Commit graph

93 commits

Author SHA1 Message Date
Kargatum
e3c1e739c6
feat(CI/Codestyle): add check core logs (#6012) 2021-05-31 11:03:00 +02:00
v.tihomirov
793b915907
fix(Core/Unit): Prevent Unit emote when entering combat (#6030) 2021-05-31 09:59:25 +02:00
Kitzunu
f1b43a8976
fix(Core/Player): Weapon skill gain (#5961) 2021-05-28 00:49:24 +02:00
Chero
2ae84e2faf
fix(Core/Creature): Creatures will periodically call for assistance. (#5065) 2021-05-27 13:42:48 +02:00
Kargatum
78e1719c80
feat(Core/Misc): includes cleanup (#5953) 2021-05-26 19:00:08 +07:00
Maxpro
3f6da61535
fix(Core/Unit): criticals not working against sitting players. (#5872) 2021-05-21 16:35:08 +02:00
UltraNix
8dd58ebb5b
fix(Core): Memleaks fixes - Part II. (#5760) 2021-05-14 10:15:45 +02:00
Maxpro
87da6d1d94
fix(CORE/CREATURE) Polymorphed erratic mob behavior (#5699) 2021-05-10 20:48:59 -06:00
Chaouki Dhib
c3d751bdd7
fix(Core/Movement): MSG_MOVE_SET_* opcodes - GUID missing (#5554) 2021-05-07 13:27:00 -06:00
UltraNix
2189ac0b08
feat(Core/Anticheat): Preparation to implement new passive anticheat … (#5516) 2021-05-07 18:10:44 +02:00
Kargatum
db7d754f3f
feat(Core/Common): delete lib game-interface inherited (#5333)
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-05-07 02:16:44 +07:00
Francesco Borzì
52f6f2f15b
fix(Core/Unit): potential crash + extract duplicated code (#5303) 2021-05-01 14:18:29 +02:00
UltraNix
adad43a15c
fix(Core/Misc): Memleaks fixes. Part I. (#5546) 2021-04-30 17:03:02 +02:00
UltraNix
eb1c196855
fix(Core/Spells): SPELL_AURA_DAMAGE_SHIELD auras should be modified by absorbs and resistance. (#5418) 2021-04-29 15:41:20 +02:00
Kitzunu
5954d9c739
refactor(Core/Misc): Define & Rename Attributes (#5311) 2021-04-28 14:55:24 +02:00
UltraNix
f4c226423d
feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885) 2021-04-25 22:18:03 +02:00
Kargatum
4af4cbd3d9
feat(Core/Logging): rework logging (#4692)
* feat(Core/Logging): rework logging

* correct level for sql.sql

* del unused config options

* Correct build

* correct after merge

* whitespace

20:29:37 1. 'Player.cpp'. Replace (1)
20:29:37 2. 'ObjectMgr.cpp'. Replace (3)

* 1

* correct logging

* correct affter merge

* 1

* 2

* LOG_LEVEL_WARN

* #include "AppenderDB.h"

* 3

* 4

* 5

* 1. 'WorldSocket.cpp'. Replace (1)

* 6

* 1
2021-04-17 11:20:07 +02:00
Kitzunu
33aeadf8b6
refactor(Core/Misc): Define & Rename Attributes and flags (#5193) 2021-04-15 14:16:39 +02:00
Kargatum
2b3d46bd4f
feat(Core/Hooks): added collection of hooks to extends AC (#3047)
This collection of hooks comes from the Maelstrom project. It allows to release modules such as :
- 3v3-soloqueue
- 1v1 arena
- pvestats

and many others
2021-04-13 13:26:39 +02:00
Stefano Borzì
81e1860a54
fix(Core/Unit): decrease swim speed (#5149) 2021-04-11 12:04:28 +02:00
Footman
c32cd06a78
fix(Core/Movement): fix multiple creature movement issues (#5097) 2021-04-09 20:56:19 +02:00
Chero
143fad42c7
fix(Core/Unit): Set AI notification when setting/removing contested PvP flags. (#5076) 2021-04-08 11:34:22 +02:00
Kitzunu
07f2087683
fix(Core/Spell): Handle ClearAllDebuffs (#5006) 2021-04-07 13:30:58 +02:00
UltraNix
63d78a2f9e
fix(Core/Spells): Ensures that procs triggered by another aura are proccessed in the first place. (#5075) 2021-04-06 14:24:46 +02:00
Kitzunu
eea37f1213
fix(Core/Spell): Make use of SPELL_ATTR4_DONT_REMOVE_IN_ARENA (#4990) 2021-04-06 14:16:08 +02:00
Kargatum
c053e111d3
fix(Scripts/Commands): correct reloading creature_template table (#5020) 2021-03-30 09:55:05 +07:00
UltraNix
6c7cc1690f
fix(Core/Creatures): Fixed displaying trainer npcflags that are not valid to player. (#4848) 2021-03-21 15:18:41 +01:00
Kitzunu
9f354db7be
feat(Core/Creature): Implement c_t_r & c_t_s (#4359) 2021-03-21 15:15:59 +01:00
Petric
5aed4dd193
fix(Core/Commands): .cheat god lowering hp to 1 and .cheat power not refilling power (#3299) 2021-03-21 15:15:00 +01:00
Francesco Borzì
f6a17164be
fix(Core/License): issue with old files license (#4762) 2021-03-17 09:46:01 -06:00
Kitzunu
28f1dc5c0c
refactor(Core): replace NULL with nullptr (#4593) 2021-03-02 01:34:20 +01:00
Kitzunu
dbc0ff6554
refactor(Core): sort #includes alphabetically (#4579) 2021-02-24 22:34:42 +01:00
Footman
695a7402ad
fix(Core): creature movement bugs (#4544)
- fix UpdateEnvironmentIfNeeded was changing flying creature status all the time. closes: #4447
- fix hovering state was causing bugs at #4466
- add animation state priority: fly > hover > ground

