EverWrath/src/server/game/AI
skelUA 0c964dadae
fix (Core/Scripting): SMART_EVENT_NEAR_PLAYERS (#18514)
* FIX SMART_EVENT_NEAR_PLAYERS

* FIX SMART_EVENT_NEAR_PLAYERS (fix build)
2024-03-20 01:38:57 -03:00
..
CoreAI feat(Core/SmartScripts): SMART_EVENT_SUMMONED_UNIT_EVADE (#18018) 2023-12-15 09:43:24 -03:00
ScriptedAI fix(Core/Creature): Prevent combat movement disabled creatures from r… (#18428) 2024-02-27 10:11:39 -03:00
SmartScripts fix (Core/Scripting): SMART_EVENT_NEAR_PLAYERS (#18514) 2024-03-20 01:38:57 -03:00
CreatureAI.cpp fix(Core/Creature): Prevent combat movement disabled creatures from r… (#18428) 2024-02-27 10:11:39 -03:00
CreatureAI.h feat(Core/SmartScripts): SMART_EVENT_SUMMONED_UNIT_EVADE (#18018) 2023-12-15 09:43:24 -03:00
CreatureAIFactory.h refactor(Core/AI): factory functions cleanup (#11779) 2022-07-15 16:11:49 +02:00
CreatureAIImpl.h feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00
CreatureAIRegistry.cpp chore(Core/Misc): sort includes (#17776) 2023-11-18 17:51:26 +01:00
CreatureAIRegistry.h feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00
CreatureAISelector.cpp chore(Core/Misc): sort includes (#17776) 2023-11-18 17:51:26 +01:00
CreatureAISelector.h chore(Core/Misc): sort includes (#17776) 2023-11-18 17:51:26 +01:00
enuminfo_CreatureAI.cpp chore(Core/enumutils): regenerate enumutils (#17087) 2023-09-16 14:26:08 +02:00
GameObjectAIFactory.h chore(Core/Misc): sort includes (#17776) 2023-11-18 17:51:26 +01:00