50 lines
1.2 KiB
C++
50 lines
1.2 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#ifndef TRINITY_TOTEMAI_H
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#define TRINITY_TOTEMAI_H
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#include "CreatureAI.h"
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#include "Timer.h"
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class Creature;
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class Totem;
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class TotemAI : public CreatureAI
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{
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public:
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explicit TotemAI(Creature* c);
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void MoveInLineOfSight(Unit* who);
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void AttackStart(Unit* victim);
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void EnterEvadeMode();
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void SpellHit(Unit* /*caster*/, const SpellInfo* /*spellInfo*/);
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void DoAction(int32 param);
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void UpdateAI(uint32 diff);
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static int Permissible(Creature const* creature);
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private:
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uint64 i_victimGuid;
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};
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class KillMagnetEvent : public BasicEvent
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{
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public:
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KillMagnetEvent(Unit& self) : _self(self) { }
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bool Execute(uint64 /*e_time*/, uint32 /*p_time*/)
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{
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_self.setDeathState(JUST_DIED);
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return true;
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}
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protected:
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Unit& _self;
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};
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#endif
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