971 lines
30 KiB
C++
971 lines
30 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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/* ScriptData
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SDName: Netherstorm
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SD%Complete: 80
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SDComment: Quest support: 10337, 10438, 10652 (special flight paths), 10198, 10191
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SDCategory: Netherstorm
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EndScriptData */
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/* ContentData
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npc_commander_dawnforge
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npc_bessy
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npc_maxx_a_million
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go_captain_tyralius_prison
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EndContentData */
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "ScriptedGossip.h"
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#include "ScriptedEscortAI.h"
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#include "Player.h"
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#include "GameObjectAI.h"
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// Ours
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enum saeed
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{
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NPC_PROTECTORATE_AVENGER = 21805,
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NPC_PROTECTORATE_DEFENDER = 20984,
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NPC_DIMENSIUS = 19554,
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EVENT_START_WALK = 1,
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EVENT_START_FIGHT1 = 2,
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EVENT_START_FIGHT2 = 3,
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DATA_START_ENCOUNTER = 1,
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DATA_START_FIGHT = 2,
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SAY_SAEED_0 = 0,
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SAY_SAEED_1 = 1,
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SAY_SAEED_2 = 2,
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SAY_SAEED_3 = 3,
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SAY_DIMENSISIUS_1 = 1,
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QUEST_DIMENSIUS_DEVOURING = 10439,
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SPELL_DIMENSIUS_TRANSFORM = 35939
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};
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class npc_captain_saeed : public CreatureScript
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{
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public:
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npc_captain_saeed() : CreatureScript("npc_captain_saeed") { }
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_captain_saeedAI(creature);
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}
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struct npc_captain_saeedAI : public npc_escortAI
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{
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npc_captain_saeedAI(Creature* creature) : npc_escortAI(creature), summons(me) {}
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SummonList summons;
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EventMap events;
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bool started, fight;
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void Reset()
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{
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if (!summons.empty())
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{
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for (std::list<uint64>::iterator itr = summons.begin(); itr != summons.end(); ++itr)
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if (Creature* cr = ObjectAccessor::GetCreature(*me, *itr))
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{
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float x, y, z, o;
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cr->GetRespawnPosition(x, y, z, &o);
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cr->SetHomePosition(x, y, z, o);
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}
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}
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events.Reset();
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summons.clear();
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started = false;
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fight = false;
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me->RestoreFaction();
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}
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void MoveInLineOfSight(Unit* who)
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{
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if (Player* player = GetPlayerForEscort())
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if (me->GetDistance(who) < 10.0f && !me->GetVictim())
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if (player->IsValidAttackTarget(who))
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{
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AttackStart(who);
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return;
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}
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npc_escortAI::MoveInLineOfSight(who);
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}
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void SetGUID(uint64 playerGUID, int32 type)
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{
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if (type == DATA_START_ENCOUNTER)
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{
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Start(true, true, playerGUID);
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SetEscortPaused(true);
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started = true;
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std::list<Creature*> cl;
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me->GetCreaturesWithEntryInRange(cl, 20.0f, NPC_PROTECTORATE_AVENGER);
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for (std::list<Creature*>::iterator itr = cl.begin(); itr != cl.end(); ++itr)
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{
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summons.Summon(*itr);
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(*itr)->HandleEmoteCommand(EMOTE_ONESHOT_ROAR);
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(*itr)->setFaction(250);
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}
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cl.clear();
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me->GetCreaturesWithEntryInRange(cl, 20.0f, NPC_PROTECTORATE_DEFENDER);
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for (std::list<Creature*>::iterator itr = cl.begin(); itr != cl.end(); ++itr)
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{
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summons.Summon(*itr);
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(*itr)->HandleEmoteCommand(EMOTE_ONESHOT_ROAR);
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(*itr)->setFaction(250);
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}
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me->setFaction(250);
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Talk(SAY_SAEED_0);
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events.ScheduleEvent(EVENT_START_WALK, 3000);
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}
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else if (type == DATA_START_FIGHT)
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{
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Talk(SAY_SAEED_2);
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SetEscortPaused(false);
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me->SetUInt32Value(UNIT_NPC_FLAGS, 0);
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}
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}
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void EnterEvadeMode()
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{
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if (fight)
