* feat(Core/Scripts): move all script objects to separated files
* Apply 5bfeabde81
* try gcc build
* again
363 lines
10 KiB
C++
363 lines
10 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "CreatureScript.h"
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#include "Player.h"
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#include "ScriptedCreature.h"
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#include "ScriptedEscortAI.h"
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#include "ScriptedGossip.h"
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#include "SpellScript.h"
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#include "SpellScriptLoader.h"
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/* ScriptData
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SDName: Thousand Needles
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SD%Complete: 100
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SDComment: Support for Quest: 1950, 4770, 4904, 4966, 5151.
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SDCategory: Thousand Needles
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EndScriptData */
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/* ContentData
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npc_lakota_windsong
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npc_swiftmountain
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npc_plucky
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npc_enraged_panther
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go_panther_cage
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EndContentData */
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/*######
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# npc_lakota_windsong
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######*/
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enum Lakota
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{
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SAY_LAKO_START = 0,
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SAY_LAKO_LOOK_OUT = 1,
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SAY_LAKO_HERE_COME = 2,
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SAY_LAKO_MORE = 3,
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SAY_LAKO_END = 4,
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QUEST_FREE_AT_LAST = 4904,
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NPC_GRIM_BANDIT = 10758,
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ID_AMBUSH_1 = 0,
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ID_AMBUSH_2 = 2,
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ID_AMBUSH_3 = 4
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};
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Position const BanditLoc[6] =
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{
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{-4905.479492f, -2062.732666f, 84.352f, 0.0f},
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{-4915.201172f, -2073.528320f, 84.733f, 0.0f},
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{-4878.883301f, -1986.947876f, 91.966f, 0.0f},
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{-4877.503906f, -1966.113403f, 91.859f, 0.0f},
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{-4767.985352f, -1873.169189f, 90.192f, 0.0f},
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{-4788.861328f, -1888.007813f, 89.888f, 0.0f}
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};
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class npc_lakota_windsong : public CreatureScript
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{
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public:
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npc_lakota_windsong() : CreatureScript("npc_lakota_windsong") { }
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bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) override
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{
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if (quest->GetQuestId() == QUEST_FREE_AT_LAST)
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{
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creature->AI()->Talk(SAY_LAKO_START, player);
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creature->SetFaction(FACTION_ESCORTEE_H_NEUTRAL_ACTIVE); //guessed
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if (npc_lakota_windsongAI* pEscortAI = CAST_AI(npc_lakota_windsong::npc_lakota_windsongAI, creature->AI()))
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pEscortAI->Start(false, false, player->GetGUID(), quest);
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}
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return true;
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}
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_lakota_windsongAI(creature);
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}
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struct npc_lakota_windsongAI : public npc_escortAI
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{
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npc_lakota_windsongAI(Creature* creature) : npc_escortAI(creature) { }
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void Reset() override { }
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void WaypointReached(uint32 waypointId) override
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{
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switch (waypointId)
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{
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case 8:
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Talk(SAY_LAKO_LOOK_OUT);
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DoSpawnBandits(ID_AMBUSH_1);
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break;
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case 14:
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Talk(SAY_LAKO_HERE_COME);
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DoSpawnBandits(ID_AMBUSH_2);
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break;
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case 21:
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Talk(SAY_LAKO_MORE);
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DoSpawnBandits(ID_AMBUSH_3);
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break;
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case 45:
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Talk(SAY_LAKO_END);
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if (Player* player = GetPlayerForEscort())
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player->GroupEventHappens(QUEST_FREE_AT_LAST, me);
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break;
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}
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}
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void DoSpawnBandits(int AmbushId)
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{
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for (int i = 0; i < 2; ++i)
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me->SummonCreature(NPC_GRIM_BANDIT, BanditLoc[i + AmbushId], TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 60000);
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}
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};
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};
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/*######
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# npc_paoka_swiftmountain
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######*/
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enum Packa
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{
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SAY_START = 0,
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SAY_WYVERN = 1,
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SAY_COMPLETE = 2,
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QUEST_HOMEWARD = 4770,
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NPC_WYVERN = 4107
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};
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Position const WyvernLoc[3] =
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{
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{-4990.606f, -906.057f, -5.343f, 0.0f},
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{-4970.241f, -927.378f, -4.951f, 0.0f},
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{-4985.364f, -952.528f, -5.199f, 0.0f}
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};
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class npc_paoka_swiftmountain : public CreatureScript
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{
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public:
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npc_paoka_swiftmountain() : CreatureScript("npc_paoka_swiftmountain") { }
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bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) override
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{
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if (quest->GetQuestId() == QUEST_HOMEWARD)
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{
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creature->AI()->Talk(SAY_START, player);
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creature->SetFaction(FACTION_ESCORTEE_H_NEUTRAL_ACTIVE); // guessed
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if (npc_paoka_swiftmountainAI* pEscortAI = CAST_AI(npc_paoka_swiftmountain::npc_paoka_swiftmountainAI, creature->AI()))
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pEscortAI->Start(false, false, player->GetGUID(), quest);
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}
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return true;
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}
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_paoka_swiftmountainAI(creature);
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}
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struct npc_paoka_swiftmountainAI : public npc_escortAI
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{
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npc_paoka_swiftmountainAI(Creature* creature) : npc_escortAI(creature) { }
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void Reset() override { }
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void WaypointReached(uint32 waypointId) override
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{
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switch (waypointId)
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{
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case 15:
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Talk(SAY_WYVERN);
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DoSpawnWyvern();
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break;
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case 26:
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Talk(SAY_COMPLETE);
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break;
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case 27:
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if (Player* player = GetPlayerForEscort())
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player->GroupEventHappens(QUEST_HOMEWARD, me);
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break;
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}
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}
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void DoSpawnWyvern()
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{
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for (int i = 0; i < 3; ++i)
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me->SummonCreature(NPC_WYVERN, WyvernLoc[i], TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 60000);
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}
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};
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};
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/*#####
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# npc_plucky
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######*/
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#define GOSSIP_P "Please tell me the Phrase.."
