* refactor(Core/GameObject): Move the GameObject state save handling to instance level * Update GameObject.h * remove leftover * small improvements |
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|---|---|---|
| .. | ||
| GameObject.cpp | ||
| GameObject.h | ||
| GameObjectData.h | ||
* refactor(Core/GameObject): Move the GameObject state save handling to instance level * Update GameObject.h * remove leftover * small improvements |
||
|---|---|---|
| .. | ||
| GameObject.cpp | ||
| GameObject.h | ||
| GameObjectData.h | ||