Commit graph

52 commits

Author SHA1 Message Date
IntelligentQuantum
b275499de4
refactor(Core/Packet): Pet (#9473)
Co-authored-by: temperrr <temperrr@users.noreply.github.com>
2022-03-01 13:50:50 +01:00
Kargatum
de13bf426e
feat(Core/DBLayer): replace char const* to std::string_view (#10211)
* feat(Core/DBLayer): replace `char const*` to `std::string_view`

* CString

* 1

* chore(Core/Misc): code cleanup

* cl

* db fix

* fmt style sql

* to fmt

* py

* del old

* 1

* 2

* 3

* 1

* 1
2022-02-05 00:37:11 +01:00
Kargatum
5969df4e30
refactor(Core/Logging): switch to fmt style for LOG_ (#10366)
* feat(Core/Common): add support fmt style for ASSERT and ABORT

* correct CheckCompactArrayMaskOverflow

* 1

* Update src/server/game/Spells/Spell.cpp

* rework logging

* add fmt replace logs

* logging

* FMT_LOG_

* settings

* fix startup

* 1

* 2

* 3

* 4

* 5

* fmt::print

* to fmt
2022-01-27 16:44:41 +01:00
Kargatum
8b7df23f06
feat(Core/Time): Implement saparated manager for game time (#8630) 2022-01-24 17:55:00 +07:00
Francesco Borzì
abc56842c4
refactor(Core): remove unused imports (#10296) 2022-01-22 11:21:35 +01:00
UltraNix
19b68ffb57
fix(Core/Pets): Manual using pet spell should not reset attack command. (#9635)
Fixes #9632
2022-01-16 14:44:21 -05:00
Kargatum
c1ebda66ba
fix(Core/Pets): fixed crash happening when current pet is forcibly removed (#10025) 2022-01-10 09:19:43 -03:00
Kargatum
e12494d993
feat(Core/Pets): Management refactoring (#9712)
* feat(Core/Pets): rework managment

* 1

* 2

* 3

* 4

* 5

* cs pet

* check before ressurect

* pet DECLINED_NAMES

* display

- https://github.com/azerothcore/azerothcore-wotlk/issues/9297

* ArenaSpectator

* 1
2021-12-30 18:45:13 -03:00
Kitzunu
89a1b5c9f4
fix(Core/Spells): Implement SPELL_AURA_PERIODIC_TRIGGER_SPELL_FROM_CL… (#9615)
* fix(Core/Spells): Implement SPELL_AURA_PERIODIC_TRIGGER_SPELL_FROM_CLIENT

* cherry-pick commit (b3b7f0761d)

* fix build
2021-12-16 20:29:33 -03:00
UltraNix
d87d0a2ae8
fix(Core/Pets): Improved Revive Pet should affect dead despawned pet. (#9625)
* fix(Core/Pets): Improved Revive Pet should affect dead despawned pet.

Fixes #9589
2021-12-15 05:32:16 -03:00
UltraNix
4e70e60427
fix(Core/Spells): Properly handle pet spell auras with infinity cooldown. (#9576)
Fixes #9339
2021-12-12 11:43:22 -03:00
UltraNix
4e93671b3c
fix(Core/Pets): Properly cast spells on friendly target if not in LoS… (#9570)
* fix(Core/Pets): Properly cast spells on friendly target if not in LoS or out of range.

