79 lines
2.6 KiB
C++
79 lines
2.6 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#ifndef ACORE_PETAI_H
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#define ACORE_PETAI_H
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#include "CreatureAI.h"
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#include "Timer.h"
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class Creature;
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class Spell;
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enum SpecialPets
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{
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ENTRY_IMP = 416,
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ENTRY_WATER_ELEMENTAL = 510,
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ENTRY_WATER_ELEMENTAL_PERM = 37994,
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IMP_FIREBOLT_RANK_1 = 3110,
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IMP_FIREBOLT_RANK_2 = 7799,
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IMP_FIREBOLT_RANK_3 = 7800,
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IMP_FIREBOLT_RANK_4 = 7801,
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IMP_FIREBOLT_RANK_5 = 7802,
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IMP_FIREBOLT_RANK_6 = 11762,
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IMP_FIREBOLT_RANK_7 = 11763,
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IMP_FIREBOLT_RANK_8 = 27267,
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IMP_FIREBOLT_RANK_9 = 47964,
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WATER_ELEMENTAL_WATERBOLT_1 = 31707,
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WATER_ELEMENTAL_WATERBOLT_2 = 72898
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};
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class PetAI : public CreatureAI
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{
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public:
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explicit PetAI(Creature* c);
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void UpdateAI(uint32) override;
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static int Permissible(const Creature*);
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void KilledUnit(Unit* /*victim*/) override;
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void AttackStart(Unit* target) override;
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void MovementInform(uint32 moveType, uint32 data) override;
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void OwnerAttackedBy(Unit* attacker) override;
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void OwnerAttacked(Unit* target) override;
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void AttackedBy(Unit* attacker) override;
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void ReceiveEmote(Player* player, uint32 textEmote) override;
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// The following aren't used by the PetAI but need to be defined to override
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// default CreatureAI functions which interfere with the PetAI
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//
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void MoveInLineOfSight(Unit* /*who*/) override {} // CreatureAI interferes with returning pets
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void MoveInLineOfSight_Safe(Unit* /*who*/) {} // CreatureAI interferes with returning pets
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void EnterEvadeMode() override {} // For fleeing, pets don't use this type of Evade mechanic
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void SpellHit(Unit* caster, const SpellInfo* spellInfo) override;
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private:
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bool _isVisible(Unit*) const;
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bool _needToStop(void);
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void _stopAttack(void);
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void _doMeleeAttack();
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bool _canMeleeAttack();
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void UpdateAllies();
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TimeTracker i_tracker;
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GuidSet m_AllySet;
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uint32 m_updateAlliesTimer;
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float combatRange;
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Unit* SelectNextTarget(bool allowAutoSelect) const;
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void HandleReturnMovement();
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void DoAttack(Unit* target, bool chase);
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bool CanAttack(Unit* target, const SpellInfo* spellInfo = nullptr);
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void ClearCharmInfoFlags();
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};
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#endif
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