
BattlegroundMapScript(const char* name, uint32 mapId);
|
||||
|
||||
public:
|
||||
[[nodiscard]] bool isAfterLoadScript() const override { return true; }
|
||||
|
||||
void checkValidity() override;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -15,6 +15,7 @@
|
|||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "BattlegroundScript.h"
|
||||
#include "ScriptMgr.h"
|
||||
|
||||
Battleground* ScriptMgr::CreateBattleground(BattlegroundTypeId /*typeId*/)
|
||||
|
|
@ -23,3 +24,11 @@ Battleground* ScriptMgr::CreateBattleground(BattlegroundTypeId /*typeId*/)
|
|||
ABORT();
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
BattlegroundScript::BattlegroundScript(const char* name)
|
||||
: ScriptObject(name)
|
||||
{
|
||||
ScriptRegistry<BattlegroundScript>::AddScript(this);
|
||||
}
|
||||
|
||||
template class AC_GAME_API ScriptRegistry<BattlegroundScript>;
|
||||
|
|
|
|||
35
src/server/game/Scripting/ScriptDefines/BattlegroundScript.h
Normal file
35
src/server/game/Scripting/ScriptDefines/BattlegroundScript.h
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as published by the
|
||||
* Free Software Foundation; either version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef SCRIPT_OBJECT_BATTLEGROUND_SCRIPT_H_
|
||||
#define SCRIPT_OBJECT_BATTLEGROUND_SCRIPT_H_
|
||||
|
||||
#include "ScriptObject.h"
|
||||
|
||||
class BattlegroundScript : public ScriptObject
|
||||
{
|
||||
protected:
|
||||
BattlegroundScript(const char* name);
|
||||
|
||||
public:
|
||||
[[nodiscard]] bool IsDatabaseBound() const override { return true; }
|
||||
|
||||
// Should return a fully valid Battleground object for the type ID.
|
||||
[[nodiscard]] virtual Battleground* GetBattleground() const = 0;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -15,6 +15,7 @@
|
|||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "CommandScript.h"
|
||||
#include "Chat.h"
|
||||
#include "ScriptMgr.h"
|
||||
|
||||
|
|
@ -30,3 +31,11 @@ Acore::ChatCommands::ChatCommandTable ScriptMgr::GetChatCommands()
|
|||
|
||||
return table;
|
||||
}
|
||||
|
||||
CommandScript::CommandScript(const char* name)
|
||||
: ScriptObject(name)
|
||||
{
|
||||
ScriptRegistry<CommandScript>::AddScript(this);
|
||||
}
|
||||
|
||||
template class AC_GAME_API ScriptRegistry<CommandScript>;
|
||||
|
|
|
|||
34
src/server/game/Scripting/ScriptDefines/CommandScript.h
Normal file
34
src/server/game/Scripting/ScriptDefines/CommandScript.h
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as published by the
|
||||
* Free Software Foundation; either version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef SCRIPT_OBJECT_COMMAND_SCRIPT_H_
|
||||
#define SCRIPT_OBJECT_COMMAND_SCRIPT_H_
|
||||
|
||||
#include "ScriptObject.h"
|
||||
#include <vector>
|
||||
|
||||
class CommandScript : public ScriptObject
|
||||
{
|
||||
protected:
|
||||
CommandScript(const char* name);
|
||||
|
||||
public:
|
||||
// Should return a pointer to a valid command table (ChatCommand array) to be used by ChatHandler.
|
||||
[[nodiscard]] virtual std::vector<Acore::ChatCommands::ChatCommandBuilder> GetCommands() const = 0;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -15,6 +15,7 @@
|
|||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "ConditionScript.h"
|
||||
#include "ScriptMgr.h"
|
||||
|
||||
bool ScriptMgr::OnConditionCheck(Condition* condition, ConditionSourceInfo& sourceInfo)
|
||||
|
|
@ -24,3 +25,11 @@ bool ScriptMgr::OnConditionCheck(Condition* condition, ConditionSourceInfo& sour
|
|||
auto tempScript = ScriptRegistry<ConditionScript>::GetScriptById(condition->ScriptId);
|
||||
return tempScript ? tempScript->OnConditionCheck(condition, sourceInfo) : true;
|
||||
}
|
||||
|
||||
ConditionScript::ConditionScript(const char* name)
|
||||
: ScriptObject(name)
|
||||
{
|
||||
ScriptRegistry<ConditionScript>::AddScript(this);
|
||||
}
|
||||
|
||||
template class AC_GAME_API ScriptRegistry<ConditionScript>;
|
||||
|
|
|
|||
35
src/server/game/Scripting/ScriptDefines/ConditionScript.h
Normal file
35
src/server/game/Scripting/ScriptDefines/ConditionScript.h
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as published by the
|
||||
* Free Software Foundation; either version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef SCRIPT_OBJECT_CONDITION_SCRIPT_H_
|
||||
#define SCRIPT_OBJECT_CONDITION_SCRIPT_H_
|
||||
|
||||
#include "ScriptObject.h"
|
||||
|
||||
class ConditionScript : public ScriptObject
|
||||
{
|
||||
protected:
|
||||
ConditionScript(const char* name);
|
||||
|
||||
public:
|
||||
[[nodiscard]] bool IsDatabaseBound() const override { return true; }
|
||||
|
||||
// Called when a single condition is checked for a player.
|
||||
[[nodiscard]] virtual bool OnConditionCheck(Condition* /*condition*/, ConditionSourceInfo& /*sourceInfo*/) { return true; }
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -15,6 +15,8 @@
|
|||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "CreatureScript.h"
|
||||
#include "AllCreatureScript.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptMgrMacros.h"
|
||||
#include "ScriptedGossip.h"
|
||||
|
|
@ -192,3 +194,11 @@ void ScriptMgr::OnCreatureUpdate(Creature* creature, uint32 diff)
|
|||
tempScript->OnUpdate(creature, diff);
|
||||
}
|
||||
}
|
||||
|
||||
CreatureScript::CreatureScript(const char* name)
|
||||
: ScriptObject(name)
|
||||
{
|
||||
ScriptRegistry<CreatureScript>::AddScript(this);
|
||||
}
|
||||
|
||||
template class AC_GAME_API ScriptRegistry<CreatureScript>;
|
||||
|
|
|
|||
83
src/server/game/Scripting/ScriptDefines/CreatureScript.h
Normal file
83
src/server/game/Scripting/ScriptDefines/CreatureScript.h
Normal file
|
|
@ -0,0 +1,83 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as published by the
|
||||
* Free Software Foundation; either version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef SCRIPT_OBJECT_CREATURE_SCRIPT_H_
|
||||
#define SCRIPT_OBJECT_CREATURE_SCRIPT_H_
|
||||
|
||||
#include "QuestDef.h"
|
||||
#include "ScriptObject.h"
|
||||
|
||||
class CreatureScript : public ScriptObject, public UpdatableScript<Creature>
|
||||
{
|
||||
protected:
|
||||
CreatureScript(const char* name);
|
||||
|
||||
public:
|
||||
[[nodiscard]] bool IsDatabaseBound() const override { return true; }
|
||||
|
||||
// Called when a player opens a gossip dialog with the creature.
|
||||
[[nodiscard]] virtual bool OnGossipHello(Player* /*player*/, Creature* /*creature*/) { return false; }
|
||||
|
||||
// Called when a player selects a gossip item in the creature's gossip menu.
