* Init. * Reword. * Update codestyle script. Co-Authored-By: Kitzunu <24550914+Kitzunu@users.noreply.github.com> * Add gameobject type ID check, reorder checks. * Add helper/codestyle check for unit type. * `IsUnit()` -> `IsCreature()` * Add `IsUnit()` method. * Use type mask. https: //github.com/TrinityCore/TrinityCore/commit/cc71da35b5dc74abf71f8691161525a23d870bb5 Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com> Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com> * Replace instances of `isType` with `IsUnit`. --------- Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com> Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com> Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com>
200 lines
6.6 KiB
C++
200 lines
6.6 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "CreatureScript.h"
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#include "ScriptedCreature.h"
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#include "naxxramas.h"
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enum Yells
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{
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SAY_AGGRO = 0,
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SAY_SLAY = 1,
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SAY_DEATH = 2,
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EMOTE_BERSERK = 3,
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EMOTE_ENRAGE = 4
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};
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enum Spells
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{
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SPELL_HATEFUL_STRIKE_10 = 41926,
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SPELL_HATEFUL_STRIKE_25 = 59192,
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SPELL_FRENZY = 28131,
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SPELL_BERSERK = 26662,
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SPELL_SLIME_BOLT = 32309
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};
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enum Events
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{
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EVENT_HEALTH_CHECK = 1,
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EVENT_HATEFUL_STRIKE = 2,
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EVENT_SLIME_BOLT = 3,
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EVENT_BERSERK = 4
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};
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enum Misc
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{
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ACHIEV_TIMED_START_EVENT = 10286
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};
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class boss_patchwerk : public CreatureScript
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{
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public:
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boss_patchwerk() : CreatureScript("boss_patchwerk") { }
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CreatureAI* GetAI(Creature* pCreature) const override
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{
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return GetNaxxramasAI<boss_patchwerkAI>(pCreature);
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}
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struct boss_patchwerkAI : public BossAI
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{
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explicit boss_patchwerkAI(Creature* c) : BossAI(c, BOSS_PATCHWERK)
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{
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pInstance = me->GetInstanceScript();
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}
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EventMap events;
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InstanceScript* pInstance;
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void Reset() override
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{
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BossAI::Reset();
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events.Reset();
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}
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void KilledUnit(Unit* who) override
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{
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if (!who->IsPlayer())
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return;
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if (!urand(0, 3))
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{
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Talk(SAY_SLAY);
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}
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if (pInstance)
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{
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pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
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}
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}
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void JustDied(Unit* killer) override
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{
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BossAI::JustDied(killer);
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Talk(SAY_DEATH);
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}
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void JustEngagedWith(Unit* who) override
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{
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BossAI::JustEngagedWith(who);
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Talk(SAY_AGGRO);
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me->SetInCombatWithZone();
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events.ScheduleEvent(EVENT_HATEFUL_STRIKE, 1500ms);
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events.ScheduleEvent(EVENT_BERSERK, 6min);
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events.ScheduleEvent(EVENT_HEALTH_CHECK, 1s);
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if (pInstance)
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{
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pInstance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
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}
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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switch (events.ExecuteEvent())
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{
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case EVENT_HATEFUL_STRIKE:
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{
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// Cast Hateful strike on the player with the highest amount of HP within melee distance, and second threat amount
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std::list<Unit*> meleeRangeTargets;
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Unit* finalTarget = nullptr;
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uint8 counter = 0;
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auto i = me->GetThreatMgr().GetThreatList().begin();
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for (; i != me->GetThreatMgr().GetThreatList().end(); ++i, ++counter)
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{
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// Gather all units with melee range
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Unit* target = (*i)->getTarget();
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if (me->IsWithinMeleeRange(target))
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{
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meleeRangeTargets.push_back(target);
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}
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// and add threat to most hated
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if (counter < RAID_MODE(2, 3))
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{
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me->AddThreat(target, 500.0f);
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}
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}
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counter = 0;
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std::list<Unit*, std::allocator<Unit*>>::iterator itr;
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for (itr = meleeRangeTargets.begin(); itr != meleeRangeTargets.end(); ++itr, ++counter)
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{
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// if there is only one target available
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if (meleeRangeTargets.size() == 1)
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{
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finalTarget = (*itr);
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}
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else if (counter > 0) // skip first target
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{
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if (!finalTarget || (*itr)->GetHealth() > finalTarget->GetHealth())
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{
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finalTarget = (*itr);
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}
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// third loop
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if (counter >= 2)
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break;
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}
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}
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if (finalTarget)
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{
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me->CastSpell(finalTarget, RAID_MODE(SPELL_HATEFUL_STRIKE_10, SPELL_HATEFUL_STRIKE_25), false);
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}
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events.Repeat(1s);
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break;
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}
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case EVENT_BERSERK:
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Talk(EMOTE_BERSERK);
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me->CastSpell(me, SPELL_BERSERK, true);
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events.ScheduleEvent(EVENT_SLIME_BOLT, 3s);
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break;
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case EVENT_SLIME_BOLT:
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me->CastSpell(me, SPELL_SLIME_BOLT, false);
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events.Repeat(3s);
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break;
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case EVENT_HEALTH_CHECK:
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if (me->GetHealthPct() <= 5)
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{
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Talk(EMOTE_ENRAGE);
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me->CastSpell(me, SPELL_FRENZY, true);
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break;
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}
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events.Repeat(1s);
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break;
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}
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DoMeleeAttackIfReady();
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}
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};
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};
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void AddSC_boss_patchwerk()
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{
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new boss_patchwerk();
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}
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