EverWrath/src/server/game/AI/CoreAI/TotemAI.h
2018-03-12 10:54:57 +01:00

50 lines
1.2 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#ifndef TRINITY_TOTEMAI_H
#define TRINITY_TOTEMAI_H
#include "CreatureAI.h"
#include "Timer.h"
class Creature;
class Totem;
class TotemAI : public CreatureAI
{
public:
explicit TotemAI(Creature* c);
void MoveInLineOfSight(Unit* who);
void AttackStart(Unit* victim);
void EnterEvadeMode();
void SpellHit(Unit* /*caster*/, const SpellInfo* /*spellInfo*/);
void DoAction(int32 param);
void UpdateAI(uint32 diff);
static int Permissible(Creature const* creature);
private:
uint64 i_victimGuid;
};
class KillMagnetEvent : public BasicEvent
{
public:
KillMagnetEvent(Unit& self) : _self(self) { }
bool Execute(uint64 /*e_time*/, uint32 /*p_time*/)
{
_self.setDeathState(JUST_DIED);
return true;
}
protected:
Unit& _self;
};
#endif