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SetEscortPaused(false);
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SummonsAction(NULL);
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npc_escortAI::EnterEvadeMode();
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}
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void SummonsAction(Unit* who)
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{
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float i = 0;
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for (std::list<uint64>::iterator itr = summons.begin(); itr != summons.end(); ++itr, i += 1.0f)
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if (Creature* cr = ObjectAccessor::GetCreature(*me, *itr))
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{
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if (who == NULL)
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{
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cr->GetMotionMaster()->Clear(false);
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cr->GetMotionMaster()->MoveFollow(me, 2.0f, M_PI/2.0f + (i / summons.size() * M_PI));
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}
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else
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{
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cr->SetHomePosition(cr->GetPositionX(), cr->GetPositionY(), cr->GetPositionZ(), cr->GetOrientation());
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cr->AI()->AttackStart(who);
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}
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}
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}
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void WaypointReached(uint32 i)
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{
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Player* player = GetPlayerForEscort();
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if (!player)
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return;
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switch (i)
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{
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case 16:
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Talk(SAY_SAEED_1);
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me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
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SetEscortPaused(true);
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break;
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case 18:
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events.ScheduleEvent(EVENT_START_FIGHT1, 0);
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SetEscortPaused(true);
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break;
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case 19:
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summons.DespawnAll();
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break;
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}
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}
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void EnterCombat(Unit* who)
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{
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SummonsAction(who);
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}
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void JustDied(Unit* /*killer*/)
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{
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Player* player = GetPlayerForEscort();
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if (player)
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player->FailQuest(QUEST_DIMENSIUS_DEVOURING);
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summons.DespawnAll();
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}
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void CorpseRemoved(uint32&)
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{
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summons.DespawnAll();
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}
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uint32 GetData(uint32 data) const
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{
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if (data == 1)
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return (uint32)started;
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return 0;
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}
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void UpdateAI(uint32 diff)
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{
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npc_escortAI::UpdateAI(diff);
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events.Update(diff);
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switch (events.ExecuteEvent())
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{
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case EVENT_START_WALK:
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SummonsAction(NULL);
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SetEscortPaused(false);
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break;
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case EVENT_START_FIGHT1:
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Talk(SAY_SAEED_3);
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events.ScheduleEvent(EVENT_START_FIGHT2, 3000);
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break;
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case EVENT_START_FIGHT2:
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if (Creature* dimensius = me->FindNearestCreature(NPC_DIMENSIUS, 50.0f))
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{
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dimensius->RemoveAurasDueToSpell(SPELL_DIMENSIUS_TRANSFORM);
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dimensius->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
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AttackStart(dimensius);
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fight = true;
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}
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break;
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}
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if (!UpdateVictim())
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return;
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DoMeleeAttackIfReady();
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}
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};
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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{
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player->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
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{
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creature->AI()->SetGUID(player->GetGUID(), DATA_START_ENCOUNTER);
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player->KilledMonsterCredit(creature->GetEntry(), 0);
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}
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else if (uiAction == GOSSIP_ACTION_INFO_DEF+2)
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{
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creature->AI()->SetGUID(player->GetGUID(), DATA_START_FIGHT);
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}
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player->CLOSE_GOSSIP_MENU();
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return true;
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}
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bool OnGossipHello(Player* player, Creature* creature)
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{
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if (creature->IsQuestGiver())
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player->PrepareQuestMenu(creature->GetGUID());
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if (player->GetQuestStatus(QUEST_DIMENSIUS_DEVOURING) == QUEST_STATUS_INCOMPLETE)
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{
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if (!creature->AI()->GetData(1))
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Let's move out.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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else
