Commit graph

51 commits

Author SHA1 Message Date
killerwife
b73028f6f5
fix(Core/Unit): Introduce animtier to malygos to fix flying animations (#24067) 2025-12-10 01:09:21 -03:00
天鹭
f9924074ac
refactor(Core/Movement): Fix Build (#23739) 2025-11-17 01:19:10 -03:00
Benjamin Jackson
c552158e99
fix(Core/Entities): Improve interactions between taxis and players regarding PvP flag. (#23681) 2025-11-15 05:21:22 -03:00
Francesco Borzì
50b36e842a
fix(docs/license): use GPLv2 as MaNGOS-based project (#23655) 2025-11-14 08:44:25 -03:00
killerwife
4fd7a2a644
Waypoint: Fix last point not being reached on non 0 indexed paths (#23460) 2025-10-28 18:56:44 +01:00
killerwife
6292f80219
feature(SmartAI/Movement) - Unify waypoint systems (#23251) 2025-10-26 17:52:59 +01:00
killerwife
10d5a3c553
fix(Core/Unit): rework Walk/Run mode (#22988)
Co-authored-by: sudlud <sudlud@users.noreply.github.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-10-14 17:54:19 -03:00
Takenbacon
c8734af4bc
fix(Core/Movement): Fix creatures not resuming movement after being talked to (#20945)
Fix creatures not resuming movement after being talked to
2024-12-18 20:19:31 +01:00
Francesco Borzì
02a05fbd4c
refactor(src/common): remove unused imports (#19506)
* refactor(src/common): remove unused imports

* fix: build

* chore: fix build

* chore: size_t -> std::size_t

* chore: fix fuckup from previous commit

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build with std::size_t

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build
2024-07-30 20:06:46 -03:00
Jelle Meeus
40b63666ad
feat(Core/Movement): implement Pause and Resume to WaypointMovementGenerator (#19176)
* implement Pause and Resume for WaypointMovementGenerator

Co-authored-by: ccrs <ccrs@users.noreply.github.com>

* prevent restart from external sources if wp is paused

* don't update stopmove on every update

SetFacing breaks otherwise

* timer args not used

---------

Co-authored-by: ccrs <ccrs@users.noreply.github.com>
2024-06-26 22:24:59 +02:00
Gultask
b69df485cf
fix(DB/BlackTemple): Rework Black Temple (#18569)
* init

* more

* Update rev_1710358311839208100.sql
2024-03-18 22:31:05 +01:00
Anton Popovichenko
72e75982be
fix(Core/Taxi): Fixes crash when player logins and continues flight (#18270)
* fix(Core/Taxi): Fixes crash when player logins and continue flight

* Update WaypointMovementGenerator.cpp
2024-02-12 08:18:05 -03:00
Andrew
7795dc4379
fix(Scripts/SSC): Script Hydross OOC event (#17804)
* fix(Scripts/SSC): Script Hydross OOC event

* Update rev_1700448248255858600.sql

* Update boss_hydross_the_unstable.cpp

* Update rev_1700448248255858600.sql
2023-11-20 10:46:38 +01:00
天鹿
ab7c12fe41
chore(core): Cleanup code p2 (#16041)
* Update AchievementMgr.cpp

* Update M2Stores.cpp

* Update LFGHandler.cpp

* Update PetHandler.cpp

* Update WaypointMovementGenerator.cpp

* Update ScriptMgr.cpp

* Update SpellAuras.cpp

* Update Spell.cpp

* Update SecretMgr.cpp

* Update SpellScript.cpp

* Update SecretMgr.cpp

* Update Spell.cpp

* Update SpellAuras.cpp

* Add files via upload

* Update PetHandler.cpp

* Update PetHandler.cpp

* Update CalendarMgr.cpp

* Update LFG.h

* Update WaypointMovementGenerator.cpp

* Update MapScripts.cpp

* Update Unit.cpp

* Update SmartScript.cpp
2023-05-13 15:00:29 -03:00
天鹿
d75bcf0f67
chore(core): Cleanup code (#16012)
* Update SmartScript.cpp

* Update M2Stores.cpp

* Update PetHandler.cpp

* Update WaypointMovementGenerator.cpp

* Update WorldSession.cpp

* Update spell_item.cpp

* Update LoginDatabase.cpp
2023-04-19 21:34:48 -03:00
Skjalf
19fa22ba92
Revert "refactor(Core/Movement): Naming convention" (#14100)
Revert "refactor(Core/Movement): Naming convention (#13989)"

This reverts commit d2f440c3e8.
2022-12-11 03:53:09 +01:00
Maelthyr
d2f440c3e8
refactor(Core/Movement): Naming convention (#13989)
update codestyle