|
||||
[[nodiscard]] virtual bool OnGossipSelect(Player* /*player*/, Creature* /*creature*/, uint32 /*sender*/, uint32 /*action*/) { return false; }
|
||||
|
||||
// Called when a player selects a gossip with a code in the creature's gossip menu.
|
||||
[[nodiscard]] virtual bool OnGossipSelectCode(Player* /*player*/, Creature* /*creature*/, uint32 /*sender*/, uint32 /*action*/, const char* /*code*/) { return false; }
|
||||
|
||||
// Called when a player accepts a quest from the creature.
|
||||
[[nodiscard]] virtual bool OnQuestAccept(Player* /*player*/, Creature* /*creature*/, Quest const* /*quest*/) { return false; }
|
||||
|
||||
// Called when a player selects a quest in the creature's quest menu.
|
||||
[[nodiscard]] virtual bool OnQuestSelect(Player* /*player*/, Creature* /*creature*/, Quest const* /*quest*/) { return false; }
|
||||
|
||||
// Called when a player completes a quest with the creature.
|
||||
[[nodiscard]] virtual bool OnQuestComplete(Player* /*player*/, Creature* /*creature*/, Quest const* /*quest*/) { return false; }
|
||||
|
||||
// Called when a player selects a quest reward.
|
||||
[[nodiscard]] virtual bool OnQuestReward(Player* /*player*/, Creature* /*creature*/, Quest const* /*quest*/, uint32 /*opt*/) { return false; }
|
||||
|
||||
// Called when the dialog status between a player and the creature is requested.
|
||||
virtual uint32 GetDialogStatus(Player* /*player*/, Creature* /*creature*/) { return DIALOG_STATUS_SCRIPTED_NO_STATUS; }
|
||||
|
||||
// Called when a CreatureAI object is needed for the creature.
|
||||
virtual CreatureAI* GetAI(Creature* /*creature*/) const { return nullptr; }
|
||||
|
||||
//Called whenever the UNIT_BYTE2_FLAG_FFA_PVP bit is Changed on the player
|
||||
virtual void OnFfaPvpStateUpdate(Creature* /*player*/, bool /*result*/) { }
|
||||
};
|
||||
|
||||
template <class AI>
|
||||
class GenericCreatureScript : public CreatureScript
|
||||
{
|
||||
public:
|
||||
GenericCreatureScript(char const* name) : CreatureScript(name) { }
|
||||
CreatureAI* GetAI(Creature* me) const override { return new AI(me); }
|
||||
};
|
||||
|
||||
#define RegisterCreatureAI(ai_name) new GenericCreatureScript<ai_name>(#ai_name)
|
||||
|
||||
template <class AI, AI*(*AIFactory)(Creature*)>
|
||||
class FactoryCreatureScript : public CreatureScript
|
||||
{
|
||||
public:
|
||||
FactoryCreatureScript(char const* name) : CreatureScript(name) { }
|
||||
CreatureAI* GetAI(Creature* me) const override { return AIFactory(me); }
|
||||
};
|
||||
|
||||
#define RegisterCreatureAIWithFactory(ai_name, factory_fn) new FactoryCreatureScript<ai_name, &factory_fn>(#ai_name)
|
||||
|
||||
#endif
|
||||
|
|
@ -15,6 +15,7 @@
|
|||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "DatabaseScript.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptMgrMacros.h"
|
||||
|
||||
|
|
@ -33,3 +34,10 @@ void ScriptMgr::OnAfterDatabaseLoadCreatureTemplates(std::vector<CreatureTemplat
|
|||
script->OnAfterDatabaseLoadCreatureTemplates(creatureTemplates);
|
||||
});
|
||||
}
|
||||
|
||||
DatabaseScript::DatabaseScript(const char* name) : ScriptObject(name)
|
||||
{
|
||||
ScriptRegistry<DatabaseScript>::AddScript(this);
|
||||
}
|
||||
|
||||
template class AC_GAME_API ScriptRegistry<DatabaseScript>;
|
||||
|
|
|
|||
50
src/server/game/Scripting/ScriptDefines/DatabaseScript.h
Normal file
50
src/server/game/Scripting/ScriptDefines/DatabaseScript.h
Normal file
|
|
@ -0,0 +1,50 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as published by the
|
||||
* Free Software Foundation; either version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef SCRIPT_OBJECT_DATABASE_SCRIPT_H_
|
||||
#define SCRIPT_OBJECT_DATABASE_SCRIPT_H_
|
||||
|
||||
#include "ScriptObject.h"
|
||||
#include <vector>
|
||||
|
||||
class DatabaseScript : public ScriptObject
|
||||
{
|
||||
protected:
|
||||
|
||||
DatabaseScript(const char* name);
|
||||
|
||||
public:
|
||||
|
||||
[[nodiscard]] bool IsDatabaseBound() const override { return false; }
|
||||
|
||||
/**
|
||||
* @brief Called after all databases are loaded
|
||||
*
|
||||
* @param updateFlags Update flags from the loader
|
||||
*/
|
||||
virtual void OnAfterDatabasesLoaded(uint32 /*updateFlags*/) { }
|
||||
|
||||
/**
|
||||
* @brief Called after all creature template data has been loaded from the database. This hook could be called multiple times, not just at server startup.
|
||||
*
|
||||
* @param creatureTemplates Pointer to a modifiable vector of creature templates. Indexed by Entry ID.
|
||||
*/
|
||||
virtual void OnAfterDatabaseLoadCreatureTemplates(std::vector<CreatureTemplate*> /*creatureTemplates*/) { }
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -15,6 +15,7 @@
|
|||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "DynamicObjectScript.h"
|
||||
#include "ScriptMgr.h"
|
||||
|
||||
void ScriptMgr::OnDynamicObjectUpdate(DynamicObject* dynobj, uint32 diff)
|
||||
|
|
@ -26,3 +27,11 @@ void ScriptMgr::OnDynamicObjectUpdate(DynamicObject* dynobj, uint32 diff)
|
|||
script->OnUpdate(dynobj, diff);
|
||||
}
|
||||
}
|
||||
|
||||
DynamicObjectScript::DynamicObjectScript(const char* name)
|
||||
: ScriptObject(name)
|
||||
{
|
||||
ScriptRegistry<DynamicObjectScript>::AddScript(this);
|
||||
}
|
||||
|
||||
template class AC_GAME_API ScriptRegistry<DynamicObjectScript>;
|
||||
|
|
|
|||
|
|
@ -0,0 +1,29 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as published by the
|
||||
* Free Software Foundation; either version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef SCRIPT_OBJECT_DYNAMIC_OBJECT_SCRIPT_H_
|
||||
#define SCRIPT_OBJECT_DYNAMIC_OBJECT_SCRIPT_H_
|
||||
|
||||
#include "ScriptObject.h"
|
||||
|
||||
class DynamicObjectScript : public ScriptObject, public UpdatableScript<DynamicObject>
|
||||
{
|
||||
protected:
|
||||
DynamicObjectScript(const char* name);
|
||||
};
|
||||
|
||||
#endif
|
||||
26
src/server/game/Scripting/ScriptDefines/ElunaScript.cpp
Normal file
26
src/server/game/Scripting/ScriptDefines/ElunaScript.cpp
Normal file
|
|
@ -0,0 +1,26 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as published by the
|
||||
* Free Software Foundation; either version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "ElunaScript.h"
|
||||
#include "ScriptMgr.h"
|
||||
|
||||
ElunaScript::ElunaScript(const char* name) : ScriptObject(name)
|
||||
{
|
||||
ScriptRegistry<ElunaScript>::AddScript(this);
|
||||
}
|
||||
|
||||
template class AC_GAME_API ScriptRegistry<ElunaScript>;
|
||||
42
src/server/game/Scripting/ScriptDefines/ElunaScript.h
Normal file
42
src/server/game/Scripting/ScriptDefines/ElunaScript.h
Normal file
|
|
@ -0,0 +1,42 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as published by the
|
||||
* Free Software Foundation; either version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef SCRIPT_OBJECT_ELUNA_SCRIPT_H_
|
||||
#define SCRIPT_OBJECT_ELUNA_SCRIPT_H_
|
||||
|
||||
#include "ScriptObject.h"
|
||||
|
||||
class ElunaScript : public ScriptObject
|
||||
{
|
||||
protected:
|
||||
ElunaScript(const char* name);
|
||||
|
||||
public:
|
||||
/**
|
||||
* @brief This hook called when the weather changes in the zone this script is associated with.
