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CombatAI.cpp
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refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15026)
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2023-02-13 21:39:40 +01:00 |
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CombatAI.h
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refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15026)
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2023-02-13 21:39:40 +01:00 |
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GameObjectAI.cpp
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refactor(Core/AI): factory functions cleanup (#11779)
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2022-07-15 16:11:49 +02:00 |
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GameObjectAI.h
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feat(Core/SmartScripts): SMART_EVENT_SUMMONED_UNIT_EVADE (#18018)
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2023-12-15 09:43:24 -03:00 |
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GuardAI.cpp
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refactor(Core/AI): factory functions cleanup (#11779)
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2022-07-15 16:11:49 +02:00 |
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GuardAI.h
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refactor(Core/AI): factory functions cleanup (#11779)
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2022-07-15 16:11:49 +02:00 |
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PassiveAI.cpp
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refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15026)
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2023-02-13 21:39:40 +01:00 |
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PassiveAI.h
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refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15026)
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2023-02-13 21:39:40 +01:00 |
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PetAI.cpp
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fix(Core/Pets): Taunt should work on pets. (#14255)
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2022-12-25 13:46:01 +01:00 |
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PetAI.h
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refactor(Core/AI): factory functions cleanup (#11779)
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2022-07-15 16:11:49 +02:00 |
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ReactorAI.cpp
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refactor(Core/AI): factory functions cleanup (#11779)
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2022-07-15 16:11:49 +02:00 |
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ReactorAI.h
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refactor(Core/AI): factory functions cleanup (#11779)
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2022-07-15 16:11:49 +02:00 |
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TotemAI.cpp
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refactor(Core): remove unused imports (#17094)
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2023-08-28 13:39:43 +02:00 |
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TotemAI.h
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refactor(Core/Misc): Make DeathState enum class (#17607)
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2023-10-28 10:54:03 +02:00 |
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UnitAI.cpp
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refactor(Core): remove unused imports (#17094)
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2023-08-28 13:39:43 +02:00 |
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UnitAI.h
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fix(Core/SAI/SSC): Allow Farthest target to set a min distance (#17992)
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2023-12-11 19:57:44 -03:00 |