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enum Plucky
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{
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QUEST_SCOOP = 1950,
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SPELL_PLUCKY_HUMAN = 9192,
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SPELL_PLUCKY_CHICKEN = 9220
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};
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class npc_plucky : public CreatureScript
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{
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public:
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npc_plucky() : CreatureScript("npc_plucky") { }
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bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*sender*/, uint32 action) override
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{
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ClearGossipMenuFor(player);
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switch (action)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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CloseGossipMenuFor(player);
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player->CompleteQuest(QUEST_SCOOP);
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break;
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}
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return true;
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}
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bool OnGossipHello(Player* player, Creature* creature) override
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{
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if (player->GetQuestStatus(QUEST_SCOOP) == QUEST_STATUS_INCOMPLETE)
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AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_P, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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SendGossipMenuFor(player, 738, creature->GetGUID());
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return true;
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}
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_pluckyAI(creature);
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}
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struct npc_pluckyAI : public ScriptedAI
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{
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npc_pluckyAI(Creature* creature) : ScriptedAI(creature) { NormFaction = creature->GetFaction(); }
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uint32 NormFaction;
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uint32 ResetTimer;
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void Reset() override
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{
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ResetTimer = 120000;
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if (me->GetFaction() != NormFaction)
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me->SetFaction(NormFaction);
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if (me->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP))
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me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
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DoCast(me, SPELL_PLUCKY_CHICKEN, false);
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}
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void ReceiveEmote(Player* player, uint32 TextEmote) override
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{
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if (player->GetQuestStatus(QUEST_SCOOP) == QUEST_STATUS_INCOMPLETE)
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{
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if (TextEmote == TEXT_EMOTE_BECKON)
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{
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me->SetFaction(FACTION_FRIENDLY);
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me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
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DoCast(me, SPELL_PLUCKY_HUMAN, false);
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}
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}
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if (TextEmote == TEXT_EMOTE_CHICKEN)
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{
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if (me->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP))
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return;
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else
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{
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me->SetFaction(FACTION_FRIENDLY);
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me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
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DoCast(me, SPELL_PLUCKY_HUMAN, false);
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me->HandleEmoteCommand(EMOTE_ONESHOT_WAVE);
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}
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}
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}
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void UpdateAI(uint32 Diff) override
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{
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if (me->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP))
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{
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if (ResetTimer <= Diff)
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{
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if (!me->GetVictim())
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EnterEvadeMode();
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else
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me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
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return;
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}
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else
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ResetTimer -= Diff;
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}
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if (!UpdateVictim())
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return;
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DoMeleeAttackIfReady();
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}
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};
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};
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enum PantherCage
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{
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NPC_ENRAGED_PANTHER = 10992,
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QUEST_HYPERCAPACITOR_GIZMO = 5151
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};
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class spell_panther_cage_key : public SpellScript
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{
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PrepareSpellScript(spell_panther_cage_key);
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void HandleDummy()
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{
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if (Player* player = GetCaster()->ToPlayer())
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{
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if (player->GetQuestStatus(QUEST_HYPERCAPACITOR_GIZMO) == QUEST_STATUS_INCOMPLETE)
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{
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if (Creature* panther = player->FindNearestCreature(NPC_ENRAGED_PANTHER, 5.0f, true))
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{
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panther->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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panther->SetReactState(REACT_AGGRESSIVE);
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panther->AI()->AttackStart(GetCaster());
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}
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}
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}
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}
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void Register() override
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{
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AfterCast += SpellCastFn(spell_panther_cage_key::HandleDummy);
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}
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};
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void AddSC_thousand_needles()
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{
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new npc_lakota_windsong();
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new npc_paoka_swiftmountain();
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new npc_plucky();
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RegisterSpellScript(spell_panther_cage_key);
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}
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