EverWrath/src/server/game/Scripting/ScriptDefines/WeatherScript.h
Winfidonarleyan eb1ecc38a5
feat(Core/Scripting): move all script objects to separated files (#17860)
* feat(Core/Scripts): move all script objects to separated files

* Apply 5bfeabde81

* try gcc build

* again
2023-12-02 21:13:20 +01:00

35 lines
1.2 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SCRIPT_OBJECT_WEATHER_SCRIPT_H_
#define SCRIPT_OBJECT_WEATHER_SCRIPT_H_
#include "ScriptObject.h"
class WeatherScript : public ScriptObject, public UpdatableScript<Weather>
{
protected:
WeatherScript(const char* name);
public:
[[nodiscard]] bool IsDatabaseBound() const override { return true; }
// Called when the weather changes in the zone, this script is associated with.
virtual void OnChange(Weather* /*weather*/, WeatherState /*state*/, float /*grade*/) { }
};
#endif