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7e29e023e8
EverWrath
/
src
/
server
/
game
/
Entities
History
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Andrew
7e29e023e8
fix(Core/Creature): Allow temp summons to respawn when despawning on … (
#21363
)
2025-02-10 08:46:31 +01:00
..
Corpse
refactor(src/server/game/Entities): remove unused imports (
#19507
)
2024-07-28 16:39:39 -03:00
Creature
fix(Core/Creature): Allow temp summons to respawn when despawning on … (
#21363
)
2025-02-10 08:46:31 +01:00
DynamicObject
refactor(src/server/game/Entities): remove unused imports (
#20096
)
2024-09-29 20:19:02 +02:00
GameObject
refactor(Core/Disables): Convert from Namespace to Class Structure (
#21109
)
2025-02-01 22:48:52 +01:00
Item
refactor(src/server/game): optimise imports (
#20541
)
2024-11-13 11:37:20 +01:00
Object
Core/TempSummons: avoid use MoveInLineOfSight before InitSummon (
#20999
)
2024-12-22 09:03:28 +01:00
Pet
fix(Scripts/Spells): Death Knight Army of the Dead auras (
#19795
)
2024-12-28 14:23:14 +01:00
Player
feat(Core/Creature): Implement HasFlagsExtra() helper to creature (
#21362
)
2025-02-08 14:07:04 -03:00
Totem
refactor(Core/Object): adds consistency in the use of type object check (
#19671
)
2024-08-25 09:57:37 -03:00
Transport
fix(Core/Transport): Fix for passengers dropped in the middle of nowhere (
#21296
)
2025-02-08 05:53:57 +01:00
Unit
feat(Core/Creature): Implement HasFlagsExtra() helper to creature (
#21362
)
2025-02-08 14:07:04 -03:00
Vehicle
fix(Core/Vehicles): feat vehicle seat addon, vehicle enter/exit positions (
#20082
)
2024-10-11 07:08:14 +02:00