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Let's start the battle.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
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}
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player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
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return true;
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}
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};
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// Theirs
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/*######
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## npc_commander_dawnforge
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######*/
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// The Speech of Dawnforge, Ardonis & Pathaleon
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enum CommanderDawnforgeData
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{
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SAY_COMMANDER_DAWNFORGE_1 = 0,
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SAY_COMMANDER_DAWNFORGE_2 = 1,
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SAY_COMMANDER_DAWNFORGE_3 = 2,
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SAY_COMMANDER_DAWNFORGE_4 = 3,
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SAY_COMMANDER_DAWNFORGE_5 = 4,
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SAY_ARCANIST_ARDONIS_1 = 0,
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SAY_ARCANIST_ARDONIS_2 = 1,
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SAY_PATHALEON_CULATOR_IMAGE_1 = 0,
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SAY_PATHALEON_CULATOR_IMAGE_2 = 1,
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SAY_PATHALEON_CULATOR_IMAGE_2_1 = 2,
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SAY_PATHALEON_CULATOR_IMAGE_2_2 = 3,
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QUEST_INFO_GATHERING = 10198,
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SPELL_SUNFURY_DISGUISE = 34603,
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};
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// Entries of Arcanist Ardonis, Commander Dawnforge, Pathaleon the Curators Image
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const uint32 CreatureEntry[3] =
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{
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19830, // Ardonis
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19831, // Dawnforge
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21504 // Pathaleon
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};
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class npc_commander_dawnforge : public CreatureScript
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{
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public:
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npc_commander_dawnforge() : CreatureScript("npc_commander_dawnforge") { }
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_commander_dawnforgeAI(creature);
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}
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struct npc_commander_dawnforgeAI : public ScriptedAI
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{
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npc_commander_dawnforgeAI(Creature* creature) : ScriptedAI(creature) { }
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uint64 PlayerGUID;
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uint64 ardonisGUID;
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uint64 pathaleonGUID;
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uint32 Phase;
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uint32 PhaseSubphase;
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uint32 Phase_Timer;
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bool isEvent;
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void Reset()
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{
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PlayerGUID = 0;
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ardonisGUID = 0;
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pathaleonGUID = 0;
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Phase = 1;
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PhaseSubphase = 0;
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Phase_Timer = 4000;
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isEvent = false;
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}
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void EnterCombat(Unit* /*who*/) { }
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void JustSummoned(Creature* summoned)
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{
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pathaleonGUID = summoned->GetGUID();
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}
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// Emote Ardonis and Pathaleon
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void Turn_to_Pathaleons_Image()
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{
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Creature* ardonis = ObjectAccessor::GetCreature(*me, ardonisGUID);
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Creature* pathaleon = ObjectAccessor::GetCreature(*me, pathaleonGUID);
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if (!ardonis || !pathaleon)
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return;
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// Turn Dawnforge
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me->SetFacingToObject(pathaleon);
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// Turn Ardonis
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ardonis->SetFacingToObject(pathaleon);
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//Set them to kneel
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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ardonis->SetStandState(UNIT_STAND_STATE_KNEEL);
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}
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//Set them back to each other
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void Turn_to_eachother()
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{
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if (Unit* ardonis = ObjectAccessor::GetUnit(*me, ardonisGUID))
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{
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// Turn Dawnforge
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me->SetFacingToObject(ardonis);
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// Turn Ardonis
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ardonis->SetFacingToObject(me);
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//Set state
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me->SetStandState(UNIT_STAND_STATE_STAND);
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ardonis->SetStandState(UNIT_STAND_STATE_STAND);
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}
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}
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bool CanStartEvent(Player* player)
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{
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if (!isEvent)
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{
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Creature* ardonis = me->FindNearestCreature(CreatureEntry[0], 10.0f);
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if (!ardonis)
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return false;
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ardonisGUID = ardonis->GetGUID();
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PlayerGUID = player->GetGUID();
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isEvent = true;
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Turn_to_eachother();
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return true;
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}
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: npc_commander_dawnforge event already in progress, need to wait.");
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#endif
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return false;
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}
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void UpdateAI(uint32 diff)
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{
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//Is event even running?
