| .. |
|
CombatAI.cpp
|
fix(Core/AI): more AI factory checks (#12402)
|
2022-07-19 14:31:03 -03:00 |
|
CombatAI.h
|
refactor(Core/AI): factory functions cleanup (#11779)
|
2022-07-15 16:11:49 +02:00 |
|
GameObjectAI.cpp
|
refactor(Core/AI): factory functions cleanup (#11779)
|
2022-07-15 16:11:49 +02:00 |
|
GameObjectAI.h
|
refactor(Core/AI): factory functions cleanup (#11779)
|
2022-07-15 16:11:49 +02:00 |
|
GuardAI.cpp
|
refactor(Core/AI): factory functions cleanup (#11779)
|
2022-07-15 16:11:49 +02:00 |
|
GuardAI.h
|
refactor(Core/AI): factory functions cleanup (#11779)
|
2022-07-15 16:11:49 +02:00 |
|
PassiveAI.cpp
|
fix(Core/AI): correct Permit level for trigger flagged creatures (#12614)
|
2022-08-05 13:33:17 -03:00 |
|
PassiveAI.h
|
refactor(Core/AI): factory functions cleanup (#11779)
|
2022-07-15 16:11:49 +02:00 |
|
PetAI.cpp
|
fix(Core/AI): more AI factory checks (#12402)
|
2022-07-19 14:31:03 -03:00 |
|
PetAI.h
|
refactor(Core/AI): factory functions cleanup (#11779)
|
2022-07-15 16:11:49 +02:00 |
|
ReactorAI.cpp
|
refactor(Core/AI): factory functions cleanup (#11779)
|
2022-07-15 16:11:49 +02:00 |
|
ReactorAI.h
|
refactor(Core/AI): factory functions cleanup (#11779)
|
2022-07-15 16:11:49 +02:00 |
|
TotemAI.cpp
|
fix(Core/TotemAI): Active totems should interrupt its spell casting i… (#12864)
|
2022-08-27 20:17:26 -03:00 |
|
TotemAI.h
|
refactor(Core/AI): factory functions cleanup (#11779)
|
2022-07-15 16:11:49 +02:00 |
|
UnitAI.cpp
|
refactor(Core/Combat): Code style and improvement of ThreatMgr (#12992)
|
2022-09-25 15:20:34 -03:00 |
|
UnitAI.h
|
refactor(Core/Combat): Code style and improvement of ThreatMgr (#12992)
|
2022-09-25 15:20:34 -03:00 |