EverWrath/src/server/game/AI/CoreAI
2022-09-25 15:20:34 -03:00
..
CombatAI.cpp fix(Core/AI): more AI factory checks (#12402) 2022-07-19 14:31:03 -03:00
CombatAI.h refactor(Core/AI): factory functions cleanup (#11779) 2022-07-15 16:11:49 +02:00
GameObjectAI.cpp refactor(Core/AI): factory functions cleanup (#11779) 2022-07-15 16:11:49 +02:00
GameObjectAI.h refactor(Core/AI): factory functions cleanup (#11779) 2022-07-15 16:11:49 +02:00
GuardAI.cpp refactor(Core/AI): factory functions cleanup (#11779) 2022-07-15 16:11:49 +02:00
GuardAI.h refactor(Core/AI): factory functions cleanup (#11779) 2022-07-15 16:11:49 +02:00
PassiveAI.cpp fix(Core/AI): correct Permit level for trigger flagged creatures (#12614) 2022-08-05 13:33:17 -03:00
PassiveAI.h refactor(Core/AI): factory functions cleanup (#11779) 2022-07-15 16:11:49 +02:00
PetAI.cpp fix(Core/AI): more AI factory checks (#12402) 2022-07-19 14:31:03 -03:00
PetAI.h refactor(Core/AI): factory functions cleanup (#11779) 2022-07-15 16:11:49 +02:00
ReactorAI.cpp refactor(Core/AI): factory functions cleanup (#11779) 2022-07-15 16:11:49 +02:00
ReactorAI.h refactor(Core/AI): factory functions cleanup (#11779) 2022-07-15 16:11:49 +02:00
TotemAI.cpp fix(Core/TotemAI): Active totems should interrupt its spell casting i… (#12864) 2022-08-27 20:17:26 -03:00
TotemAI.h refactor(Core/AI): factory functions cleanup (#11779) 2022-07-15 16:11:49 +02:00
UnitAI.cpp refactor(Core/Combat): Code style and improvement of ThreatMgr (#12992) 2022-09-25 15:20:34 -03:00
UnitAI.h refactor(Core/Combat): Code style and improvement of ThreatMgr (#12992) 2022-09-25 15:20:34 -03:00