Commit graph

2138 commits

Author SHA1 Message Date
Andrew
cfcb5d5bd7
fix(Scripts/NPC): Fix arcanite dragonling attacking non flagged players (#19039) 2024-06-10 23:07:48 +02:00
Andrew
57d856cd9e
fix(Scripts/SSC): Fix Serpentshrine Parasites not being summoned (#19041) 2024-06-10 23:07:03 +02:00
Andrew
289758094c
chore(Scripts/Hyjal): Clean up redundancy (#19035) 2024-06-09 17:32:29 -03:00
Dan
8a988fd10a
fix(Scripts/Hyjal): Air Burst back to random target (#19037)
init
2024-06-09 17:32:16 -03:00
Walter Pagani
82d5a42402
chore(Command/unstuck) use command with offline players (#18913)
Co-authored-by: Andrew <47818697+Nyeriah@users.noreply.github.com>
Co-authored-by: Anton Popovichenko <walkline.ua@gmail.com>
2024-06-09 08:45:17 -03:00
Jelle Meeus
415f52d662
refactor(Scripts/Naxxramas): Spell Scripts use registry macros (#19034)
* ktz frost blast

* ktz detonate mana

* thaddius pos_neg_charge

* thaddius polarity shift

* sapph frost explosion

* grobbulus poison

* grobbulus mutating injection

* gothik shadow bolt volley

* gluth decimate

* horsemen mark

* add sql

* trigger ci

* Revert "trigger ci"

This reverts commit d8b18d5c5c37d12da1deab0be50941bfe96641a6.

* add validate horsemen mark

* add validate gluth decimate

* add validate gothik shadow mark

* add validate ktz frost blast

* add validate thaddius pos_neg_charge
2024-06-09 08:39:16 -03:00
Dan
bbb0cb43eb
fix(Scripts/Hyjal): some Archimonde fixes (#19031)
* init

* update spellscript

* fix targetting

* Update boss_archimonde.cpp
2024-06-08 16:50:43 +02:00
amed80
eed20b4647
fix(Scripts/Hyjal): Change the spawn and the movement of Doomfire (#19027)
* Doomfire_spirit_speed

* Update boss_archimonde.cpp

* Rename
2024-06-08 13:07:39 +02:00
Benjamin Jackson
bb69f1c3ec
fix(Scripts/HyjalSummit): Assign Death Knight Soul Charge. (#19020)
Init.

Alphabetize and correct DK soul charge assign.
2024-06-07 12:32:02 +02:00
daobashun
0abc66e57d
fix(DB/Stratholme): add Magistrate Barthilas escape event in Stratholme (#17669)
* 1. Added Magistrate Barthilas escape event
2. Fighting the Magistrate Barthilas at the entrance will close the 2 gates leading to the plaza
3. A fight in the slaughterhouse will close the door to the side of the slaughterhouse and will not open until a fight with baron Rivendare
4. Associate some conversation text to Broad*castTextId
5. Added an action for the player to stand up - turn around - salute when the player approaches Aurius
6. Added combat AI to Aurius to prepare for the event where Aurius helps players kill baron Rivendare

* Error in SQL statements is fixed

* Fixed Magistrate Barthilas not turning into human form when he died. Transfiguration should be used on himself

* Fix a misspelling in a note

* fix error

* Save the status of the escape event to the database

* Remove spaces

* Modify the code formatting

* enum format restore

* Modify the enum

* Delete data/sql/updates/pending_db_world/斯坦索姆 fix.sql

Delete files that were accidentally pushed

* fix "Grand Crusader Dathrohan" Unable to speak when transforming and dying and the worldserver console error

* 1 waypoint  1 plus 1s suspension time.
2 Transmission data plus map number.

