138 lines
4.3 KiB
C++
138 lines
4.3 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "CreatureScript.h"
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#include "ScriptedCreature.h"
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#include "violet_hold.h"
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enum eSpells
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{
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SPELL_CAUTERIZING_FLAMES = 59466,
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SPELL_FIREBOLT_N = 54235,
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SPELL_FIREBOLT_H = 59468,
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SPELL_FLAME_BREATH_N = 54282,
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SPELL_FLAME_BREATH_H = 59469,
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SPELL_LAVA_BURN_N = 54249,
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SPELL_LAVA_BURN_H = 59594,
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};
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#define SPELL_FIREBOLT DUNGEON_MODE(SPELL_FIREBOLT_N, SPELL_FIREBOLT_H)
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#define SPELL_FLAME_BREATH DUNGEON_MODE(SPELL_FLAME_BREATH_N, SPELL_FLAME_BREATH_H)
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#define SPELL_LAVA_BURN DUNGEON_MODE(SPELL_LAVA_BURN_N, SPELL_LAVA_BURN_H)
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enum eEvents
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{
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EVENT_SPELL_FIREBOLT = 1,
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EVENT_SPELL_FLAME_BREATH,
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EVENT_SPELL_LAVA_BURN,
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EVENT_SPELL_CAUTERIZING_FLAMES,
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};
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class boss_lavanthor : public CreatureScript
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{
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public:
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boss_lavanthor() : CreatureScript("boss_lavanthor") { }
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CreatureAI* GetAI(Creature* pCreature) const override
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{
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return GetVioletHoldAI<boss_lavanthorAI>(pCreature);
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}
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struct boss_lavanthorAI : public ScriptedAI
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{
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boss_lavanthorAI(Creature* c) : ScriptedAI(c)
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{
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pInstance = c->GetInstanceScript();
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}
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InstanceScript* pInstance;
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EventMap events;
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void Reset() override
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{
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events.Reset();
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}
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void JustEngagedWith(Unit* /*who*/) override
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{
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DoZoneInCombat();
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events.Reset();
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events.RescheduleEvent(EVENT_SPELL_FIREBOLT, 1s);
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events.RescheduleEvent(EVENT_SPELL_FLAME_BREATH, 5s);
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events.RescheduleEvent(EVENT_SPELL_LAVA_BURN, 10s);
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if (IsHeroic())
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events.RescheduleEvent(EVENT_SPELL_CAUTERIZING_FLAMES, 3s);
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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switch (events.ExecuteEvent())
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{
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case 0:
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break;
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case EVENT_SPELL_FIREBOLT:
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me->CastSpell(me->GetVictim(), SPELL_FIREBOLT, false);
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events.Repeat(5s, 13s);
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break;
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case EVENT_SPELL_FLAME_BREATH:
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me->CastSpell(me->GetVictim(), SPELL_FLAME_BREATH, false);
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events.Repeat(10s, 15s);
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break;
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case EVENT_SPELL_LAVA_BURN:
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me->CastSpell(me->GetVictim(), SPELL_LAVA_BURN, false);
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events.Repeat(14s, 20s);
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break;
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case EVENT_SPELL_CAUTERIZING_FLAMES:
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me->CastSpell((Unit*)nullptr, SPELL_FLAME_BREATH, false);
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events.Repeat(10s, 16s);
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break;
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}
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DoMeleeAttackIfReady();
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}
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void JustDied(Unit* /*killer*/) override
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{
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if (pInstance)
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pInstance->SetData(DATA_BOSS_DIED, 0);
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}
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void MoveInLineOfSight(Unit* /*who*/) override {}
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void EnterEvadeMode(EvadeReason why) override
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{
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ScriptedAI::EnterEvadeMode(why);
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me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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if (pInstance)
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pInstance->SetData(DATA_FAILED, 1);
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}
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};
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};
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void AddSC_boss_lavanthor()
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{
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new boss_lavanthor();
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}
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