EverWrath/src/server/game/Spells/Auras
UltraNix a8c0a2cc89
fix(Core/Movement): (#7008)
- Get zone/area IDs from vmap data in the liquid update
- Add new method Map::getFullVMapDataForPosition to get area info and liquid info in a single vmap lookup
- Adjust GetZoneId/GetAreaId on WorldObject to always return these cached fields.
- Clean up liquid state handling on Unit and Player
- Implemented getting area id from gameobject spawns.
- Removed old core related to getting movement flags dependent on environment.
- Movement flags are now processed more precisely and dynamically.

Original source: TrinityCore.

- Closes #5086
- Updates #2208.
2021-08-25 12:41:20 +02:00
..
SpellAuraDefines.h feat(Core/Spell): Define SPELL_AURA_PREVENT_DURABILITY_LOSS (#5148) 2021-04-09 20:56:31 +02:00
SpellAuraEffects.cpp fix(Core/Movement): (#7008) 2021-08-25 12:41:20 +02:00
SpellAuraEffects.h fix(Core/Spells): Far Sight auras are supposed to extend view distance and allows seeing objects from further distance (#7068) 2021-07-26 10:23:08 +02:00
SpellAuras.cpp fix(Core/Spells): Druid's Enrage not reducing armor (#7394) 2021-08-20 14:41:26 +02:00
SpellAuras.h fix(Core/Items): items with charges should not remove on item unequip its … (#7064) 2021-07-25 03:36:40 +02:00