|
||||
*
|
||||
* @param weather Contains information about the Weather
|
||||
* @param state Contains information about the WeatherState
|
||||
* @param grade Contains information about the grade
|
||||
*/
|
||||
virtual void OnWeatherChange(Weather* /*weather*/, WeatherState /*state*/, float /*grade*/) { }
|
||||
|
||||
// Called when the area trigger is activated by a player.
|
||||
[[nodiscard]] virtual bool CanAreaTrigger(Player* /*player*/, AreaTrigger const* /*trigger*/) { return false; }
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -15,6 +15,7 @@
|
|||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "FormulaScript.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptMgrMacros.h"
|
||||
|
||||
|
|
@ -92,3 +93,11 @@ void ScriptMgr::OnBeforeUpdatingPersonalRating(int32& mod, uint32 type)
|
|||
script->OnBeforeUpdatingPersonalRating(mod, type);
|
||||
});
|
||||
}
|
||||
|
||||
FormulaScript::FormulaScript(const char* name)
|
||||
: ScriptObject(name)
|
||||
{
|
||||
ScriptRegistry<FormulaScript>::AddScript(this);
|
||||
}
|
||||
|
||||
template class AC_GAME_API ScriptRegistry<FormulaScript>;
|
||||
|
|
|
|||
59
src/server/game/Scripting/ScriptDefines/FormulaScript.h
Normal file
59
src/server/game/Scripting/ScriptDefines/FormulaScript.h
Normal file
|
|
@ -0,0 +1,59 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as published by the
|
||||
* Free Software Foundation; either version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef SCRIPT_OBJECT_FORMULA_SCRIPT_H_
|
||||
#define SCRIPT_OBJECT_FORMULA_SCRIPT_H_
|
||||
|
||||
#include "ScriptObject.h"
|
||||
|
||||
enum XPColorChar : uint8;
|
||||
|
||||
class FormulaScript : public ScriptObject
|
||||
{
|
||||
protected:
|
||||
FormulaScript(const char* name);
|
||||
|
||||
public:
|
||||
// Called after calculating honor.
|
||||
virtual void OnHonorCalculation(float& /*honor*/, uint8 /*level*/, float /*multiplier*/) { }
|
||||
|
||||
// Called after gray level calculation.
|
||||
virtual void OnGrayLevelCalculation(uint8& /*grayLevel*/, uint8 /*playerLevel*/) { }
|
||||
|
||||
// Called after calculating experience color.
|
||||
virtual void OnColorCodeCalculation(XPColorChar& /*color*/, uint8 /*playerLevel*/, uint8 /*mobLevel*/) { }
|
||||
|
||||
// Called after calculating zero difference.
|
||||
virtual void OnZeroDifferenceCalculation(uint8& /*diff*/, uint8 /*playerLevel*/) { }
|
||||
|
||||
// Called after calculating base experience gain.
|
||||
virtual void OnBaseGainCalculation(uint32& /*gain*/, uint8 /*playerLevel*/, uint8 /*mobLevel*/, ContentLevels /*content*/) { }
|
||||
|
||||
// Called after calculating experience gain.
|
||||
virtual void OnGainCalculation(uint32& /*gain*/, Player* /*player*/, Unit* /*unit*/) { }
|
||||
|
||||
// Called when calculating the experience rate for group experience.
|
||||
virtual void OnGroupRateCalculation(float& /*rate*/, uint32 /*count*/, bool /*isRaid*/) { }
|
||||
|
||||
// Called after calculating arena rating changes
|
||||
virtual void OnAfterArenaRatingCalculation(Battleground* const /*bg*/, int32& /*winnerMatchmakerChange*/, int32& /*loserMatchmakerChange*/, int32& /*winnerChange*/, int32& /*loserChange*/) { };
|
||||
|
||||
// Called before modifying a player's personal rating
|
||||
virtual void OnBeforeUpdatingPersonalRating(int32& /*mod*/, uint32 /*type*/) { }
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -15,6 +15,7 @@
|
|||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "GameEventScript.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptMgrMacros.h"
|
||||
|
||||
|
|
@ -41,3 +42,11 @@ void ScriptMgr::OnGameEventCheck(uint16 EventID)
|
|||
script->OnEventCheck(EventID);
|
||||
});
|
||||
}
|
||||
|
||||
GameEventScript::GameEventScript(const char* name)
|
||||
: ScriptObject(name)
|
||||
{
|
||||
ScriptRegistry<GameEventScript>::AddScript(this);
|
||||
}
|
||||
|
||||
template class AC_GAME_API ScriptRegistry<GameEventScript>;
|
||||
|
|
|
|||
39
src/server/game/Scripting/ScriptDefines/GameEventScript.h
Normal file
39
src/server/game/Scripting/ScriptDefines/GameEventScript.h
Normal file
|
|
@ -0,0 +1,39 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as published by the
|
||||
* Free Software Foundation; either version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef SCRIPT_OBJECT_GAME_EVENT_SCRIPT_H_
|
||||
#define SCRIPT_OBJECT_GAME_EVENT_SCRIPT_H_
|
||||
|
||||
#include "ScriptObject.h"
|
||||
|
||||
class GameEventScript : public ScriptObject
|
||||
{
|
||||
protected:
|
||||
GameEventScript(const char* name);
|
||||
|
||||
public:
|
||||
// Runs on start event
|
||||
virtual void OnStart(uint16 /*EventID*/) { }
|
||||
|
||||
// Runs on stop event
|
||||
virtual void OnStop(uint16 /*EventID*/) { }
|
||||
|
||||
// Runs on event check
|
||||
virtual void OnEventCheck(uint16 /*EventID*/) { }
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -15,6 +15,8 @@
|
|||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "GameObjectScript.h"
|
||||
#include "AllGameObjectScript.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptMgrMacros.h"
|
||||
#include "ScriptedGossip.h"
|
||||
|
|
@ -36,7 +38,7 @@ bool ScriptMgr::OnGossipHello(Player* player, GameObject* go)
|
|||
|
||||
auto tempScript = ScriptRegistry<GameObjectScript>::GetScriptById(go->GetScriptId());
|
||||
ClearGossipMenuFor(player);
|
||||
return tempScript ? tempScript->OnGossipHello(player, go) : false;
|
||||
return tempScript && tempScript->OnGossipHello(player, go);
|
||||
}
|
||||
|
||||
bool ScriptMgr::OnGossipSelect(Player* player, GameObject* go, uint32 sender, uint32 action)
|
||||
|
|
@ -237,3 +239,11 @@ GameObjectAI* ScriptMgr::GetGameObjectAI(GameObject* go)
|
|||
auto tempScript = ScriptRegistry<GameObjectScript>::GetScriptById(go->GetScriptId());
|
||||
return tempScript ? tempScript->GetAI(go) : nullptr;
|
||||
}
|
||||
|
||||
GameObjectScript::GameObjectScript(const char* name)
|
||||
: ScriptObject(name)
|
||||
{
|
||||
ScriptRegistry<GameObjectScript>::AddScript(this);
|
||||
}
|
||||
|
||||
template class AC_GAME_API ScriptRegistry<GameObjectScript>;
|
||||
|
|
|
|||
90
src/server/game/Scripting/ScriptDefines/GameObjectScript.h
Normal file
90
src/server/game/Scripting/ScriptDefines/GameObjectScript.h
Normal file
|
|
@ -0,0 +1,90 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as published by the
|
||||
* Free Software Foundation; either version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef SCRIPT_OBJECT_GAMEOBJECT_SCRIPT_H_
|
||||
#define SCRIPT_OBJECT_GAMEOBJECT_SCRIPT_H_
|
||||
|
||||
#include "QuestDef.h"
|
||||
#include "ScriptObject.h"
|
||||
|
||||
class GameObjectScript : public ScriptObject, public UpdatableScript<GameObject>
|
||||
{
|
||||
protected:
|
||||
GameObjectScript(const char* name);
|
||||
|
||||
public:
|
||||
[[nodiscard]] bool IsDatabaseBound() const override { return true; }
|
||||
|
||||
// Called when a player opens a gossip dialog with the gameobject.
