* fix(Core/Creature): Prevent combat movement disabled creatures from repositioning if target moves within model boundary * fixbuild * Apply suggestions from code review |
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| .. | ||
| boss_alar.cpp | ||
| boss_astromancer.cpp | ||
| boss_kaelthas.cpp | ||
| boss_void_reaver.cpp | ||
| instance_the_eye.cpp | ||
| the_eye.h | ||