EverWrath/src/server/game/Scripting/ScriptDefines/AchievementScript.cpp
Winfidonarleyan eb1ecc38a5
feat(Core/Scripting): move all script objects to separated files (#17860)
* feat(Core/Scripts): move all script objects to separated files

* Apply 5bfeabde81

* try gcc build

* again
2023-12-02 21:13:20 +01:00

89 lines
2.7 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "AchievementScript.h"
#include "ScriptMgr.h"
#include "ScriptMgrMacros.h"
void ScriptMgr::SetRealmCompleted(AchievementEntry const* achievement)
{
ExecuteScript<AchievementScript>([&](AchievementScript* script)
{
script->SetRealmCompleted(achievement);
});
}
bool ScriptMgr::IsCompletedCriteria(AchievementMgr* mgr, AchievementCriteriaEntry const* achievementCriteria, AchievementEntry const* achievement, CriteriaProgress const* progress)
{
auto ret = IsValidBoolScript<AchievementScript>([&](AchievementScript* script)
{
return !script->IsCompletedCriteria(mgr, achievementCriteria, achievement, progress);
});
if (ret && *ret)
{
return false;
}
return true;
}
bool ScriptMgr::IsRealmCompleted(AchievementGlobalMgr const* globalmgr, AchievementEntry const* achievement, SystemTimePoint completionTime)
{
auto ret = IsValidBoolScript<AchievementScript>([&](AchievementScript* script)
{
return !script->IsRealmCompleted(globalmgr, achievement, completionTime);
});
if (ret && *ret)
{
return false;
}
return true;
}
void ScriptMgr::OnBeforeCheckCriteria(AchievementMgr* mgr, std::list<AchievementCriteriaEntry const*> const* achievementCriteriaList)
{
ExecuteScript<AchievementScript>([&](AchievementScript* script)
{
script->OnBeforeCheckCriteria(mgr, achievementCriteriaList);
});
}
bool ScriptMgr::CanCheckCriteria(AchievementMgr* mgr, AchievementCriteriaEntry const* achievementCriteria)
{
auto ret = IsValidBoolScript<AchievementScript>([&](AchievementScript* script)
{
return !script->CanCheckCriteria(mgr, achievementCriteria);
});
if (ret && *ret)
{
return false;
}
return true;
}
AchievementScript::AchievementScript(const char* name)
: ScriptObject(name)
{
ScriptRegistry<AchievementScript>::AddScript(this);
}
template class AC_GAME_API ScriptRegistry<AchievementScript>;