|
||||
[[nodiscard]] virtual bool OnGossipHello(Player* /*player*/, GameObject* /*go*/) { return false; }
|
||||
|
||||
// Called when a player selects a gossip item in the gameobject's gossip menu.
|
||||
[[nodiscard]] virtual bool OnGossipSelect(Player* /*player*/, GameObject* /*go*/, uint32 /*sender*/, uint32 /*action*/) { return false; }
|
||||
|
||||
// Called when a player selects a gossip with a code in the gameobject's gossip menu.
|
||||
[[nodiscard]] virtual bool OnGossipSelectCode(Player* /*player*/, GameObject* /*go*/, uint32 /*sender*/, uint32 /*action*/, const char* /*code*/) { return false; }
|
||||
|
||||
// Called when a player accepts a quest from the gameobject.
|
||||
[[nodiscard]] virtual bool OnQuestAccept(Player* /*player*/, GameObject* /*go*/, Quest const* /*quest*/) { return false; }
|
||||
|
||||
// Called when a player selects a quest reward.
|
||||
[[nodiscard]] virtual bool OnQuestReward(Player* /*player*/, GameObject* /*go*/, Quest const* /*quest*/, uint32 /*opt*/) { return false; }
|
||||
|
||||
// Called when the dialog status between a player and the gameobject is requested.
|
||||
virtual uint32 GetDialogStatus(Player* /*player*/, GameObject* /*go*/) { return DIALOG_STATUS_SCRIPTED_NO_STATUS; }
|
||||
|
||||
// Called when the game object is destroyed (destructible buildings only).
|
||||
virtual void OnDestroyed(GameObject* /*go*/, Player* /*player*/) { }
|
||||
|
||||
// Called when the game object is damaged (destructible buildings only).
|
||||
virtual void OnDamaged(GameObject* /*go*/, Player* /*player*/) { }
|
||||
|
||||
// Called when the health of a game object is modified (destructible buildings only).
|
||||
virtual void OnModifyHealth(GameObject* /*go*/, Unit* /*attackerOrHealer*/, int32& /*change*/, SpellInfo const* /*spellInfo*/) { }
|
||||
|
||||
// Called when the game object loot state is changed.
|
||||
virtual void OnLootStateChanged(GameObject* /*go*/, uint32 /*state*/, Unit* /*unit*/) { }
|
||||
|
||||
// Called when the game object state is changed.
|
||||
virtual void OnGameObjectStateChanged(GameObject* /*go*/, uint32 /*state*/) { }
|
||||
|
||||
// Called when a GameObjectAI object is needed for the gameobject.
|
||||
virtual GameObjectAI* GetAI(GameObject* /*go*/) const { return nullptr; }
|
||||
};
|
||||
|
||||
// Cannot be used due gob scripts not working like this
|
||||
template <class AI>
|
||||
class GenericGameObjectScript : public GameObjectScript
|
||||
{
|
||||
public:
|
||||
GenericGameObjectScript(char const* name) : GameObjectScript(name) { }
|
||||
GameObjectAI* GetAI(GameObject* me) const override { return new AI(me); }
|
||||
};
|
||||
|
||||
#define RegisterGameObjectAI(ai_name) new GenericGameObjectScript<ai_name>(#ai_name)
|
||||
|
||||
// Cannot be used due gob scripts not working like this
|
||||
template <class AI, AI* (*AIFactory)(GameObject*)> class FactoryGameObjectScript : public GameObjectScript
|
||||
{
|
||||
public:
|
||||
FactoryGameObjectScript(char const* name) : GameObjectScript(name) {}
|
||||
GameObjectAI* GetAI(GameObject* me) const override { return AIFactory(me); }
|
||||
};
|
||||
|
||||
#define RegisterGameObjectAIWithFactory(ai_name, factory_fn) new FactoryGameObjectScript<ai_name, &factory_fn>(#ai_name)
|
||||
|
||||
#endif
|
||||
|
|
@ -15,6 +15,7 @@
|
|||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "GlobalScript.h"
|
||||
#include "InstanceScript.h"
|
||||
#include "Player.h"
|
||||
#include "ScriptMgr.h"
|
||||
|
|
@ -86,11 +87,11 @@ bool ScriptMgr::OnItemRoll(Player const* player, LootStoreItem const* lootStoreI
|
|||
return true;
|
||||
}
|
||||
|
||||
bool ScriptMgr::OnBeforeLootEqualChanced(Player const* player, LootStoreItemList EqualChanced, Loot& loot, LootStore const& store)
|
||||
bool ScriptMgr::OnBeforeLootEqualChanced(Player const* player, LootStoreItemList equalChanced, Loot& loot, LootStore const& store)
|
||||
{
|
||||
auto ret = IsValidBoolScript<GlobalScript>([&](GlobalScript* script)
|
||||
{
|
||||
return !script->OnBeforeLootEqualChanced(player, EqualChanced, loot, store);
|
||||
return !script->OnBeforeLootEqualChanced(player, equalChanced, loot, store);
|
||||
});
|
||||
|
||||
if (ret && *ret)
|
||||
|
|
@ -230,3 +231,11 @@ void ScriptMgr::OnBeforeSetBossState(uint32 id, EncounterState newState, Encount
|
|||
script->OnBeforeSetBossState(id, newState, oldState, instance);
|
||||
});
|
||||
}
|
||||
|
||||
GlobalScript::GlobalScript(const char* name)
|
||||
: ScriptObject(name)
|
||||
{
|
||||
ScriptRegistry<GlobalScript>::AddScript(this);
|
||||
}
|
||||
|
||||
template class AC_GAME_API ScriptRegistry<GlobalScript>;
|
||||
|
|
|
|||
77
src/server/game/Scripting/ScriptDefines/GlobalScript.h
Normal file
77
src/server/game/Scripting/ScriptDefines/GlobalScript.h
Normal file
|
|
@ -0,0 +1,77 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as published by the
|
||||
* Free Software Foundation; either version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef SCRIPT_OBJECT_GLOBAL_SCRIPT_H_
|
||||
#define SCRIPT_OBJECT_GLOBAL_SCRIPT_H_
|
||||
|
||||
#include "DBCEnums.h"
|
||||
#include "ObjectGuid.h"
|
||||
#include "ScriptObject.h"
|
||||
#include <map>
|
||||
|
||||
// following hooks can be used anywhere and are not db bounded
|
||||
class GlobalScript : public ScriptObject
|
||||
{
|
||||
protected:
|
||||
GlobalScript(const char* name);
|
||||
|
||||
public:
|
||||
// items
|
||||
virtual void OnItemDelFromDB(CharacterDatabaseTransaction /*trans*/, ObjectGuid::LowType /*itemGuid*/) { }
