EverWrath/src/server/game/AI
KJack 2e4ad36d20
feat(Core/AI): Add built-in TaskScheduler to CreatureAI (#17700)
* Add TaskScheduler to CreatureAI

* Code style, because of course.
2023-11-14 07:32:47 -03:00
..
CoreAI refactor(Core/Misc): Make DeathState enum class (#17607) 2023-10-28 10:54:03 +02:00
ScriptedAI feat(Core/AI): Add built-in TaskScheduler to CreatureAI (#17700) 2023-11-14 07:32:47 -03:00
SmartScripts feat(Core/SmartAI): Implement a few more stuff (#17090) 2023-09-10 13:12:55 +02:00
CreatureAI.cpp refactor(Core): remove unused imports (#17094) 2023-08-28 13:39:43 +02:00
CreatureAI.h feat(Core/AI): Add built-in TaskScheduler to CreatureAI (#17700) 2023-11-14 07:32:47 -03:00
CreatureAIFactory.h refactor(Core/AI): factory functions cleanup (#11779) 2022-07-15 16:11:49 +02:00
CreatureAIImpl.h feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00
CreatureAIRegistry.cpp refactor(Core/AI): factory functions cleanup (#11779) 2022-07-15 16:11:49 +02:00
CreatureAIRegistry.h feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00
CreatureAISelector.cpp refactor(Core): remove unused imports (#17094) 2023-08-28 13:39:43 +02:00
CreatureAISelector.h refactor(Core/AI): factory functions cleanup (#11779) 2022-07-15 16:11:49 +02:00
enuminfo_CreatureAI.cpp chore(Core/enumutils): regenerate enumutils (#17087) 2023-09-16 14:26:08 +02:00
GameObjectAIFactory.h refactor(Core/AI): factory functions cleanup (#11779) 2022-07-15 16:11:49 +02:00