EverWrath/src/server/game/Entities
2025-02-10 08:46:31 +01:00
..
Corpse refactor(src/server/game/Entities): remove unused imports (#19507) 2024-07-28 16:39:39 -03:00
Creature fix(Core/Creature): Allow temp summons to respawn when despawning on … (#21363) 2025-02-10 08:46:31 +01:00
DynamicObject refactor(src/server/game/Entities): remove unused imports (#20096) 2024-09-29 20:19:02 +02:00
GameObject refactor(Core/Disables): Convert from Namespace to Class Structure (#21109) 2025-02-01 22:48:52 +01:00
Item refactor(src/server/game): optimise imports (#20541) 2024-11-13 11:37:20 +01:00
Object Core/TempSummons: avoid use MoveInLineOfSight before InitSummon (#20999) 2024-12-22 09:03:28 +01:00
Pet fix(Scripts/Spells): Death Knight Army of the Dead auras (#19795) 2024-12-28 14:23:14 +01:00
Player feat(Core/Creature): Implement HasFlagsExtra() helper to creature (#21362) 2025-02-08 14:07:04 -03:00
Totem refactor(Core/Object): adds consistency in the use of type object check (#19671) 2024-08-25 09:57:37 -03:00
Transport fix(Core/Transport): Fix for passengers dropped in the middle of nowhere (#21296) 2025-02-08 05:53:57 +01:00
Unit feat(Core/Creature): Implement HasFlagsExtra() helper to creature (#21362) 2025-02-08 14:07:04 -03:00
Vehicle fix(Core/Vehicles): feat vehicle seat addon, vehicle enter/exit positions (#20082) 2024-10-11 07:08:14 +02:00