EverWrath/src/server/game/Spells
2021-09-07 02:10:13 +02:00
..
Auras fix(Core/Movement): (#7008) 2021-08-25 12:41:20 +02:00
Spell.cpp feat(Core/Gameobject): add a range check for gameobjects (#7521) 2021-08-31 10:34:43 +02:00
Spell.h fix(Core/Spells): show Execute/Slam misses/dodges/parries in combat log (#7494) 2021-08-26 11:45:22 +02:00
SpellEffects.cpp fix(Core/Spells): Always melee attack target when charge is over. (#7316) 2021-08-17 20:36:30 +02:00
SpellInfo.cpp fix(Core/Spell): Make use of SPELL_ATTR2_NO_SCHOOL_IMMUNITIES (#5880) 2021-07-31 15:31:00 +02:00
SpellInfo.h fix(Core/Spell): Make use of SPELL_ATTR7_IGNORE_COLD_WEATHER_FLYING (#4933) 2021-03-24 18:19:57 -06:00
SpellMgr.cpp fix(Core/Spells): implement SPELL_GROUP_SPECIAL_FLAG_SAME_SPELL_CHECK group stack flag (#7709) 2021-09-07 02:10:13 +02:00
SpellMgr.h fix(Core/Spells): implement SPELL_GROUP_SPECIAL_FLAG_SAME_SPELL_CHECK group stack flag (#7709) 2021-09-07 02:10:13 +02:00
SpellScript.cpp fix(Core/Spells): show Execute/Slam misses/dodges/parries in combat log (#7494) 2021-08-26 11:45:22 +02:00
SpellScript.h fix(Core/Spells): show Execute/Slam misses/dodges/parries in combat log (#7494) 2021-08-26 11:45:22 +02:00