Co-authored-by: Maelthyrr <lynethris@protonmail.ch>
2022-12-02 05:52:01 -03:00
UltraNix
1c6eab5856
fix(Core): Crashfix. (#12643) 2022-08-07 18:22:12 -03:00
UltraNix
572a680c16
fix(Core/Movement): Improvements to taxi flight movement generator: (#12347)
Changed multi-segment taxi paths to fly nearby flight masters along the way, not directly through them.
Taxi cost on multi-segment paths is now charged per segment when it is started.
Properly send taxi node status on login, as well as if the taxi master is out of range.
Apply reputation discount to all points in multi-segment paths.
Properly clean up list of taxi destinations upon arrival at final node.
Teleport players to the destination taxi node location instead of their current ground position.
Don't start a spline with just 1 point in FlightPathMovementGenerator
Source: TrinityCore.
2022-08-01 23:21:11 -03:00
Kitzunu
90fccacad5
feat(Core/Movement): Allow waypoints to use 0 as valid facing value (#11681)
* feat(Core/Movement): Allow waypoints to use 0 as valid facing value

* cherry-pick commit (4747515872)

Co-Authored-By: Ovah <18347559+Ovahlord@users.noreply.github.com>

* Update SmartScriptMgr.h

* a

* Update SmartAI.cpp

* Update SmartAI.cpp

* Update SmartAI.cpp

* typo

* Update SmartAI.cpp

* Update SmartAI.cpp

* Compile fix

* compile #2

* Update WaypointMgr.h

* Update SmartScriptMgr.h

* compile fix again

Co-authored-by: Ovah <18347559+Ovahlord@users.noreply.github.com>
Co-authored-by: MDIC <joshua.lee.betts@gmail.com>
2022-05-21 23:42:41 +02:00
Kitzunu
b709a22ddc
feat(Core/Players): PlayerFlag helpers (#11294)
* feat(Core/Players): PlayerFlag helpers

* Update Player.h

* fix build
2022-04-05 18:53:50 +02:00
Kitzunu
856aed6fc6
feat(Core/Unit): New helpers for UnitFlag and UnitFlag2 (#11227) 2022-03-30 07:59:42 -03:00
Skjalf
7377c96cc8
fix(Scripts/BlackwingLair): Razorgore improvements (#10971)
- Rewrite reset events
- Use proper healing spell on phase transition
- Now uses abilities during phase 1
- Phase transition scripted - mobs now run away
2022-03-23 15:42:34 -03:00
Kitzunu
9d166722c4
refactor(Core/Creature): More functions capitalized (#10012)
* GetLeader

* IsFormed

* build
2022-02-10 18:40:00 +01:00
Kargatum
5969df4e30
refactor(Core/Logging): switch to fmt style for LOG_ (#10366)
* feat(Core/Common): add support fmt style for ASSERT and ABORT

* correct CheckCompactArrayMaskOverflow

* 1

* Update src/server/game/Spells/Spell.cpp

* rework logging

* add fmt replace logs

* logging

* FMT_LOG_

* settings

* fix startup

* 1

* 2

* 3

* 4

* 5

* fmt::print

* to fmt
2022-01-27 16:44:41 +01:00
Kargatum
8b7df23f06
feat(Core/Time): Implement saparated manager for game time (#8630) 2022-01-24 17:55:00 +07:00
acidmanifesto
b42deca6d1
Fix (Core): add missing default,break. (#10114)
Added missing default break in case switch.
2022-01-10 18:16:28 -05:00
Malcrom
911e8b4d12
feat(Core/Pathing): Add path_id to PathEndReached (#10021) 2022-01-05 09:59:33 -04:00
Malcrom
86f1b87fe6
NewFunction(Core/Pathing) Path End Reached (#10017) 2022-01-05 00:22:51 -04:00
Kargatum
f62664c987
refactor(Core/Misc): headers cleanup (#9259) 2021-11-22 17:24:39 +07:00
UltraNix
70fbaefa8e
fix(Core/Movement): creatures should not cast while moving (#9141)
- Closes #8843
2021-11-15 14:39:36 +01:00
Kargatum
52aa0e9966
feat(License): add new headers information about license (#7941)
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
2021-09-30 13:40:52 +07:00
Kitzunu
2f449326e0
refactor(Core): Rename ...Manager to ...Mgr (#6910)
* Rename MapManager.h to MapMgr.h

* Rename BanManager.h to BanMgr.h

* Rename MapManager.cpp to MapMgr.cpp

* Rename BanManager.cpp to BanMgr.cpp

* Rename MapRefManager.h to MapRefMgr.h

* Rename ThreatManager.h to ThreatMgr.h

* Rename GridRefManager.h to GridRefMgr.h

* Rename ThreatManager.cpp to ThreatMgr.cpp

* Rename GroupRefManager.h to GroupRefMgr.h

* Rename HostileRefManager.h to HostileRefMgr.h

* Rename HostileRefManager.cpp to HostileRefMgr.cpp

* Rename MMapManager.h to MMapMgr.h

* Rename FollowerRefManager.h to FollowerRefMgr.h

* Rename VMapManager2.h to VMapMgr2.h

* Rename IVMapManager.h to IVMapMgr.h

* Rename MMapManager.cpp to MMapMgr.cpp

* Rename VMapManager2.cpp to VMapMgr2.cpp

* Rename RefManager.h to RefMgr.h

* Rename WaypointManager.h to WaypointMgr.h

* Rename WaypointManager.cpp to WaypointMgr.cpp

* Rename MPQManager.h to MPQMgr.h

* Rename MPQManager.cpp to MPQMgr.cpp

* Rename IMMAPManager.h to IMMAPMgr.h

* fix build

* Update Main.cpp

* chore(Core/Misc): Remove toxic language

* Revert "chore(Core/Misc): Remove toxic language"