|
||||
virtual void OnMirrorImageDisplayItem(Item const* /*item*/, uint32& /*display*/) { }
|
||||
|
||||
// loot
|
||||
virtual void OnAfterRefCount(Player const* /*player*/, LootStoreItem* /*LootStoreItem*/, Loot& /*loot*/, bool /*canRate*/, uint16 /*lootMode*/, uint32& /*maxcount*/, LootStore const& /*store*/) { }
|
||||
virtual void OnAfterCalculateLootGroupAmount(Player const* /*player*/, Loot& /*loot*/, uint16 /*lootMode*/, uint32& /*groupAmount*/, LootStore const& /*store*/) { }
|
||||
virtual void OnBeforeDropAddItem(Player const* /*player*/, Loot& /*loot*/, bool /*canRate*/, uint16 /*lootMode*/, LootStoreItem* /*LootStoreItem*/, LootStore const& /*store*/) { }
|
||||
virtual bool OnItemRoll(Player const* /*player*/, LootStoreItem const* /*LootStoreItem*/, float& /*chance*/, Loot& /*loot*/, LootStore const& /*store*/) { return true; };
|
||||
virtual bool OnBeforeLootEqualChanced(Player const* /*player*/, std::list<LootStoreItem*> /*EqualChanced*/, Loot& /*loot*/, LootStore const& /*store*/) { return true; }
|
||||
virtual void OnInitializeLockedDungeons(Player* /*player*/, uint8& /*level*/, uint32& /*lockData*/, lfg::LFGDungeonData const* /*dungeon*/) { }
|
||||
virtual void OnAfterInitializeLockedDungeons(Player* /*player*/) { }
|
||||
|
||||
// On Before arena points distribution
|
||||
virtual void OnBeforeUpdateArenaPoints(ArenaTeam* /*at*/, std::map<ObjectGuid, uint32>& /*ap*/) { }
|
||||
|
||||
// Called when a dungeon encounter is updated.
|
||||
virtual void OnAfterUpdateEncounterState(Map* /*map*/, EncounterCreditType /*type*/, uint32 /*creditEntry*/, Unit* /*source*/, Difficulty /*difficulty_fixed*/, std::list<DungeonEncounter const*> const* /*encounters*/, uint32 /*dungeonCompleted*/, bool /*updated*/) { }
|
||||
|
||||
// Called before the phase for a WorldObject is set
|
||||
virtual void OnBeforeWorldObjectSetPhaseMask(WorldObject const* /*worldObject*/, uint32& /*oldPhaseMask*/, uint32& /*newPhaseMask*/, bool& /*useCombinedPhases*/, bool& /*update*/) { }
|
||||
|
||||
// Called when checking if an aura spell is affected by a mod
|
||||
virtual bool OnIsAffectedBySpellModCheck(SpellInfo const* /*affectSpell*/, SpellInfo const* /*checkSpell*/, SpellModifier const* /*mod*/) { return true; };
|
||||
|
||||
// Called when checking for spell negative healing modifiers
|
||||
virtual bool OnSpellHealingBonusTakenNegativeModifiers(Unit const* /*target*/, Unit const* /*caster*/, SpellInfo const* /*spellInfo*/, float& /*val*/) { return false; };
|
||||
|
||||
// Called after loading spell dbc corrections
|
||||
virtual void OnLoadSpellCustomAttr(SpellInfo* /*spell*/) { }
|
||||
|
||||
// Called when checking if a player can see the creature loot item
|
||||
virtual bool OnAllowedForPlayerLootCheck(Player const* /*player*/, ObjectGuid /*source*/) { return false; };
|
||||
|
||||
// Called when checking if a player can see the creature loot (if it can click the corpse f.e)
|
||||
virtual bool OnAllowedToLootContainerCheck(Player const* /*player*/, ObjectGuid /*source*/) { return false; };
|
||||
|
||||
// Called when instance id is removed from database (e.g. instance reset)
|
||||
virtual void OnInstanceIdRemoved(uint32 /*instanceId*/) { }
|
||||
|
||||
// Called when any raid boss has their state updated (e.g. pull, reset, kill)
|
||||
virtual void OnBeforeSetBossState(uint32 /*id*/, EncounterState /*newState*/, EncounterState /*oldState*/, Map* /*instance*/) { }
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -15,6 +15,7 @@
|
|||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "GroupScript.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptMgrMacros.h"
|
||||
|
||||
|
|
@ -90,3 +91,11 @@ void ScriptMgr::OnCreate(Group* group, Player* leader)
|
|||
script->OnCreate(group, leader);
|
||||
});
|
||||
}
|
||||
|
||||
GroupScript::GroupScript(const char* name)
|
||||
: ScriptObject(name)
|
||||
{
|
||||
ScriptRegistry<GroupScript>::AddScript(this);
|
||||
}
|
||||
|
||||
template class AC_GAME_API ScriptRegistry<GroupScript>;
|
||||
|
|
|
|||
54
src/server/game/Scripting/ScriptDefines/GroupScript.h
Normal file
54
src/server/game/Scripting/ScriptDefines/GroupScript.h
Normal file
|
|
@ -0,0 +1,54 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as published by the
|
||||
* Free Software Foundation; either version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef SCRIPT_OBJECT_GROUP_SCRIPT_H_
|
||||
#define SCRIPT_OBJECT_GROUP_SCRIPT_H_
|
||||
|
||||
#include "ObjectGuid.h"
|
||||
#include "ScriptObject.h"
|
||||
|
||||
enum RemoveMethod : uint8;
|
||||
|
||||
class GroupScript : public ScriptObject
|
||||
{
|
||||
protected:
|
||||
GroupScript(const char* name);
|
||||
|
||||
public:
|
||||
[[nodiscard]] bool IsDatabaseBound() const override { return false; }
|
||||
|
||||
// Called when a member is added to a group.
|
||||
virtual void OnAddMember(Group* /*group*/, ObjectGuid /*guid*/) { }
|
||||
|
||||
// Called when a member is invited to join a group.
|
||||
virtual void OnInviteMember(Group* /*group*/, ObjectGuid /*guid*/) { }
|
||||
|
||||
// Called when a member is removed from a group.
|
||||
virtual void OnRemoveMember(Group* /*group*/, ObjectGuid /*guid*/, RemoveMethod /*method*/, ObjectGuid /*kicker*/, const char* /*reason*/) { }
|
||||
|
||||
// Called when the leader of a group is changed.
|
||||
virtual void OnChangeLeader(Group* /*group*/, ObjectGuid /*newLeaderGuid*/, ObjectGuid /*oldLeaderGuid*/) { }
|
||||
|
||||
// Called when a group is disbanded.
