EverWrath/src/server/game/Entities
2024-12-22 09:03:28 +01:00
..
Corpse refactor(src/server/game/Entities): remove unused imports (#19507) 2024-07-28 16:39:39 -03:00
Creature Core/TempSummons: avoid use MoveInLineOfSight before InitSummon (#20999) 2024-12-22 09:03:28 +01:00
DynamicObject refactor(src/server/game/Entities): remove unused imports (#20096) 2024-09-29 20:19:02 +02:00
GameObject feat(Core/WorldObjects): implement Heartbeat timers (#20872) 2024-12-13 08:50:45 +01:00
Item refactor(src/server/game): optimise imports (#20541) 2024-11-13 11:37:20 +01:00
Object Core/TempSummons: avoid use MoveInLineOfSight before InitSummon (#20999) 2024-12-22 09:03:28 +01:00
Pet fix(Core/Pet): Remove unnecessary Pet Class reassignments (#20614) 2024-12-01 17:16:13 -03:00
Player feat(CI/Codestyle); Check for double semicolons (#20996) 2024-12-21 22:19:49 +01:00
Totem refactor(Core/Object): adds consistency in the use of type object check (#19671) 2024-08-25 09:57:37 -03:00
Transport refactor(Core/Object): adds consistency in the use of type object check (#19671) 2024-08-25 09:57:37 -03:00
Unit refactor(Core/Unit): Add naming for all ShapeshiftFlags (#20989) 2024-12-22 08:56:54 +01:00
Vehicle fix(Core/Vehicles): feat vehicle seat addon, vehicle enter/exit positions (#20082) 2024-10-11 07:08:14 +02:00