* fix build

* build
2021-09-15 17:50:28 +02:00
Kargatum
5787d00d54
chore(Core/Logging): replace most server loggers (#5726)
* chore(Core/Logging): replace most server loggers

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-06-21 03:07:12 +02:00
UltraNix
f4c226423d
feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885) 2021-04-25 22:18:03 +02:00
Kargatum
4af4cbd3d9
feat(Core/Logging): rework logging (#4692)
* feat(Core/Logging): rework logging

* correct level for sql.sql

* del unused config options

* Correct build

* correct after merge

* whitespace

20:29:37 1. 'Player.cpp'. Replace (1)
20:29:37 2. 'ObjectMgr.cpp'. Replace (3)

* 1

* correct logging

* correct affter merge

* 1

* 2

* LOG_LEVEL_WARN

* #include "AppenderDB.h"

* 3

* 4

* 5

* 1. 'WorldSocket.cpp'. Replace (1)

* 6

* 1
2021-04-17 11:20:07 +02:00
Francesco Borzì
f6a17164be
fix(Core/License): issue with old files license (#4762) 2021-03-17 09:46:01 -06:00
Kitzunu
dbc0ff6554
refactor(Core): sort #includes alphabetically (#4579) 2021-02-24 22:34:42 +01:00
Yehonal
c8f43d8584
feat(Core/Movement): Improved pathfinding, collisions and movements (#4220)
Npc positioning
Implemented slope check to avoid unwanted climbing for some kind of movements (backwards, repositioning etc.)
Implemented backwards movement
Re-implemented circle repositioning algorithm (smartest than retail, but with the same feeling)
Fixed random position of summoned minions
Improved pet following movement. Also, they attack NPC from behind now. Thanks to @Footman

Swimming creatures
Fixed max_z coordinate for swimming creatures. Now only part of their body is allowed to be out of the water level
Fixed pathfinder for swimming creatures creating shortcuts for specific segments, now they swim underwater to reach the seashore instead of flying above the water level.
Creatures with water InhabitType but no swimming flag now, when not in combat, will walk on water depth instead of swimming. Thanks @jackpoz for the original code
UNIT_FLAG_SWIMMING in UpdateEnvironmentIfNeeded to show the swimming animation correctly when underwater
Implemented HasEnoughWater check to avoid swimming creatures to go where the water level is too low but also to properly enable swimming animation only when a creature has enough water to swim.

Walking creatures
Extended the DetourNavMeshQuery adding area cost based on walkability (slope angle + source height) to find better paths at runtime instead of completely remove them from mmaps
improve Z height in certain conditions (see #4205, #4203, #4247 )

Flying creatures
Rewriting of the hover system
Removed hacks and improved the UpdateEnvironmentIfNeeded. Now creatures can properly switch from flying to walk etc.
Spells
LOS on spell effect must be calculated on CollisionHeight and HitSpherePoint instead of position coords.
Improved position for object/creature spawned via spells
Improved checks for Fleeing movements (fear spells)

Other improvements
Implemented method to calculate the CollisionWidth from dbc (used by repositioning algorithm etc.)
Improved raycast and collision checks

Co-authored-by: Footman <p.alexej@freenet.de>
Co-authored-by: Helias <stefanoborzi32@gmail.com>
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-02-01 01:34:27 +01:00
Kargatum
a2b26272d2
refactor(Core/Game): restyle game lib with astyle (#3466) 2020-10-12 10:08:15 +02:00
Kitzunu
1f89282b22
refactor(Core): NULL -> nullptr (#3275)
* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
2020-08-31 11:55:09 +02:00
Stefano Borzì
19c3a70d41
feat(Core/Config): make stop time for creatures with WP movement configurable #2715 (#2829)
Original author Stoabrogga
2020-03-31 01:30:39 +02:00
Nefertumm
59234f8f4b
fix(CORE): Missing override on various functions (#2602) 2020-01-21 19:03:15 -03:00
Nefertumm
c15206fc15
Revert "feat(core): Ensure that all actions are compared to fixed point in time (#1236) (#1458)" (#1471)
This reverts commit 51b8773528.
2019-02-15 15:14:49 -03:00
Viste(Кирилл)
51b8773528 feat(core): Ensure that all actions are compared to fixed point in time (#1236) (#1458)
i.e. world update start
2019-02-14 19:22:17 +01:00
Nefertumm
dd300003e2 Update license links (#783) 2018-03-12 10:54:57 +01:00
Yehonal
17332304fd Using TC structure allowing easier patches importing 2017-12-21 00:20:29 +01:00
Yehonal
b0c8eceb08 Refactoring part 2 [W.I.P] 2016-08-12 02:38:26 +02:00
mik1893
f978f833b0 Fix VS2015 Compile 2016-07-08 23:54:22 +02:00
Yehonal
f6eefedcd5 converted all tabs to 4 spaces 2016-06-26 19:23:57 +02:00