EverWrath/src/server/scripts/Pet
Benjamin Jackson bf18b9bdfb
fix(Core/AI): Improve creature leashing behavior. (#19751)
* Init.

https: //github.com/vmangos/core/commit/7d2f1e2923734ea1b983eeaa0208cfd158d4af02
Co-Authored-By: ratkosrb <35845488+ratkosrb@users.noreply.github.com>

* Hackfix for pets.

* Whoops.

* Correct evade uses.

* Conflict.

* Actually fix grace timer.

* Add visibility distance check.

Creatures should always fail combat checks in the open world if they're outside of visibility distance, might not be the case for worldbosses.

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Co-authored-by: ratkosrb <35845488+ratkosrb@users.noreply.github.com>
2024-09-03 21:08:56 +02:00
..
pet_dk.cpp refactor(Core/Object): adds consistency in the use of type object check (#19671) 2024-08-25 09:57:37 -03:00
pet_generic.cpp refactor(Core/Object): adds consistency in the use of type object check (#19671) 2024-08-25 09:57:37 -03:00
pet_hunter.cpp fix(Core/AI): Improve creature leashing behavior. (#19751) 2024-09-03 21:08:56 +02:00
pet_mage.cpp refactor(Core/Object): adds consistency in the use of type object check (#19671) 2024-08-25 09:57:37 -03:00
pet_priest.cpp refactor(Scripts/misc): remove unused imports (#19458) 2024-07-22 16:20:41 -03:00
pet_shaman.cpp feat(Core/Scripting): move all script objects to separated files (#17860) 2023-12-02 21:13:20 +01:00
pets_script_loader.cpp feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00