* feat(Core/Scripts): move all script objects to separated files
* Apply 5bfeabde81
* try gcc build
* again
89 lines
2.7 KiB
C++
89 lines
2.7 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "AchievementScript.h"
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#include "ScriptMgr.h"
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#include "ScriptMgrMacros.h"
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void ScriptMgr::SetRealmCompleted(AchievementEntry const* achievement)
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{
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ExecuteScript<AchievementScript>([&](AchievementScript* script)
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{
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script->SetRealmCompleted(achievement);
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});
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}
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bool ScriptMgr::IsCompletedCriteria(AchievementMgr* mgr, AchievementCriteriaEntry const* achievementCriteria, AchievementEntry const* achievement, CriteriaProgress const* progress)
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{
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auto ret = IsValidBoolScript<AchievementScript>([&](AchievementScript* script)
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{
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return !script->IsCompletedCriteria(mgr, achievementCriteria, achievement, progress);
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});
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if (ret && *ret)
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{
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return false;
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}
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return true;
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}
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bool ScriptMgr::IsRealmCompleted(AchievementGlobalMgr const* globalmgr, AchievementEntry const* achievement, SystemTimePoint completionTime)
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{
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auto ret = IsValidBoolScript<AchievementScript>([&](AchievementScript* script)
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{
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return !script->IsRealmCompleted(globalmgr, achievement, completionTime);
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});
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if (ret && *ret)
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{
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return false;
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}
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return true;
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}
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void ScriptMgr::OnBeforeCheckCriteria(AchievementMgr* mgr, std::list<AchievementCriteriaEntry const*> const* achievementCriteriaList)
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{
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ExecuteScript<AchievementScript>([&](AchievementScript* script)
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{
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script->OnBeforeCheckCriteria(mgr, achievementCriteriaList);
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});
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}
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bool ScriptMgr::CanCheckCriteria(AchievementMgr* mgr, AchievementCriteriaEntry const* achievementCriteria)
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{
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auto ret = IsValidBoolScript<AchievementScript>([&](AchievementScript* script)
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{
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return !script->CanCheckCriteria(mgr, achievementCriteria);
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});
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if (ret && *ret)
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{
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return false;
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}
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return true;
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}
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AchievementScript::AchievementScript(const char* name)
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: ScriptObject(name)
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{
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ScriptRegistry<AchievementScript>::AddScript(this);
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}
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template class AC_GAME_API ScriptRegistry<AchievementScript>;
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