* The door to the slaughterhouse is opened when there is a player dying and all players in the party are not in combat

* Remove spaces and add comments

* Change as requested

* Update data/sql/updates/pending_db_world/rev_1699566747105058500.sql

Test if this button can be updated directly

Co-authored-by: KJack <kgithub@kellerg.com>

* Use the full sniffing path

* fix error

* edit

* Moved the escape time to smartscript
Delete the closed door

* Remove spaces

* Fixed where barthilas were not in the slaughterhouse after moving to near the slaughterhouse after the save location was restarted

* Delete unused classes

---------

Co-authored-by: KJack <kgithub@kellerg.com>
2024-06-07 08:11:13 +02:00
Lukas
9c2141aa10
fix(Scripts/HallsofStone): corrected Brann dialogue to match live game (#19019)
* fix(Scripts/Halls of Stone): corrected Brann dialogue to match live game

* fix(Scripts/Halls of Stone): corrected Brann dialogue to match live game
2024-06-06 19:40:24 -03:00
Jelle Meeus
a1ddf6d520
fix(Script/Item): Fetch Ball (#18906)
* refactor use enum for spellIds

* add sql

* update sql

* enclose Comment with backticks `

* Closes https://github.com/azerothcore/azerothcore-wotlk/issues/565
2024-06-06 14:28:01 +02:00
Andrew
79ec83d03e
fix(Scripts/Hyjal): Fix Azgalor Doom targetting tanks since its an AoE spell (#19012)
* fix(Scripts/Hyjal): Fix Azgalor Doom targetting tanks since its an AoE spell

* Update boss_azgalor.cpp
2024-06-06 00:12:19 +02:00
Andrew
218dce417e
chore(Scripts/Hyjal): Clean up unsafe calls and code style (#19004)
* chore(Scripts/Hyjal): Clean up unsafe calls and code style

* another one
2024-06-03 20:33:07 -03:00
Andrew
8ee980e4ba
fix(Scripts/Hyjal): Anetheron cast Carrion Swarm on non player targets (#19005) 2024-06-03 20:25:58 -03:00
Dan
8256d3cb55
fix(Scripts/Hyjal): archimonde enrage after 10 minutes (#19003)
init
2024-06-03 14:10:44 -03:00
Andrew
70fc43ff8d
fix(Script/Hyjal): Fix encounter states not reseting if bosses are de… (#19000)
* fix(Script/Hyjal): Fix encounter states not reseting if bosses are despawned while in combat

* Update instance_hyjal.cpp
2024-06-03 00:31:31 -03:00
Dan
ba8a152479
fix(Scripts/Hyjal): correctly despawn summoned creatures on Jaina/Thrall death (#18997)
* init

* change logic

despawning of bosses is not really done the normal way, but it's forced with a set amount of guids. So we simply need to register the summons as guids as well

* small fixes

* Delete creature_scripts.sql

* Update boss_azgalor.cpp
2024-06-02 17:07:42 +02:00
sudlud
8e9e134924
fix(Scripts/Hyjal): fix some build warnings for unused parameters (#18986) 2024-06-01 12:25:53 +02:00
Dan
0f5992045c
fix(Scripts/Hyjal): increase ranges on doomfire to make movement less inclined to stick close to the boss (#18976)
initial
2024-05-29 23:57:56 +02:00
Dan
9d672f8b62
fix(Scripts/Hyjal): remove summoned mobs on boss evade and reset waves (#18975)
init
2024-05-29 23:57:34 +02:00
Dan
fe6137b0a0
fix(Scripts/Hyjal): tweak movement of Doomfire (#18970)
initial
2024-05-29 08:04:13 +02:00
Andrew
2c246e49d0
fix(Scripts/Hyjal): Anetheron dont cast sleep on tank (#18969) 2024-05-28 19:39:21 -03:00
Andrew
9b363594e7
fix(Scripts/Hyjal): Fix Doom spawning Doomguards twice on expire (#18968) 2024-05-28 19:39:05 -03:00
Andrew
7692b709ac
fix(Scripts/Hyjal): Azgalor doom shouldnt target tank MKII (#18964) 2024-05-28 14:55:28 -03:00
Jelle Meeus
733fbf89e1
fix(Ulduar/Tram): add rocket booster, turnaround visuals, button logic (#18900)
fix(Ulduar/Tram): add rocket booster, disable logic, activate turnaround gobjects

remove go_call_tram GameObjectScript

add tram gobjects to header

add tram logic

renames

update position of boosters
2024-05-28 08:43:46 +02:00
Andrew
2a1d23e520
fix(Scripts/Hyjal): Implement Eternal Silence spell when going into t… (#18960)
fix(Scripts/Hyjal): Implement Eternal Silence spell when going into the Well of Eternity
2024-05-28 01:24:10 +02:00
qwe900
049e83c576
fix(Scripts/IcecrownCitadel): Gunship Cannons generates heat on Cast not on Hit (#18805)
* Update boss_icecrown_gunship_battle.cpp

