EverWrath/src/server/scripts/Outland/TempestKeep/Eye
Andrew 6df652a8dd
fix(Core/Creature): Prevent combat movement disabled creatures from r… (#18428)
* fix(Core/Creature): Prevent combat movement disabled creatures from repositioning if target moves within model boundary

* fixbuild

* Apply suggestions from code review
2024-02-27 10:11:39 -03:00
..
boss_alar.cpp fix(Core/Creature): Prevent combat movement disabled creatures from r… (#18428) 2024-02-27 10:11:39 -03:00
boss_astromancer.cpp fix(Scripts/TheEye): make sure Solarian always get reset to REACT STATE aggressive on reset (#18302) 2024-02-12 08:17:24 -03:00
boss_kaelthas.cpp fix(Scripts/TheEye): Fix Capernian not casting if at max range (#18402) 2024-02-25 17:46:06 -03:00
boss_void_reaver.cpp feat(Core/Scripting): move all script objects to separated files (#17860) 2023-12-02 21:13:20 +01:00
instance_the_eye.cpp fix(Scripts/TheEye): some Al'ar fixes (#18305) 2024-02-12 08:16:46 -03:00
the_eye.h fix(Scripts/TheEye): Re-factor Kael'thas (#18272) 2024-02-07 23:42:20 -03:00