EverWrath/src/server/game/Scripting/ScriptDefines/InstanceMapScript.h
Winfidonarleyan eb1ecc38a5
feat(Core/Scripting): move all script objects to separated files (#17860)
* feat(Core/Scripts): move all script objects to separated files

* Apply 5bfeabde81

* try gcc build

* again
2023-12-02 21:13:20 +01:00

37 lines
1.3 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SCRIPT_OBJECT_INSTANCE_MAP_SCRIPT_H_
#define SCRIPT_OBJECT_INSTANCE_MAP_SCRIPT_H_
#include "ScriptObject.h"
class InstanceMapScript : public ScriptObject, public MapScript<InstanceMap>
{
protected:
InstanceMapScript(const char* name, uint32 mapId);
public:
[[nodiscard]] bool IsDatabaseBound() const override { return true; }
void checkValidity() override;
// Gets an InstanceScript object for this instance.
virtual InstanceScript* GetInstanceScript(InstanceMap* /*map*/) const { return nullptr; }
};
#endif