Fixes #7790
2021-12-12 09:25:10 -03:00
patou01
801a20fce2
refactor(Core): Clean-up after FD (#8586) 2021-11-28 03:04:14 -03:00
Kargatum
f62664c987
refactor(Core/Misc): headers cleanup (#9259) 2021-11-22 17:24:39 +07:00
Malcrom
f106de8788
refactor(Core): update getFaction to GetFaction and setFaction to SetFaction (#8708) 2021-11-01 17:04:32 +01:00
UltraNix
bc451d2eca
fix(Core/Pets): Disable /petfollow command while using vehicle. (#8304)
Fixes #8156
2021-10-11 16:19:56 -03:00
Kargatum
52aa0e9966
feat(License): add new headers information about license (#7941)
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
2021-09-30 13:40:52 +07:00
UltraNix
7406a01ac3
fix(Core/Spells): several improvements to cooldowns (#7559)
- Reworked spell category cooldowns.
- Implemented category cooldowns for pets.
- Properly shows pet spell cooldowns in player's UI.
- Corrected pet spell cooldowns with infinity duration.
- Do not add/remove infinity spell cooldown on aura apply/remove if casted by item.
- Closes #5263
2021-09-13 20:57:48 +02:00
UltraNix
a8c0a2cc89
fix(Core/Movement): (#7008)
- Get zone/area IDs from vmap data in the liquid update
- Add new method Map::getFullVMapDataForPosition to get area info and liquid info in a single vmap lookup
- Adjust GetZoneId/GetAreaId on WorldObject to always return these cached fields.
- Clean up liquid state handling on Unit and Player
- Implemented getting area id from gameobject spawns.
- Removed old core related to getting movement flags dependent on environment.
- Movement flags are now processed more precisely and dynamically.

Original source: TrinityCore.

- Closes #5086
- Updates #2208.
2021-08-25 12:41:20 +02:00
UltraNix
435761b284
fix(Core/Pets): do not summon pet if owner is being teleported (#7275)
- Closes #7159
2021-08-13 12:02:21 +02:00
UltraNix
cf104e01c6
fix(Core/Pets): spells disappearing while pet being offline (#7046)
- Closes #5320
2021-07-23 11:54:01 +02:00
UltraNix
e450fd6f68
fix(Core/Units): charmed creatures do not need to check hostility to attacked creature (#7043)
Properly remove channelled charm auras on demand.
- Closes #5447
2021-07-23 09:31:04 +02:00
UltraNix
0f4a942825
fix(Core/PetHandler): prevent crash (#6805) 2021-07-10 00:21:26 +02:00
Kitzunu
5d66e57181
chore(Core/Spell): SpellId's should always be uint32 (#6466)
* chore(Core/Spell): SpellId's should always be uint32

* Update spell_item.cpp
2021-06-25 02:11:36 +02:00
Kargatum
9ac6fddcae
feat(Core/Database): port TrinityCore database API (#5611) 2021-06-22 06:21:07 +02:00
Kargatum
5787d00d54
chore(Core/Logging): replace most server loggers (#5726)
* chore(Core/Logging): replace most server loggers

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-06-21 03:07:12 +02:00
Francesco Borzì
466cdb68d6
refactor(Core): code cleanup (part 2) (#6374) 2021-06-16 20:40:42 +02:00
UltraNix
8dd58ebb5b
fix(Core): Memleaks fixes - Part II. (#5760) 2021-05-14 10:15:45 +02:00
Kargatum
db7d754f3f
feat(Core/Common): delete lib game-interface inherited (#5333)
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-05-07 02:16:44 +07:00
Kitzunu
5954d9c739
refactor(Core/Misc): Define & Rename Attributes (#5311) 2021-04-28 14:55:24 +02:00
UltraNix
f4c226423d
feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885) 2021-04-25 22:18:03 +02:00
Kargatum
4af4cbd3d9
feat(Core/Logging): rework logging (#4692)
* feat(Core/Logging): rework logging

* correct level for sql.sql

* del unused config options

* Correct build

* correct after merge

* whitespace

20:29:37 1. 'Player.cpp'. Replace (1)
20:29:37 2. 'ObjectMgr.cpp'. Replace (3)

* 1

* correct logging

* correct affter merge

* 1

* 2

* LOG_LEVEL_WARN

* #include "AppenderDB.h"

* 3

* 4

* 5

* 1. 'WorldSocket.cpp'. Replace (1)

