* feat(Core/Scripts): move all script objects to separated files
* Apply 5bfeabde81
* try gcc build
* again
35 lines
1.2 KiB
C++
35 lines
1.2 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SCRIPT_OBJECT_WEATHER_SCRIPT_H_
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#define SCRIPT_OBJECT_WEATHER_SCRIPT_H_
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#include "ScriptObject.h"
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class WeatherScript : public ScriptObject, public UpdatableScript<Weather>
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{
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protected:
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WeatherScript(const char* name);
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public:
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[[nodiscard]] bool IsDatabaseBound() const override { return true; }
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// Called when the weather changes in the zone, this script is associated with.
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virtual void OnChange(Weather* /*weather*/, WeatherState /*state*/, float /*grade*/) { }
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};
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#endif
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