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if (!isEvent)
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return;
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//Phase timing
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if (Phase_Timer >= diff)
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{
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Phase_Timer -= diff;
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return;
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}
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Creature* ardonis = ObjectAccessor::GetCreature(*me, ardonisGUID);
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Creature* pathaleon = ObjectAccessor::GetCreature(*me, pathaleonGUID);
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Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID);
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if (!ardonis || !player)
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{
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Reset();
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return;
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}
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if (Phase > 4 && !pathaleon)
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{
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Reset();
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return;
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}
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//Phase 1 Dawnforge say
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switch (Phase)
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{
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case 1:
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Talk(SAY_COMMANDER_DAWNFORGE_1);
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++Phase;
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Phase_Timer = 16000;
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break;
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//Phase 2 Ardonis say
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case 2:
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ardonis->AI()->Talk(SAY_ARCANIST_ARDONIS_1);
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++Phase;
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Phase_Timer = 16000;
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break;
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//Phase 3 Dawnforge say
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case 3:
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Talk(SAY_COMMANDER_DAWNFORGE_2);
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++Phase;
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Phase_Timer = 16000;
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break;
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//Phase 4 Pathaleon spawns up to phase 9
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case 4:
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//spawn pathaleon's image
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me->SummonCreature(CreatureEntry[2], 2325.851563f, 2799.534668f, 133.084229f, 6.038996f, TEMPSUMMON_TIMED_DESPAWN, 90000);
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++Phase;
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Phase_Timer = 500;
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break;
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//Phase 5 Pathaleon say
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case 5:
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pathaleon->AI()->Talk(SAY_PATHALEON_CULATOR_IMAGE_1);
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++Phase;
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Phase_Timer = 6000;
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break;
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//Phase 6
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case 6:
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switch (PhaseSubphase)
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{
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//Subphase 1: Turn Dawnforge and Ardonis
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case 0:
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Turn_to_Pathaleons_Image();
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++PhaseSubphase;
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Phase_Timer = 8000;
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break;
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//Subphase 2 Dawnforge say
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case 1:
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Talk(SAY_COMMANDER_DAWNFORGE_3);
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PhaseSubphase = 0;
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++Phase;
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Phase_Timer = 8000;
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break;
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}
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break;
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//Phase 7 Pathaleons say 3 Sentence, every sentence need a subphase
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case 7:
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switch (PhaseSubphase)
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{
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//Subphase 1
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case 0:
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pathaleon->AI()->Talk(SAY_PATHALEON_CULATOR_IMAGE_2);
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++PhaseSubphase;
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Phase_Timer = 12000;
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break;
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//Subphase 2
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case 1:
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pathaleon->AI()->Talk(SAY_PATHALEON_CULATOR_IMAGE_2_1);
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++PhaseSubphase;
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Phase_Timer = 16000;
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break;
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//Subphase 3
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case 2:
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pathaleon->AI()->Talk(SAY_PATHALEON_CULATOR_IMAGE_2_2);
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PhaseSubphase = 0;
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++Phase;
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Phase_Timer = 10000;
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break;
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}
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break;
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//Phase 8 Dawnforge & Ardonis say
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case 8:
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Talk(SAY_COMMANDER_DAWNFORGE_4);
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ardonis->AI()->Talk(SAY_ARCANIST_ARDONIS_2);
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++Phase;
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Phase_Timer = 4000;
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break;
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//Phase 9 Pathaleons Despawn, Reset Dawnforge & Ardonis angle
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case 9:
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Turn_to_eachother();
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//hide pathaleon, unit will despawn shortly
|
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pathaleon->SetVisible(false);
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PhaseSubphase = 0;
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++Phase;
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Phase_Timer = 3000;
|
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break;
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//Phase 10 Dawnforge say
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case 10:
|
|
Talk(SAY_COMMANDER_DAWNFORGE_5);
|
|
player->AreaExploredOrEventHappens(QUEST_INFO_GATHERING);
|
|
Reset();
|
|
break;
|
|
}
|
|
}
|
|
};
|
|
};
|
|
|
|
class at_commander_dawnforge : public AreaTriggerScript
|
|
{
|
|
public:
|
|
at_commander_dawnforge() : AreaTriggerScript("at_commander_dawnforge") { }
|
|
|
|
bool OnTrigger(Player* player, const AreaTrigger* /*at*/)
|
|
{
|
|
//if player lost aura or not have at all, we should not try start event.
