* feat(Core/Scripts): move all script objects to separated files
* Apply 5bfeabde81
* try gcc build
* again
122 lines
3.7 KiB
C++
122 lines
3.7 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "CreatureScript.h"
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#include "ScriptedCreature.h"
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#include "the_eye.h"
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enum voidReaver
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{
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SAY_AGGRO = 0,
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SAY_SLAY = 1,
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SAY_DEATH = 2,
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SAY_POUNDING = 3,
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SPELL_POUNDING = 34162,
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SPELL_ARCANE_ORB = 34172,
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SPELL_KNOCK_AWAY = 25778,
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SPELL_BERSERK = 26662
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};
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enum Groups
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{
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GROUP_ARCANE_ORB = 1
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};
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struct boss_void_reaver : public BossAI
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{
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boss_void_reaver(Creature* creature) : BossAI(creature, DATA_REAVER)
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{
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scheduler.SetValidator([this]
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{
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return !me->HasUnitState(UNIT_STATE_CASTING);
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});
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me->ApplySpellImmune(0, IMMUNITY_DISPEL, DISPEL_POISON, true);
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me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_HEALTH_LEECH, true);
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me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_POWER_DRAIN, true);
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me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_PERIODIC_LEECH, true);
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me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_PERIODIC_MANA_LEECH, true);
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}
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void Reset() override
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{
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BossAI::Reset();
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_recentlySpoken = false;
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}
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void KilledUnit(Unit* /*victim*/) override
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{
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if (!_recentlySpoken)
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{
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Talk(SAY_SLAY);
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_recentlySpoken = true;
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scheduler.Schedule(5s, [this](TaskContext)
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{
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_recentlySpoken = false;
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});
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}
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}
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void JustDied(Unit* killer) override
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{
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Talk(SAY_DEATH);
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BossAI::JustDied(killer);
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}
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void JustEngagedWith(Unit* who) override
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{
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BossAI::JustEngagedWith(who);
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Talk(SAY_AGGRO);
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me->CallForHelp(105.0f);
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scheduler.Schedule(10min, [this](TaskContext)
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{
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DoCastSelf(SPELL_BERSERK);
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}).Schedule(8300ms, [this](TaskContext context)
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{
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Talk(SAY_POUNDING);
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DoCastSelf(SPELL_POUNDING);
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scheduler.DelayGroup(GROUP_ARCANE_ORB, 3s);
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context.Repeat(12100ms, 15800ms);
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}).Schedule(3450ms, GROUP_ARCANE_ORB, [this](TaskContext context)
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{
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, -18.0f, true))
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me->CastSpell(target, SPELL_ARCANE_ORB, false);
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else if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 20.0f, true))
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me->CastSpell(target, SPELL_ARCANE_ORB, false);
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context.Repeat(2400ms, 6300ms);
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}).Schedule(14350ms, [this](TaskContext context)
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{
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DoCastVictim(SPELL_KNOCK_AWAY);
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context.Repeat(20550ms, 22550ms);
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});
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}
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bool CheckEvadeIfOutOfCombatArea() const override
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{
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return me->GetDistance2d(432.59f, 371.93f) > 105.0f;
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}
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private:
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bool _recentlySpoken;
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};
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void AddSC_boss_void_reaver()
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{
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RegisterTheEyeAI(boss_void_reaver);
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}
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