|
||||
virtual void OnDisband(Group* /*group*/) { }
|
||||
|
||||
[[nodiscard]] virtual bool CanGroupJoinBattlegroundQueue(Group const* /*group*/, Player* /*member*/, Battleground const* /*bgTemplate*/, uint32 /*MinPlayerCount*/, bool /*isRated*/, uint32 /*arenaSlot*/) { return true; }
|
||||
|
||||
virtual void OnCreate(Group* /*group*/, Player* /*leader*/) { }
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -15,6 +15,7 @@
|
|||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "GuildScript.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptMgrMacros.h"
|
||||
|
||||
|
|
@ -121,3 +122,11 @@ bool ScriptMgr::CanGuildSendBankList(Guild const* guild, WorldSession* session,
|
|||
|
||||
return true;
|
||||
}
|
||||
|
||||
GuildScript::GuildScript(const char* name)
|
||||
: ScriptObject(name)
|
||||
{
|
||||
ScriptRegistry<GuildScript>::AddScript(this);
|
||||
}
|
||||
|
||||
template class AC_GAME_API ScriptRegistry<GuildScript>;
|
||||
|
|
|
|||
67
src/server/game/Scripting/ScriptDefines/GuildScript.h
Normal file
67
src/server/game/Scripting/ScriptDefines/GuildScript.h
Normal file
|
|
@ -0,0 +1,67 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as published by the
|
||||
* Free Software Foundation; either version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef SCRIPT_OBJECT_GUILD_SCRIPT_H_
|
||||
#define SCRIPT_OBJECT_GUILD_SCRIPT_H_
|
||||
|
||||
#include "ObjectGuid.h"
|
||||
#include "ScriptObject.h"
|
||||
|
||||
class GuildScript : public ScriptObject
|
||||
{
|
||||
protected:
|
||||
GuildScript(const char* name);
|
||||
|
||||
public:
|
||||
[[nodiscard]] bool IsDatabaseBound() const override { return false; }
|
||||
|
||||
// Called when a member is added to the guild.
|
||||
virtual void OnAddMember(Guild* /*guild*/, Player* /*player*/, uint8& /*plRank*/) { }
|
||||
|
||||
// Called when a member is removed from the guild.
|
||||
virtual void OnRemoveMember(Guild* /*guild*/, Player* /*player*/, bool /*isDisbanding*/, bool /*isKicked*/) { }
|
||||
|
||||
// Called when the guild MOTD (message of the day) changes.
|
||||
virtual void OnMOTDChanged(Guild* /*guild*/, const std::string& /*newMotd*/) { }
|
||||
|
||||
// Called when the guild info is altered.
|
||||
virtual void OnInfoChanged(Guild* /*guild*/, const std::string& /*newInfo*/) { }
|
||||
|
||||
// Called when a guild is created.
|
||||
virtual void OnCreate(Guild* /*guild*/, Player* /*leader*/, const std::string& /*name*/) { }
|
||||
|
||||
// Called when a guild is disbanded.
|
||||
virtual void OnDisband(Guild* /*guild*/) { }
|
||||
|
||||
// Called when a guild member withdraws money from a guild bank.
|
||||
virtual void OnMemberWitdrawMoney(Guild* /*guild*/, Player* /*player*/, uint32& /*amount*/, bool /*isRepair*/) { }
|
||||
|
||||
// Called when a guild member deposits money in a guild bank.
|
||||
virtual void OnMemberDepositMoney(Guild* /*guild*/, Player* /*player*/, uint32& /*amount*/) { }
|
||||
|
||||
// Called when a guild member moves an item in a guild bank.
|
||||
virtual void OnItemMove(Guild* /*guild*/, Player* /*player*/, Item* /*pItem*/, bool /*isSrcBank*/, uint8 /*srcContainer*/, uint8 /*srcSlotId*/,
|
||||
bool /*isDestBank*/, uint8 /*destContainer*/, uint8 /*destSlotId*/) { }
|
||||
|
||||
virtual void OnEvent(Guild* /*guild*/, uint8 /*eventType*/, ObjectGuid::LowType /*playerGuid1*/, ObjectGuid::LowType /*playerGuid2*/, uint8 /*newRank*/) { }
|
||||
|
||||
virtual void OnBankEvent(Guild* /*guild*/, uint8 /*eventType*/, uint8 /*tabId*/, ObjectGuid::LowType /*playerGuid*/, uint32 /*itemOrMoney*/, uint16 /*itemStackCount*/, uint8 /*destTabId*/) { }
|
||||
|
||||
[[nodiscard]] virtual bool CanGuildSendBankList(Guild const* /*guild*/, WorldSession* /*session*/, uint8 /*tabId*/, bool /*sendAllSlots*/) { return true; }
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -15,6 +15,7 @@
|
|||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "InstanceMapScript.h"
|
||||
#include "ScriptMgr.h"
|
||||
|
||||
InstanceScript* ScriptMgr::CreateInstanceScript(InstanceMap* map)
|
||||
|
|
@ -24,3 +25,21 @@ InstanceScript* ScriptMgr::CreateInstanceScript(InstanceMap* map)
|
|||
auto tempScript = ScriptRegistry<InstanceMapScript>::GetScriptById(map->GetScriptId());
|
||||
return tempScript ? tempScript->GetInstanceScript(map) : nullptr;
|
||||
}
|
||||
|
||||
InstanceMapScript::InstanceMapScript(const char* name, uint32 mapId) :
|
||||
ScriptObject(name), MapScript<InstanceMap>(mapId)
|
||||
{
|
||||
ScriptRegistry<InstanceMapScript>::AddScript(this);
|
||||
}
|
||||
|
||||
void InstanceMapScript::checkValidity()
|
||||
{
|
||||
checkMap();
|
||||
|
||||
if (GetEntry() && !GetEntry()->IsDungeon())
|
||||
{
|
||||
LOG_ERROR("maps.script", "InstanceMapScript for map {} is invalid.", GetEntry()->MapID);
|
||||
}
|
||||
}
|
||||
|
||||
template class AC_GAME_API ScriptRegistry<InstanceMapScript>;
|
||||
|
|
|
|||
37
src/server/game/Scripting/ScriptDefines/InstanceMapScript.h
Normal file
37
src/server/game/Scripting/ScriptDefines/InstanceMapScript.h
Normal file
|
|
@ -0,0 +1,37 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as published by the
|
||||
* Free Software Foundation; either version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef SCRIPT_OBJECT_INSTANCE_MAP_SCRIPT_H_
|
||||
#define SCRIPT_OBJECT_INSTANCE_MAP_SCRIPT_H_
|
||||
|
||||
#include "ScriptObject.h"
|
||||
|
||||
class InstanceMapScript : public ScriptObject, public MapScript<InstanceMap>
|
||||
{
|
||||
protected:
|
||||
InstanceMapScript(const char* name, uint32 mapId);
|
||||
|
||||
public:
|
||||
[[nodiscard]] bool IsDatabaseBound() const override { return true; }
|
||||
|
||||
void checkValidity() override;
|
||||
|
||||
// Gets an InstanceScript object for this instance.