* 6

* 1
2021-04-17 11:20:07 +02:00
Kitzunu
33aeadf8b6
refactor(Core/Misc): Define & Rename Attributes and flags (#5193) 2021-04-15 14:16:39 +02:00
Francesco Borzì
f6a17164be
fix(Core/License): issue with old files license (#4762) 2021-03-17 09:46:01 -06:00
Kitzunu
28f1dc5c0c
refactor(Core): replace NULL with nullptr (#4593) 2021-03-02 01:34:20 +01:00
Kitzunu
dbc0ff6554
refactor(Core): sort #includes alphabetically (#4579) 2021-02-24 22:34:42 +01:00
Yehonal
c8f43d8584
feat(Core/Movement): Improved pathfinding, collisions and movements (#4220)
Npc positioning
Implemented slope check to avoid unwanted climbing for some kind of movements (backwards, repositioning etc.)
Implemented backwards movement
Re-implemented circle repositioning algorithm (smartest than retail, but with the same feeling)
Fixed random position of summoned minions
Improved pet following movement. Also, they attack NPC from behind now. Thanks to @Footman

Swimming creatures
Fixed max_z coordinate for swimming creatures. Now only part of their body is allowed to be out of the water level
Fixed pathfinder for swimming creatures creating shortcuts for specific segments, now they swim underwater to reach the seashore instead of flying above the water level.
Creatures with water InhabitType but no swimming flag now, when not in combat, will walk on water depth instead of swimming. Thanks @jackpoz for the original code
UNIT_FLAG_SWIMMING in UpdateEnvironmentIfNeeded to show the swimming animation correctly when underwater
Implemented HasEnoughWater check to avoid swimming creatures to go where the water level is too low but also to properly enable swimming animation only when a creature has enough water to swim.

Walking creatures
Extended the DetourNavMeshQuery adding area cost based on walkability (slope angle + source height) to find better paths at runtime instead of completely remove them from mmaps
improve Z height in certain conditions (see #4205, #4203, #4247 )

Flying creatures
Rewriting of the hover system
Removed hacks and improved the UpdateEnvironmentIfNeeded. Now creatures can properly switch from flying to walk etc.
Spells
LOS on spell effect must be calculated on CollisionHeight and HitSpherePoint instead of position coords.
Improved position for object/creature spawned via spells
Improved checks for Fleeing movements (fear spells)

Other improvements
Implemented method to calculate the CollisionWidth from dbc (used by repositioning algorithm etc.)
Improved raycast and collision checks

Co-authored-by: Footman <p.alexej@freenet.de>
Co-authored-by: Helias <stefanoborzi32@gmail.com>
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-02-01 01:34:27 +01:00
Kargatum
ea93a5c1a1
feat(CI/Codestyle): added codestyle check (#3668) 2021-01-09 11:59:50 +01:00
Kargatum
a2b26272d2
refactor(Core/Game): restyle game lib with astyle (#3466) 2020-10-12 10:08:15 +02:00
Francesco Borzì
b61ae8abcd
fix(Core/Misc): all GCC warnings (#3457) 2020-09-14 17:31:12 +02:00
Kitzunu
1f89282b22
refactor(Core): NULL -> nullptr (#3275)
* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
2020-08-31 11:55:09 +02:00
TheWatchingI
c7f4204d1f
fix(Core/Pet): Risen Ghoul random name & pet detail (#2945)
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2020-05-23 15:38:38 +02:00
Stoabrogga
2eb0705668
fix(Core/Pet): only show pet details for hunter pets and demons (#2637) 2020-02-28 17:02:54 +01:00
Stoabrogga
b776e68665
fix(Core/Spell): Glyph of Eternal Water (#2508) 2019-12-26 09:09:50 +01:00
Nefertumm
c15206fc15
Revert "feat(core): Ensure that all actions are compared to fixed point in time (#1236) (#1458)" (#1471)
This reverts commit 51b8773528.
2019-02-15 15:14:49 -03:00
Viste(Кирилл)
51b8773528 feat(core): Ensure that all actions are compared to fixed point in time (#1236) (#1458)
i.e. world update start
2019-02-14 19:22:17 +01:00
Nefertumm
dd300003e2 Update license links (#783) 2018-03-12 10:54:57 +01:00
Yehonal
17332304fd Using TC structure allowing easier patches importing 2017-12-21 00:20:29 +01:00
Yehonal
b0c8eceb08 Refactoring part 2 [W.I.P] 2016-08-12 02:38:26 +02:00
mik1893
d9e4622e1a Core/Pet: Casting pet spells on enemies at a distance - now the pet goes at casting distance and does the cast 2016-08-07 12:30:23 +02:00