Makes the Cannons on Gunship Blizzlike. They generate power (heat) on cast and not on Hit.  Removes Engergize from Spell 69399 cause its only triggers on target->hit in core

Still uses spellscript effect but on cast instead

* Update boss_icecrown_gunship_battle.cpp
2024-05-27 16:15:13 -03:00
Andrew
73e44859f0
fix(Scripts/Hyjal): Azgalor mark of doom spawn demons on target death (#18959) 2024-05-27 20:48:29 +02:00
Dan
3985db3006
fix(Scripts/Hyjal): Anetheron should not cast sleep on MT (#18948)
* init

* also talk when spell fails
2024-05-27 14:24:37 -03:00
Andrew
8200385efb
chore(Scripts/Hyjal): Update Mark of Kazrogal script (#18958) 2024-05-27 18:51:41 +02:00
Andrew
458eadd9e4
fix(Scripts/Hyjal): Azgalor Rain of Fire should target non-player tar… (#18956)
fix(Scripts/Hyjal): Azgalor Rain of Fire should target non-player targets
2024-05-27 17:41:10 +02:00
Jelle Meeus
4f0c348fb6
fix(Scripts/Ulduar): adjust Mimiron outro RP sleep visuals (#18950)
* fix the sleep visual, add stand up event

* make Mimi selectable during outro

so you can see his faction change

* talk with emote oneshot talk

* fix selectable

* adjust timings

* set done status when chest spawns

* combat should stop when Mimiron ejects

* Revert "combat should stop when Mimiron ejects"

This reverts commit 6e476a55a49c33109f9112b2782d0d186eef49f3.

* style
2024-05-27 04:38:17 -03:00
Jelle Meeus
99004116a5
fix(Scripts/Ulduar): falling down Kologarn's pit should kill (#18945)
* add insersectboundary

* add kill bunny to kologarn's pit

* Update data/sql/updates/pending_db_world/rev_1716571588345702920.sql

Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com>

* refactor: use Map DoForAllPlayers

---------

Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com>
2024-05-26 14:38:16 -03:00
Jelle Meeus
bb1f7622cc
fix(ICC/Sindragosa): add a cooldown to proccing Unchained Magic (#18901)
* add cooldown to proc

* convert to spell and aurascript pair macro

* remove no longer needed validate override

* set cooldown with Cooldown field in table spell_proc_event
2024-05-26 13:12:20 -03:00
Jelle Meeus
29dda79638
fix(Scripts/Ulduar): Add emote for opening of the Ancient Gate of the Keepers (#18949)
add ancient gate emote
2024-05-26 13:11:50 -03:00
Jelle Meeus
bb19dbf3c9
fix(Scripts/Ulduar) Kologarn becomes a bridge (#18944)
* disable_move is already set in unit_flags creature template

* make kolo not selectable, disable gravity on death
2024-05-25 18:42:46 +02:00
Jelle Meeus
845fa07aad
fix(Scripts/Ulduar): update Boss Keepers, Gossip Keepers, Yogg Keepers, Yogg-Saron (#18943)
* gossip keepers, keepers, sara

freya spell

improvements

better gossip

update

converter to update spellscript

refactor sanity wells spawn position, summons zonecombat

make sara summon sanity wells again

thorim casts start again, handle sanity wells only by sanity well spawn
script

refactor sanity

brackets

update comment

gossip keepers, keepers, sara

freya spell

improvements

better gossip

update

converter to update spellscript

refactor sanity wells spawn position, summons zonecombat

make sara summon sanity wells again

thorim casts start again, handle sanity wells only by sanity well spawn
script

refactor sanity

brackets

update comment

gossip keepers, keepers, sara

freya spell

improvements

better gossip

update

converter to update spellscript

refactor sanity wells spawn position, summons zonecombat

make sara summon sanity wells again

thorim casts start again, handle sanity wells only by sanity well spawn
script

refactor sanity

brackets

update comment

gossip keepers, keepers, sara

freya spell

improvements

better gossip

update

converter to update spellscript

refactor sanity wells spawn position, summons zonecombat

make sara summon sanity wells again

thorim casts start again, handle sanity wells only by sanity well spawn
script

refactor sanity

brackets

update comment

* refactor: remove _keepersGUID[4]

