* remove a few auras on loot
* remove mount, doesn't work
* removed unnecessary check. Changed to vector
* exception for pickpocketing
* Update src/server/game/Entities/Player/Player.cpp
* Update src/server/game/Entities/Player/Player.cpp
* Update src/server/game/Entities/Player/Player.cpp
* Update src/server/game/Entities/Player/Player.cpp
* Update src/server/game/Entities/Player/Player.cpp
* not as elegant yadi yada but it seems to work
* extra comment
* stealth doesn't remove on containers and enchant anymore, but should it?
* moved a few lines to the right place
* remove disenchant and prospect from not breaking stealth
* typo
* comments
Co-authored-by: Kargatum <dowlandtop@yandex.com>
* Remove unnecessary slang
Removes ZOMG! that is used in the src in logging and notes. Completely Unnecessary. Contributes to nothing useful. Inflates source. Not needed at all in any shape or form. Not Developer Lingo either.
* Further Clean Up
Removed Profanity
* sensible grammar correction
* More ZOMG! removal
Update Position::GetPosition() and similar methods signatures to reflect 2a4c9bc changes by return a Position object instead of accepting a Position parameter by reference.
Cherry pick of 2585e799f9
- Reworked spell category cooldowns.
- Implemented category cooldowns for pets.
- Properly shows pet spell cooldowns in player's UI.
- Corrected pet spell cooldowns with infinity duration.
- Do not add/remove infinity spell cooldown on aura apply/remove if casted by item.
- Closes#5263
- Players should be able to enter the same dungeon if just completed it
- Properly define if the proposal is new
- Set teleport point to the nearest graveyard if teleported to dungeon from other instance
- Display completed encounters when joining LFG in progress (excluding random)
- Closes#5914
- Closes#7388
- Get zone/area IDs from vmap data in the liquid update
- Add new method Map::getFullVMapDataForPosition to get area info and liquid info in a single vmap lookup
- Adjust GetZoneId/GetAreaId on WorldObject to always return these cached fields.
- Clean up liquid state handling on Unit and Player
- Implemented getting area id from gameobject spawns.
- Removed old core related to getting movement flags dependent on environment.
- Movement flags are now processed more precisely and dynamically.
Original source: TrinityCore.
- Closes#5086
- Updates #2208.
- Players that did not participate in killing dungeon boss are not eligible to get loot.
- Players that are too far away from the looted object are not eligible to get loot.
- Players that released spirit and were outside the dungeon when the loot has been released are eligible to get loot.
- Players that have pending bind are not eligible to get loot.
- Properly get loot recipient for some chests in dungeons.
- All above fixes should work in any loot mode (group loot, master loot, etc.)
- Closes#2104.