EverWrath/src/server/game/Conditions
Benjamin Jackson 1edac37ac3
refactor(Core): Make more use of helpers. (#19835)
* Init.

* Reword.

* Update codestyle script.

Co-Authored-By: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* Add gameobject type ID check, reorder checks.

* Add helper/codestyle check for unit type.

* `IsUnit()` -> `IsCreature()`

* Add `IsUnit()` method.

* Use type mask.

https: //github.com/TrinityCore/TrinityCore/commit/cc71da35b5dc74abf71f8691161525a23d870bb5
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com>
Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com>

* Replace instances of `isType` with `IsUnit`.

---------

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com>
2024-09-03 14:41:31 -03:00
..
ConditionMgr.cpp chore(Scripts/Commands): QOL server debug (#19297) 2024-07-06 01:18:38 +02:00
ConditionMgr.h feat(Core/Conditions): Add GoState condition for near gameobject. (#17524) 2023-10-20 19:41:26 -03:00
DisableMgr.cpp refactor(Core): Make more use of helpers. (#19835) 2024-09-03 14:41:31 -03:00
DisableMgr.h feat(Core/Disables): Implement DISABLE_TYPE_LOOT (#15136) 2023-02-19 19:20:15 -03:00