|
|
if (!player->HasAura(SPELL_SUNFURY_DISGUISE))
|
|
return false;
|
|
|
|
if (player->IsAlive() && player->GetQuestStatus(QUEST_INFO_GATHERING) == QUEST_STATUS_INCOMPLETE)
|
|
{
|
|
Creature* Dawnforge = player->FindNearestCreature(CreatureEntry[1], 30.0f);
|
|
if (!Dawnforge)
|
|
return false;
|
|
|
|
if (CAST_AI(npc_commander_dawnforge::npc_commander_dawnforgeAI, Dawnforge->AI())->CanStartEvent(player))
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
};
|
|
|
|
/*######
|
|
## npc_professor_dabiri
|
|
######*/
|
|
enum ProfessorDabiriData
|
|
{
|
|
SPELL_PHASE_DISTRUPTOR = 35780,
|
|
|
|
//WHISPER_DABIRI = 0, not existing in database
|
|
|
|
QUEST_DIMENSIUS = 10439,
|
|
QUEST_ON_NETHERY_WINGS = 10438,
|
|
};
|
|
|
|
#define GOSSIP_ITEM "I need a new phase distruptor, Professor"
|
|
|
|
class npc_professor_dabiri : public CreatureScript
|
|
{
|
|
public:
|
|
npc_professor_dabiri() : CreatureScript("npc_professor_dabiri") { }
|
|
|
|
//OnQuestAccept:
|
|
//if (quest->GetQuestId() == QUEST_DIMENSIUS)
|
|
//creature->AI()->Talk(WHISPER_DABIRI, player);
|
|
|
|
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
|
|
{
|
|
player->PlayerTalkClass->ClearMenus();
|
|
if (action == GOSSIP_ACTION_INFO_DEF+1)
|
|
{
|
|
creature->CastSpell(player, SPELL_PHASE_DISTRUPTOR, false);
|
|
player->CLOSE_GOSSIP_MENU();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool OnGossipHello(Player* player, Creature* creature)
|
|
{
|
|
if (creature->IsQuestGiver())
|
|
player->PrepareQuestMenu(creature->GetGUID());
|
|
|
|
if (player->GetQuestStatus(QUEST_ON_NETHERY_WINGS) == QUEST_STATUS_INCOMPLETE && !player->HasItemCount(29778))
|
|
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
|
|
|
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
|
|
|
|
return true;
|
|
}
|
|
};
|
|
|
|
/*######
|
|
## npc_phase_hunter
|
|
######*/
|
|
|
|
enum PhaseHunterData
|
|
{
|
|
QUEST_RECHARGING_THE_BATTERIES = 10190,
|
|
|
|
NPC_PHASE_HUNTER_ENTRY = 18879,
|
|
NPC_DRAINED_PHASE_HUNTER_ENTRY = 19595,
|
|
|
|
EMOTE_WEAK = 0,
|
|
|
|
// Spells
|
|
SPELL_RECHARGING_BATTERY = 34219,
|
|
SPELL_PHASE_SLIP = 36574,
|
|
SPELL_MANA_BURN = 13321,
|
|
SPELL_MATERIALIZE = 34804,
|
|
SPELL_DE_MATERIALIZE = 34814,
|
|
};
|
|
|
|
class npc_phase_hunter : public CreatureScript
|
|
{
|
|
public:
|
|
npc_phase_hunter() : CreatureScript("npc_phase_hunter") { }
|
|
|
|
CreatureAI* GetAI(Creature* creature) const
|
|
{
|
|
return new npc_phase_hunterAI(creature);
|
|
}
|
|
|
|
struct npc_phase_hunterAI : public ScriptedAI
|
|
{
|
|
npc_phase_hunterAI(Creature* creature) : ScriptedAI(creature) { }
