EverWrath/src
Footman 695a7402ad
fix(Core): creature movement bugs (#4544)
- fix UpdateEnvironmentIfNeeded was changing flying creature status all the time. closes: #4447
- fix hovering state was causing bugs at #4466
- add animation state priority: fly > hover > ground

Co-authored-by: Wotex <fm@gmail.com>
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Patrick Lewis <pat@lo5t.com>
2021-02-12 11:42:41 +01:00
..
cmake fix(Build/Cmake): CMake now uses the Windows env vars (#3419) 2021-01-11 22:50:07 +01:00
common feat(Core/Creature): implement c_t->spell_school_immune_mask (#4358) 2021-02-03 03:44:09 +01:00
genrev feat(Cmake): Rewrite build and use inherited dependencies (#1652) 2019-04-01 22:41:08 +02:00
server fix(Core): creature movement bugs (#4544) 2021-02-12 11:42:41 +01:00
test fix(Core/Tets): Removed duplicated mock method (#4219) 2021-01-29 10:08:22 +01:00
tools feat(Core/Movement): Improved pathfinding, collisions and movements (#4220) 2021-02-01 01:34:27 +01:00
CMakeLists.txt feat(CI/Codestyle): added codestyle check (#3668) 2021-01-09 11:59:50 +01:00