|
||||
virtual InstanceScript* GetInstanceScript(InstanceMap* /*map*/) const { return nullptr; }
|
||||
};
|
||||
|
||||
#endif
|
||||
53
src/server/game/Scripting/ScriptDefines/ItemScript.h
Normal file
53
src/server/game/Scripting/ScriptDefines/ItemScript.h
Normal file
|
|
@ -0,0 +1,53 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as published by the
|
||||
* Free Software Foundation; either version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef SCRIPT_OBJECT_ITEM_SCRIPT_H_
|
||||
#define SCRIPT_OBJECT_ITEM_SCRIPT_H_
|
||||
|
||||
#include "ScriptObject.h"
|
||||
|
||||
class ItemScript : public ScriptObject
|
||||
{
|
||||
protected:
|
||||
ItemScript(const char* name);
|
||||
|
||||
public:
|
||||
[[nodiscard]] bool IsDatabaseBound() const override { return true; }
|
||||
|
||||
// Called when a player accepts a quest from the item.
|
||||
[[nodiscard]] virtual bool OnQuestAccept(Player* /*player*/, Item* /*item*/, Quest const* /*quest*/) { return false; }
|
||||
|
||||
// Called when a player uses the item.
|
||||
[[nodiscard]] virtual bool OnUse(Player* /*player*/, Item* /*item*/, SpellCastTargets const& /*targets*/) { return false; }
|
||||
|
||||
// Called when the item is destroyed.
|
||||
[[nodiscard]] virtual bool OnRemove(Player* /*player*/, Item* /*item*/) { return false; }
|
||||
|
||||
// Called before casting a combat spell from this item (chance on hit spells of item template, can be used to prevent cast if returning false)
|
||||
[[nodiscard]] virtual bool OnCastItemCombatSpell(Player* /*player*/, Unit* /*victim*/, SpellInfo const* /*spellInfo*/, Item* /*item*/) { return true; }
|
||||
|
||||
// Called when the item expires (is destroyed).
|
||||
[[nodiscard]] virtual bool OnExpire(Player* /*player*/, ItemTemplate const* /*proto*/) { return false; }
|
||||
|
||||
// Called when a player selects an option in an item gossip window
|
||||
virtual void OnGossipSelect(Player* /*player*/, Item* /*item*/, uint32 /*sender*/, uint32 /*action*/) { }
|
||||
|
||||
// Called when a player selects an option in an item gossip window
|
||||
virtual void OnGossipSelectCode(Player* /*player*/, Item* /*item*/, uint32 /*sender*/, uint32 /*action*/, const char* /*code*/) { }
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -15,6 +15,7 @@
|
|||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "LootScript.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptMgrMacros.h"
|
||||
|
||||
|
|
@ -27,3 +28,8 @@ void ScriptMgr::OnLootMoney(Player* player, uint32 gold)
|
|||
script->OnLootMoney(player, gold);
|
||||
});
|
||||
}
|
||||
|
||||
LootScript::LootScript(const char* name) : ScriptObject(name)
|
||||
{
|
||||
ScriptRegistry<LootScript>::AddScript(this);
|
||||
}
|
||||
|
|
|
|||
40
src/server/game/Scripting/ScriptDefines/LootScript.h
Normal file
40
src/server/game/Scripting/ScriptDefines/LootScript.h
Normal file
|
|
@ -0,0 +1,40 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as published by the
|
||||
* Free Software Foundation; either version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef SCRIPT_OBJECT_LOOT_SCRIPT_H_
|
||||
#define SCRIPT_OBJECT_LOOT_SCRIPT_H_
|
||||
|
||||
#include "ScriptObject.h"
|
||||
|
||||
class LootScript : public ScriptObject
|
||||
{
|
||||
protected:
|
||||
LootScript(const char* name);
|
||||
|
||||
public:
|
||||
[[nodiscard]] bool IsDatabaseBound() const override { return false; }
|
||||
|
||||
/**
|
||||
* @brief This hook called before money loot
|
||||
*
|
||||
* @param player Contains information about the Player
|
||||
* @param gold Contains information about money
|
||||
*/
|
||||
virtual void OnLootMoney(Player* /*player*/, uint32 /*gold*/) { }
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -15,6 +15,7 @@
|
|||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "MailScript.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptMgrMacros.h"
|
||||
|
||||
|
|
@ -25,3 +26,11 @@ void ScriptMgr::OnBeforeMailDraftSendMailTo(MailDraft* mailDraft, MailReceiver c
|
|||
script->OnBeforeMailDraftSendMailTo(mailDraft, receiver, sender, checked, deliver_delay, custom_expiration, deleteMailItemsFromDB, sendMail);\
|
||||
});
|
||||
}
|
||||
|
||||
MailScript::MailScript(const char* name)
|
||||
: ScriptObject(name)
|
||||
{
|
||||
ScriptRegistry<MailScript>::AddScript(this);
|
||||
}
|
||||
|
||||
template class AC_GAME_API ScriptRegistry<MailScript>;
|
||||
|
|
|
|||
33
src/server/game/Scripting/ScriptDefines/MailScript.h
Normal file
33
src/server/game/Scripting/ScriptDefines/MailScript.h
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as published by the
|
||||
* Free Software Foundation; either version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef SCRIPT_OBJECT_MAIL_SCRIPT_H_
|
||||
#define SCRIPT_OBJECT_MAIL_SCRIPT_H_
|
||||
|
||||
#include "ScriptObject.h"
|
||||
|
||||
class MailScript : public ScriptObject
|
||||
{
|
||||
protected:
|
||||
MailScript(const char* name);
|
||||
|
||||
public:
|
||||
// Called before mail is sent
|
||||
virtual void OnBeforeMailDraftSendMailTo(MailDraft* /*mailDraft*/, MailReceiver const& /*receiver*/, MailSender const& /*sender*/, MailCheckMask& /*checked*/, uint32& /*deliver_delay*/, uint32& /*custom_expiration*/, bool& /*deleteMailItemsFromDB*/, bool& /*sendMail*/) { }
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -15,6 +15,7 @@
|
|||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "MiscScript.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptMgrMacros.h"
|
||||
|
||||
|
|
@ -182,3 +183,11 @@ void ScriptMgr::GetDialogStatus(Player* player, Object* questgiver)
|
|||
script->GetDialogStatus(player, questgiver);
|
||||
});
|
||||
}
|
||||
|
||||
MiscScript::MiscScript(const char* name)
|
||||
: ScriptObject(name)
|
||||
{
|
||||
ScriptRegistry<MiscScript>::AddScript(this);
|
||||
}
|
||||
|
||||
template class AC_GAME_API ScriptRegistry<MiscScript>;
|
||||
|
|
|
|||
75
src/server/game/Scripting/ScriptDefines/MiscScript.h
Normal file
75
src/server/game/Scripting/ScriptDefines/MiscScript.h
Normal file
|
|
@ -0,0 +1,75 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as published by the
|
||||
* Free Software Foundation; either version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef SCRIPT_OBJECT_MISC_SCRIPT_H_
|
||||
#define SCRIPT_OBJECT_MISC_SCRIPT_H_
|
||||
|
||||
#include "ObjectGuid.h"
|
||||
#include "ScriptObject.h"
|
||||
|
||||
class MiscScript : public ScriptObject
|
||||
{
|
||||
protected:
|
||||
MiscScript(const char* name);
|
||||
|
||||
public:
|
||||
[[nodiscard]] bool IsDatabaseBound() const override { return false; }