|
|
|
|
bool Weak;
|
|
bool Materialize;
|
|
bool Drained;
|
|
uint8 WeakPercent;
|
|
|
|
uint64 PlayerGUID;
|
|
|
|
uint32 ManaBurnTimer;
|
|
|
|
void Reset()
|
|
{
|
|
Weak = false;
|
|
Materialize = false;
|
|
Drained = false;
|
|
WeakPercent = 25 + (rand() % 16); // 25-40
|
|
|
|
PlayerGUID = 0;
|
|
|
|
ManaBurnTimer = 5000 + (rand() % 3 * 1000); // 5-8 sec cd
|
|
|
|
if (me->GetEntry() == NPC_DRAINED_PHASE_HUNTER_ENTRY)
|
|
me->UpdateEntry(NPC_PHASE_HUNTER_ENTRY);
|
|
}
|
|
|
|
void EnterCombat(Unit* who)
|
|
{
|
|
if (who->GetTypeId() == TYPEID_PLAYER)
|
|
PlayerGUID = who->GetGUID();
|
|
}
|
|
|
|
//void SpellHit(Unit* /*caster*/, const SpellInfo* /*spell*/)
|
|
//{
|
|
// DoCast(me, SPELL_DE_MATERIALIZE);
|
|
//}
|
|
|
|
void UpdateAI(uint32 diff)
|
|
{
|
|
if (!Materialize)
|
|
{
|
|
DoCast(me, SPELL_MATERIALIZE);
|
|
Materialize = true;
|
|
}
|
|
|
|
if (me->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED) || me->HasUnitState(UNIT_STATE_ROOT)) // if the mob is rooted/slowed by spells eg.: Entangling Roots, Frost Nova, Hamstring, Crippling Poison, etc. => remove it
|
|
DoCast(me, SPELL_PHASE_SLIP);
|
|
|
|
if (!UpdateVictim())
|
|
return;
|
|
|
|
// some code to cast spell Mana Burn on random target which has mana
|
|
if (ManaBurnTimer <= diff)
|
|
{
|
|
std::list<HostileReference*> AggroList = me->getThreatManager().getThreatList();
|
|
std::list<Unit*> UnitsWithMana;
|
|
|
|
for (std::list<HostileReference*>::const_iterator itr = AggroList.begin(); itr != AggroList.end(); ++itr)
|
|
{
|
|
if (Unit* unit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid()))
|
|
{
|
|
if (unit->GetCreateMana() > 0)
|
|
UnitsWithMana.push_back(unit);
|
|
}
|
|
}
|
|
if (!UnitsWithMana.empty())
|
|
{
|
|
DoCast(Trinity::Containers::SelectRandomContainerElement(UnitsWithMana), SPELL_MANA_BURN);
|
|
ManaBurnTimer = 8000 + (rand() % 10 * 1000); // 8-18 sec cd
|
|
}
|
|
else
|
|
ManaBurnTimer = 3500;
|
|
} else ManaBurnTimer -= diff;
|
|
|
|
if (Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID)) // start: support for quest 10190
|
|
{
|
|
if (!Weak && HealthBelowPct(WeakPercent)
|
|
&& player->GetQuestStatus(QUEST_RECHARGING_THE_BATTERIES) == QUEST_STATUS_INCOMPLETE)
|
|
{
|
|
Talk(EMOTE_WEAK);
|
|
Weak = true;
|
|
}
|
|
if (Weak && !Drained && me->HasAura(SPELL_RECHARGING_BATTERY))
|
|
{
|
|
Drained = true;
|
|
int32 uHpPct = int32(me->GetHealthPct());
|
|
|
|
me->UpdateEntry(NPC_DRAINED_PHASE_HUNTER_ENTRY);
|
|
|
|
me->SetHealth(me->CountPctFromMaxHealth(uHpPct));
|
|
me->LowerPlayerDamageReq(me->GetMaxHealth() - me->GetHealth());
|
|
