EverWrath/src/server/game/Spells
blinkysc 037b707be0
fix(Core/Spells): Fix channeled CAST→HIT proc ordering and hasted DynObject duration (#24948)
Co-authored-by: blinkysc <blinkysc@users.noreply.github.com>
Co-authored-by: TrinityCore <TrinityCore@users.noreply.github.com>
2026-03-01 08:32:15 -06:00
..
Auras fix(Core/Spells): Fix channeled CAST→HIT proc ordering and hasted DynObject duration (#24948) 2026-03-01 08:32:15 -06:00
Spell.cpp fix(Core/Spells): Fix channeled CAST→HIT proc ordering and hasted DynObject duration (#24948) 2026-03-01 08:32:15 -06:00
Spell.h fix(Core/Spells): Fix item use macro breaking melee auto-attack (#24926) 2026-02-28 08:15:51 -06:00
SpellDefines.h fix(docs/license): use GPLv2 as MaNGOS-based project (#23655) 2025-11-14 08:44:25 -03:00
SpellEffects.cpp fix(SpellEffects): GameObject Rotation (#24850) 2026-02-25 01:18:12 -06:00
SpellInfo.cpp fix(Core/Spells): Fix Cobra Strikes stack consumption (#24906) 2026-02-27 08:42:17 -06:00
SpellInfo.h fix(Core/Spells): Implement TrinityCore spell_group and spell_group_stack_rules (#23346) 2025-11-28 16:01:25 -03:00
SpellInfoCorrections.cpp fix(Core/Spells): Fix Cobra Strikes stack consumption (#24906) 2026-02-27 08:42:17 -06:00
SpellMgr.cpp feat(Core/Globals): Dynamically calculate max race and racemasks from DBC data. (#24665) 2026-02-28 18:12:52 -05:00
SpellMgr.h refactor(Core/Spells): QAston proc system (#24233) 2026-02-18 08:31:53 -03:00
SpellScript.cpp refactor(Core/Spells): QAston proc system (#24233) 2026-02-18 08:31:53 -03:00
SpellScript.h refactor(Core/Spells): QAston proc system (#24233) 2026-02-18 08:31:53 -03:00