|
||||
|
||||
virtual void OnConstructObject(Object* /*origin*/) { }
|
||||
|
||||
virtual void OnDestructObject(Object* /*origin*/) { }
|
||||
|
||||
virtual void OnConstructPlayer(Player* /*origin*/) { }
|
||||
|
||||
virtual void OnDestructPlayer(Player* /*origin*/) { }
|
||||
|
||||
virtual void OnConstructGroup(Group* /*origin*/) { }
|
||||
|
||||
virtual void OnDestructGroup(Group* /*origin*/) { }
|
||||
|
||||
virtual void OnConstructInstanceSave(InstanceSave* /*origin*/) { }
|
||||
|
||||
virtual void OnDestructInstanceSave(InstanceSave* /*origin*/) { }
|
||||
|
||||
virtual void OnItemCreate(Item* /*item*/, ItemTemplate const* /*itemProto*/, Player const* /*owner*/) { }
|
||||
|
||||
[[nodiscard]] virtual bool CanApplySoulboundFlag(Item* /*item*/, ItemTemplate const* /*proto*/) { return true; }
|
||||
|
||||
[[nodiscard]] virtual bool CanItemApplyEquipSpell(Player* /*player*/, Item* /*item*/) { return true; }
|
||||
|
||||
[[nodiscard]] virtual bool CanSendAuctionHello(WorldSession const* /*session*/, ObjectGuid /*guid*/, Creature* /*creature*/) { return true; }
|
||||
|
||||
virtual void ValidateSpellAtCastSpell(Player* /*player*/, uint32& /*oldSpellId*/, uint32& /*spellId*/, uint8& /*castCount*/, uint8& /*castFlags*/) { }
|
||||
|
||||
virtual void ValidateSpellAtCastSpellResult(Player* /*player*/, Unit* /*mover*/, Spell* /*spell*/, uint32 /*oldSpellId*/, uint32 /*spellId*/) { }
|
||||
|
||||
virtual void OnAfterLootTemplateProcess(Loot* /*loot*/, LootTemplate const* /*tab*/, LootStore const& /*store*/, Player* /*lootOwner*/, bool /*personal*/, bool /*noEmptyError*/, uint16 /*lootMode*/) { }
|
||||
|
||||
virtual void OnPlayerSetPhase(const AuraEffect* /*auraEff*/, AuraApplication const* /*aurApp*/, uint8 /*mode*/, bool /*apply*/, uint32& /*newPhase*/) { }
|
||||
|
||||
virtual void OnInstanceSave(InstanceSave* /*instanceSave*/) { }
|
||||
|
||||
/**
|
||||
* @brief This hook called before get Quest Dialog Status
|
||||
*
|
||||
* @param player Contains information about the Player
|
||||
* @param questgiver Contains information about the Object
|
||||
*/
|
||||
virtual void GetDialogStatus(Player* /*player*/, Object* /*questgiver*/) { }
|
||||
};
|
||||
|
||||
#endif
|
||||
27
src/server/game/Scripting/ScriptDefines/ModuleScript.cpp
Normal file
27
src/server/game/Scripting/ScriptDefines/ModuleScript.cpp
Normal file
|
|
@ -0,0 +1,27 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as published by the
|
||||
* Free Software Foundation; either version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "ModuleScript.h"
|
||||
#include "ScriptMgr.h"
|
||||
|
||||
ModuleScript::ModuleScript(const char* name)
|
||||
: ScriptObject(name)
|
||||
{
|
||||
ScriptRegistry<ModuleScript>::AddScript(this);
|
||||
}
|
||||
|
||||
template class AC_GAME_API ScriptRegistry<ModuleScript>;
|
||||
31
src/server/game/Scripting/ScriptDefines/ModuleScript.h
Normal file
31
src/server/game/Scripting/ScriptDefines/ModuleScript.h
Normal file
|
|
@ -0,0 +1,31 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as published by the
|
||||
* Free Software Foundation; either version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef SCRIPT_OBJECT_MODULE_SCRIPT_H_
|
||||
#define SCRIPT_OBJECT_MODULE_SCRIPT_H_
|
||||
|
||||
#include "ScriptObject.h"
|
||||
|
||||
// this class can be used to be extended by Modules
|
||||
// creating their own custom hooks inside the module itself
|
||||
class ModuleScript : public ScriptObject
|
||||
{
|
||||
protected:
|
||||
ModuleScript(const char* name);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -15,6 +15,7 @@
|
|||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "MovementHandlerScript.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptMgrMacros.h"
|
||||
|
||||
|
|
@ -25,3 +26,11 @@ void ScriptMgr::OnPlayerMove(Player* player, MovementInfo movementInfo, uint32 o
|
|||
script->OnPlayerMove(player, movementInfo, opcode);
|
||||
});
|
||||
}
|
||||
|
||||
MovementHandlerScript::MovementHandlerScript(const char* name) :
|
||||
ScriptObject(name)
|
||||
{
|
||||
ScriptRegistry<MovementHandlerScript>::AddScript(this);
|
||||
}
|
||||
|
||||
template class AC_GAME_API ScriptRegistry<MovementHandlerScript>;
|
||||
|
|
|
|||
|
|
@ -0,0 +1,34 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as published by the
|
||||
* Free Software Foundation; either version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef SCRIPT_OBJECT_MOVEMENT_SCRIPT_H_
|
||||
#define SCRIPT_OBJECT_MOVEMENT_SCRIPT_H_
|
||||
|
||||
#include "Object.h"
|
||||
#include "ScriptObject.h"
|
||||
|
||||
class MovementHandlerScript : public ScriptObject
|
||||
{
|
||||
protected:
|
||||
MovementHandlerScript(const char* name);
|
||||
|
||||
public:
|
||||
//Called whenever a player moves
|
||||
virtual void OnPlayerMove(Player* /*player*/, MovementInfo /*movementInfo*/, uint32 /*opcode*/) { }
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -15,6 +15,7 @@
|
|||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "OutdoorPvPScript.h"
|
||||
#include "OutdoorPvPMgr.h"
|
||||
#include "ScriptMgr.h"
|
||||
|
||||
|
|
@ -25,3 +26,11 @@ OutdoorPvP* ScriptMgr::CreateOutdoorPvP(OutdoorPvPData const* data)
|
|||
auto tempScript = ScriptRegistry<OutdoorPvPScript>::GetScriptById(data->ScriptId);
|
||||
return tempScript ? tempScript->GetOutdoorPvP() : nullptr;
|
||||
}
|
||||
|
||||
OutdoorPvPScript::OutdoorPvPScript(const char* name)
|
||||
: ScriptObject(name)
|
||||
{
|
||||
ScriptRegistry<OutdoorPvPScript>::AddScript(this);
|
||||
}
|
||||
|
||||
template class AC_GAME_API ScriptRegistry<OutdoorPvPScript>;
|
||||
|
|
|
|||
35
src/server/game/Scripting/ScriptDefines/OutdoorPvPScript.h
Normal file
35
src/server/game/Scripting/ScriptDefines/OutdoorPvPScript.h
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as published by the
|
||||
* Free Software Foundation; either version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef SCRIPT_OBJECT_OUTDOOR_PVP_SCRIPT_H_
|
||||
#define SCRIPT_OBJECT_OUTDOOR_PVP_SCRIPT_H_
|
||||
|
||||
#include "ScriptObject.h"
|
||||
|
||||
class OutdoorPvPScript : public ScriptObject
|
||||
{
|
||||
protected:
|
||||
OutdoorPvPScript(const char* name);
|
||||
|
||||
public:
|
||||
[[nodiscard]] bool IsDatabaseBound() const override { return true; }
|
||||
|
||||
// Should return a fully valid OutdoorPvP object for the type ID.
|
||||
[[nodiscard]] virtual OutdoorPvP* GetOutdoorPvP() const = 0;
|
||||
};
|
||||
|
||||
#endif
|
||||
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