* make keeper auras only target players, remove apply scale immunity to well/keepers

include caster in cast

* update keeper flags

* summon and despawn gossip keepers

spawn only if fight done

add intro spell and handle outro

fix off by 1

fix casting simple teleport, only spawn after teleporting

remove empty line

* add teleport to shared ulduar.h

* each keeper triggers their own gossip spawn

* update is called in Reset(), no need to do it here

* add SpellHit override to Freya, Hodir

* Freya, Hodir: use scheduler to schedule post-fight teleport

* JustSummoned rename cr to summon

* sanity well summons are handled by freya instead of sara

* rename pCreature to creature

* keeper use RegisterUlduarCreatureAI

* Freya, Hodir, Thorim: increase despawn time

* despawn tentacles, sanity wells after fight

despawn tentacles after fight

* change order of teleport spells

* am missing header?
2024-05-25 12:06:21 -03:00
Andrew
df688afaff
chore(Scripts/Hyjal): Don't initialize headers twice (#18939) 2024-05-23 06:02:10 -03:00
Dan
7f42ec0371
fix(Scripts/Hyjal): initialize/reset local private variables in Reset function (#18932)
initial
2024-05-22 16:15:13 -03:00
Dan
f78820e9d5
fix(Scripts/Hyjal): Air Burst should not be cast on MT (#18933)
* fix movement of doomfire

* fix air burst

* conditions

* movechase random target

* Update boss_archimonde.cpp

* update movement

* Update boss_archimonde.cpp

* Update boss_archimonde.cpp
2024-05-20 22:05:56 -03:00
Andrew
2912cb47f3
fix(Scripts/Hyjal): Archimonde shouldn't cast other spells during enr… (#18928)
fix(Scripts/Hyjal): Archimonde shouldn't cast other spells during enrage/outro
2024-05-20 10:40:46 +02:00
Andrew
0aaf521423
fix(Scripts/Hyjal): Limit Anetheron sleep to 3 targets (#18929) 2024-05-20 10:40:28 +02:00
Jelle Meeus
ce32e51552
fix(Scripts/Ulduar): disable Mimiron's and Thorim's Targetting crystal when talking to Bran (#18927)
load Mimiron's and Thorim's Targetting crystal
2024-05-19 22:17:12 -03:00
Mykhailo Redko
c13c1b28e7
fix(Scripts/Commands): Fix .lookup item command for most locales (#18922)
follow-up to 49e3d5d
2024-05-19 11:27:25 +02:00
Jelle Meeus
49e3d5dfff
feat(Scripts/Commands): Add quality colors to .item lookup command (#18907)
add quality colors to .item lookup command
2024-05-18 14:08:20 +02:00
Dan
3b4639aa19
fix(Scripts/ShadowmoonValley): minor fixes to Enslaved Netherwing Drakes (#18883)
* init

* fixes
2024-05-17 08:06:25 +02:00
Jelle Meeus
b42ca49329
fix(Karazhan/Nightbane): Rain of Bones cast on one random player/pet, summon Skeletons at that location (#18892)
* replace skeletonspawn scheduler with spellscript

* Revert "replace skeletonspawn scheduler with spellscript"

This reverts commit 974bcb805be57c3175d63d91afe656c0bc327a9e.

* random target and remember position

* target position instead of player

* make pets valid targets for rain of bones

* change 100 to 100.0f
2024-05-13 20:39:17 +01:00
Jelle Meeus
d709080029
fix(Karazhan/Nightbane): no longer killable during flight (#18890)
add unkillable during flight phase

_flying: takeoff/landing, moving to location
Phase 2: in the air and casting air spells
2024-05-12 21:06:42 +02:00
Jelle Meeus
85e967183f
fix(Scripts/Naxxramas): Re enable Portal Hub teleport requirement (#18844)
fix naxxramas portal hub trigger
2024-05-12 20:53:39 +02:00