EverWrath/src/server/game/AI/CoreAI
avarishd 03d06da87b
feat(Core/SmartScripts): SMART_EVENT_SUMMONED_UNIT_EVADE (#18018)
* feat(Core/SmartScripts): SMART_EVENT_SUMMONED_UNIT_EVADE

* .
2023-12-15 09:43:24 -03:00
..
CombatAI.cpp refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15026) 2023-02-13 21:39:40 +01:00
CombatAI.h refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15026) 2023-02-13 21:39:40 +01:00
GameObjectAI.cpp refactor(Core/AI): factory functions cleanup (#11779) 2022-07-15 16:11:49 +02:00
GameObjectAI.h feat(Core/SmartScripts): SMART_EVENT_SUMMONED_UNIT_EVADE (#18018) 2023-12-15 09:43:24 -03:00
GuardAI.cpp refactor(Core/AI): factory functions cleanup (#11779) 2022-07-15 16:11:49 +02:00
GuardAI.h refactor(Core/AI): factory functions cleanup (#11779) 2022-07-15 16:11:49 +02:00
PassiveAI.cpp refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15026) 2023-02-13 21:39:40 +01:00
PassiveAI.h refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15026) 2023-02-13 21:39:40 +01:00
PetAI.cpp fix(Core/Pets): Taunt should work on pets. (#14255) 2022-12-25 13:46:01 +01:00
PetAI.h refactor(Core/AI): factory functions cleanup (#11779) 2022-07-15 16:11:49 +02:00
ReactorAI.cpp refactor(Core/AI): factory functions cleanup (#11779) 2022-07-15 16:11:49 +02:00
ReactorAI.h refactor(Core/AI): factory functions cleanup (#11779) 2022-07-15 16:11:49 +02:00
TotemAI.cpp refactor(Core): remove unused imports (#17094) 2023-08-28 13:39:43 +02:00
TotemAI.h refactor(Core/Misc): Make DeathState enum class (#17607) 2023-10-28 10:54:03 +02:00
UnitAI.cpp refactor(Core): remove unused imports (#17094) 2023-08-28 13:39:43 +02:00
UnitAI.h fix(Core/SAI/SSC): Allow Farthest target to set a min distance (#17992) 2023-12-11 19:57:44 -03:00