EverWrath/src/server/scripts/Northrend/VioletHold/boss_lavanthor.cpp
Kitzunu 386aea03ee
chore(Core/Misc): Some cleanup (#19970)
* remove weird blanks

* update if

* ) ) to ))

* missed some ) )

* now switch

* .
2024-09-21 19:34:31 +02:00

138 lines
4.3 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "CreatureScript.h"
#include "ScriptedCreature.h"
#include "violet_hold.h"
enum eSpells
{
SPELL_CAUTERIZING_FLAMES = 59466,
SPELL_FIREBOLT_N = 54235,
SPELL_FIREBOLT_H = 59468,
SPELL_FLAME_BREATH_N = 54282,
SPELL_FLAME_BREATH_H = 59469,
SPELL_LAVA_BURN_N = 54249,
SPELL_LAVA_BURN_H = 59594,
};
#define SPELL_FIREBOLT DUNGEON_MODE(SPELL_FIREBOLT_N, SPELL_FIREBOLT_H)
#define SPELL_FLAME_BREATH DUNGEON_MODE(SPELL_FLAME_BREATH_N, SPELL_FLAME_BREATH_H)
#define SPELL_LAVA_BURN DUNGEON_MODE(SPELL_LAVA_BURN_N, SPELL_LAVA_BURN_H)
enum eEvents
{
EVENT_SPELL_FIREBOLT = 1,
EVENT_SPELL_FLAME_BREATH,
EVENT_SPELL_LAVA_BURN,
EVENT_SPELL_CAUTERIZING_FLAMES,
};
class boss_lavanthor : public CreatureScript
{
public:
boss_lavanthor() : CreatureScript("boss_lavanthor") { }
CreatureAI* GetAI(Creature* pCreature) const override
{
return GetVioletHoldAI<boss_lavanthorAI>(pCreature);
}
struct boss_lavanthorAI : public ScriptedAI
{
boss_lavanthorAI(Creature* c) : ScriptedAI(c)
{
pInstance = c->GetInstanceScript();
}
InstanceScript* pInstance;
EventMap events;
void Reset() override
{
events.Reset();
}
void JustEngagedWith(Unit* /*who*/) override
{
DoZoneInCombat();
events.Reset();
events.RescheduleEvent(EVENT_SPELL_FIREBOLT, 1s);
events.RescheduleEvent(EVENT_SPELL_FLAME_BREATH, 5s);
events.RescheduleEvent(EVENT_SPELL_LAVA_BURN, 10s);
if (IsHeroic())
events.RescheduleEvent(EVENT_SPELL_CAUTERIZING_FLAMES, 3s);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case 0:
break;
case EVENT_SPELL_FIREBOLT:
me->CastSpell(me->GetVictim(), SPELL_FIREBOLT, false);
events.Repeat(5s, 13s);
break;
case EVENT_SPELL_FLAME_BREATH:
me->CastSpell(me->GetVictim(), SPELL_FLAME_BREATH, false);
events.Repeat(10s, 15s);
break;
case EVENT_SPELL_LAVA_BURN:
me->CastSpell(me->GetVictim(), SPELL_LAVA_BURN, false);
events.Repeat(14s, 20s);
break;
case EVENT_SPELL_CAUTERIZING_FLAMES:
me->CastSpell((Unit*)nullptr, SPELL_FLAME_BREATH, false);
events.Repeat(10s, 16s);
break;
}
DoMeleeAttackIfReady();
}
void JustDied(Unit* /*killer*/) override
{
if (pInstance)
pInstance->SetData(DATA_BOSS_DIED, 0);
}
void MoveInLineOfSight(Unit* /*who*/) override {}
void EnterEvadeMode(EvadeReason why) override
{
ScriptedAI::EnterEvadeMode(why);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if (pInstance)
pInstance->SetData(DATA_FAILED, 1);
}
};
};
void AddSC_boss_lavanthor()
{
new boss_lavanthor();
}