me->SetInCombatWith(player);
|
|
}
|
|
} // end: support for quest 10190
|
|
|
|
DoMeleeAttackIfReady();
|
|
}
|
|
};
|
|
};
|
|
|
|
/*######
|
|
## npc_bessy
|
|
######*/
|
|
enum BessyData
|
|
{
|
|
Q_ALMABTRIEB = 10337,
|
|
N_THADELL = 20464,
|
|
SPAWN_FIRST = 20512,
|
|
SPAWN_SECOND = 19881,
|
|
SAY_THADELL_1 = 0,
|
|
SAY_THADELL_2 = 1,
|
|
SAY_BESSY_0 = 0,
|
|
SAY_BESSY_1 = 1
|
|
};
|
|
|
|
class npc_bessy : public CreatureScript
|
|
{
|
|
public:
|
|
npc_bessy() : CreatureScript("npc_bessy") { }
|
|
|
|
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
|
|
{
|
|
if (quest->GetQuestId() == Q_ALMABTRIEB)
|
|
{
|
|
creature->setFaction(113);
|
|
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
|
creature->AI()->Talk(SAY_BESSY_0);
|
|
CAST_AI(npc_escortAI, (creature->AI()))->Start(true, false, player->GetGUID());
|
|
}
|
|
return true;
|
|
}
|
|
|
|
CreatureAI* GetAI(Creature* creature) const
|
|
{
|
|
return new npc_bessyAI(creature);
|
|
}
|
|
|
|
struct npc_bessyAI : public npc_escortAI
|
|
{
|
|
npc_bessyAI(Creature* creature) : npc_escortAI(creature) { }
|
|
|
|
void JustDied(Unit* /*killer*/)
|
|
{
|
|
if (Player* player = GetPlayerForEscort())
|
|
player->FailQuest(Q_ALMABTRIEB);
|
|
}
|
|
|
|
void WaypointReached(uint32 waypointId)
|
|
{
|
|
Player* player = GetPlayerForEscort();
|
|
if (!player)
|
|
return;
|
|
|
|
switch (waypointId)
|
|
{
|
|
case 3: //first spawn
|
|
Talk(SAY_BESSY_1);
|
|
me->SummonCreature(SPAWN_FIRST, 2449.67f, 2183.11f, 96.85f, 6.20f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
|
|
me->SummonCreature(SPAWN_FIRST, 2449.53f, 2184.43f, 96.36f, 6.27f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
|
|
me->SummonCreature(SPAWN_FIRST, 2449.85f, 2186.34f, 97.57f, 6.08f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
|
|
break;
|
|
case 7:
|
|
Talk(SAY_BESSY_1);
|
|
me->SummonCreature(SPAWN_SECOND, 2309.64f, 2186.24f, 92.25f, 6.06f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
|
|
me->SummonCreature(SPAWN_SECOND, 2309.25f, 2183.46f, 91.75f, 6.22f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
|
|
break;
|
|
case 12:
|
|
player->GroupEventHappens(Q_ALMABTRIEB, me);
|
|
if (me->FindNearestCreature(N_THADELL, 30))
|
|
Talk(SAY_THADELL_1);
|
|
break;
|
|
case 13:
|
|
if (me->FindNearestCreature(N_THADELL, 30))
|
|
Talk(SAY_THADELL_2, player);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void JustSummoned(Creature* summoned)
|
|
{
|
|
summoned->AI()->AttackStart(me);
|
|
}
|
|
|
|
void Reset()
|
|
{
|
|
me->RestoreFaction();
|
|
me->SetReactState(REACT_PASSIVE);
|
|
}
|
|
};
|
|
};
|
|
|
|
/*######