Co-authored-by: Wotex <fm@gmail.com>
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Patrick Lewis <pat@lo5t.com>
2021-02-12 11:42:41 +01:00
Footman
522eb9a7e4
fix(Core/Pathfinding): Creatures regen health, spells LOD (#4509) 2021-02-10 00:37:05 +01:00
Kitzunu
440d4191ae
fix(Core/Spell): Restore SPELL_ATTR0_CU_AURA_CC (#4472) 2021-02-07 09:06:27 -05:00
Yehonal
c8f43d8584
feat(Core/Movement): Improved pathfinding, collisions and movements (#4220)
Npc positioning
Implemented slope check to avoid unwanted climbing for some kind of movements (backwards, repositioning etc.)
Implemented backwards movement
Re-implemented circle repositioning algorithm (smartest than retail, but with the same feeling)
Fixed random position of summoned minions
Improved pet following movement. Also, they attack NPC from behind now. Thanks to @Footman

Swimming creatures
Fixed max_z coordinate for swimming creatures. Now only part of their body is allowed to be out of the water level
Fixed pathfinder for swimming creatures creating shortcuts for specific segments, now they swim underwater to reach the seashore instead of flying above the water level.
Creatures with water InhabitType but no swimming flag now, when not in combat, will walk on water depth instead of swimming. Thanks @jackpoz for the original code
UNIT_FLAG_SWIMMING in UpdateEnvironmentIfNeeded to show the swimming animation correctly when underwater
Implemented HasEnoughWater check to avoid swimming creatures to go where the water level is too low but also to properly enable swimming animation only when a creature has enough water to swim.

Walking creatures
Extended the DetourNavMeshQuery adding area cost based on walkability (slope angle + source height) to find better paths at runtime instead of completely remove them from mmaps
improve Z height in certain conditions (see #4205, #4203, #4247 )

Flying creatures
Rewriting of the hover system
Removed hacks and improved the UpdateEnvironmentIfNeeded. Now creatures can properly switch from flying to walk etc.
Spells
LOS on spell effect must be calculated on CollisionHeight and HitSpherePoint instead of position coords.
Improved position for object/creature spawned via spells
Improved checks for Fleeing movements (fear spells)

Other improvements
Implemented method to calculate the CollisionWidth from dbc (used by repositioning algorithm etc.)
Improved raycast and collision checks

Co-authored-by: Footman <p.alexej@freenet.de>
Co-authored-by: Helias <stefanoborzi32@gmail.com>
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-02-01 01:34:27 +01:00
Kitzunu
fcad2b56ae
refactor(Core/Spell): Define some unknown spell attributes (#4305)
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
2021-01-31 23:03:44 +01:00
Stefano Borzì
df600f9946
fix(Core/CreatureAI): revert NPC repositioning and path system (temporarily) (#4274) 2021-01-14 19:17:34 +01:00
Kitzunu
da4edd547d
chore(core): remove malformed whitespaces (#4244)
* from https://www.codefactor.io/repository/github/azerothcore/azerothcore-wotlk/issues?category=Style&groupId=838&lang=5&page=75
2021-01-10 14:27:55 +01:00
Francesco Borzì
dd8abcd87e
chore(CI/codestyle): fix build (#4241) 2021-01-09 12:06:02 +01:00
Kargatum
ea93a5c1a1
feat(CI/Codestyle): added codestyle check (#3668) 2021-01-09 11:59:50 +01:00
Kitzunu
c5fe21fe9a
fix(Core/Spell): Earthliving weapon proc (#4015) 2021-01-08 20:18:36 +01:00
Yehonal
aeab8d8bc6
fix(Core/Crash): safe calculation in GetMeleeAttackPoint (#4235)
Should solve: https://github.com/azerothcore/azerothcore-wotlk/issues/4225
2021-01-08 16:55:51 +01:00
Stefano Borzì
b2761626fe
feat(Core/CreatureAI): improve npc position during the combat (#3369)
+ tangent equation to find correct angle and distance when moving

+ implemented proper backward

* Improved performance + random angle margin

* chore: add tollerance calculation in instance

* improved LOS checks with movements

* implemented collisions using raycast (imported by TC)

+ improved collision detection for CanReachPositionAndGetCoords

+ improved collision check

+ set correct flags for the backward movement

+ first implementation of slope angle (to improve)

Co-authored-by: Yehonal <yehonal.azeroth@gmail.com>
2021-01-04 20:23:08 +01:00
Francesco Borzì
d4a58700d4
refactor(Core): apply clang-tidy modernize-use-override (#3817) 2020-12-06 18:04:55 +01:00
FALL1N1
0baecd3e8f
fix(Core/Pathfinding): Improve - Point movement (#3658) 2020-12-01 10:58:00 -06:00
Andrius Peleckas
d7becdae27
feat(Core/Spells): Functions will return cast result (#3635) 2020-11-13 08:00:07 -06:00
Goatform
5254aec645
fix(Core/Unit): ranged auto-attack sound issue if a player attacks target not in LOS (#3610) 2020-11-07 18:23:42 +01:00
Stefano Borzì
d07a34c1d5
feat(Core/Unit): don't allow additions threat in evade mode and implement AURA_INTERRUPT_FLAG_LEAVE_COMBAT (#3381) 2020-10-23 22:12:37 +02:00
Kitzunu
036a8c2450
fix(Core/Unit): Eating anim (#3472) 2020-10-13 10:23:18 +02:00