|
|
## npc_maxx_a_million
|
|
######*/
|
|
|
|
enum MaxxAMillion
|
|
{
|
|
QUEST_MARK_V_IS_ALIVE = 10191,
|
|
GO_DRAENEI_MACHINE = 183771
|
|
};
|
|
|
|
class npc_maxx_a_million_escort : public CreatureScript
|
|
{
|
|
public:
|
|
npc_maxx_a_million_escort() : CreatureScript("npc_maxx_a_million_escort") { }
|
|
|
|
CreatureAI* GetAI(Creature* creature) const
|
|
{
|
|
return new npc_maxx_a_million_escortAI(creature);
|
|
}
|
|
|
|
struct npc_maxx_a_million_escortAI : public npc_escortAI
|
|
{
|
|
npc_maxx_a_million_escortAI(Creature* creature) : npc_escortAI(creature) { }
|
|
|
|
bool bTake;
|
|
uint32 uiTakeTimer;
|
|
|
|
void Reset()
|
|
{
|
|
bTake=false;
|
|
uiTakeTimer=3000;
|
|
}
|
|
|
|
void WaypointReached(uint32 waypointId)
|
|
{
|
|
Player* player = GetPlayerForEscort();
|
|
if (!player)
|
|
return;
|
|
|
|
switch (waypointId)
|
|
{
|
|
case 7:
|
|
case 17:
|
|
case 29:
|
|
//Find Object and "work"
|
|
if (GetClosestGameObjectWithEntry(me, GO_DRAENEI_MACHINE, INTERACTION_DISTANCE))
|
|
{
|
|
// take the GO -> animation
|
|
me->HandleEmoteCommand(EMOTE_STATE_LOOT);
|
|
SetEscortPaused(true);
|
|
bTake=true;
|
|
}
|
|
break;
|
|
case 36: //return and quest_complete
|
|
player->CompleteQuest(QUEST_MARK_V_IS_ALIVE);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void JustDied(Unit* /*killer*/)
|
|
{
|
|
if (Player* player = GetPlayerForEscort())
|
|
player->FailQuest(QUEST_MARK_V_IS_ALIVE);
|
|
}
|
|
|
|
void UpdateAI(uint32 uiDiff)
|
|
{
|
|
npc_escortAI::UpdateAI(uiDiff);
|
|
|
|
if (bTake)
|
|
{
|
|
if (uiTakeTimer < uiDiff)
|
|
{
|
|
me->HandleEmoteCommand(EMOTE_STATE_NONE);
|
|
if (GameObject* go = GetClosestGameObjectWithEntry(me, GO_DRAENEI_MACHINE, INTERACTION_DISTANCE))
|
|
{
|
|
SetEscortPaused(false);
|
|
bTake=false;
|
|
uiTakeTimer = 3000;
|
|
go->Delete();
|
|
}
|
|
}
|
|
else
|
|
uiTakeTimer -= uiDiff;
|
|
}
|
|
DoMeleeAttackIfReady();
|
|
}
|
|
};
|
|
|
|
bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest)
|
|
{
|
|
if (quest->GetQuestId() == QUEST_MARK_V_IS_ALIVE)
|
|
{
|
|
if (npc_maxx_a_million_escortAI* pEscortAI = CAST_AI(npc_maxx_a_million_escort::npc_maxx_a_million_escortAI, creature->AI()))
|
|
{
|
|
creature->setFaction(113);
|
|
pEscortAI->Start(false, false, player->GetGUID());
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
void AddSC_netherstorm()
|
|
{
|
|
// Ours
|
|
new npc_captain_saeed();
|
|
|
|
// Theirs
|
|
new npc_commander_dawnforge();
|
|
new at_commander_dawnforge();
|
|
new npc_professor_dabiri();
|
|
new npc_phase_hunter();
|
|
new npc_bessy();
|
|
new npc_maxx_a_million_escort();
|
|
}
|