EverWrath/src/server/game/AI/CoreAI
Grimdhex 2f85097413
docs(Core): improve several functions documentation (#19677)
* initial release

* fix reviews

* fix some typo and add new documetations for MotionMaster

* new update and fix the cli-codestyle

* fix typo

* fix reviews
2024-08-28 08:17:24 -03:00
..
CombatAI.cpp refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15026) 2023-02-13 21:39:40 +01:00
CombatAI.h refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15026) 2023-02-13 21:39:40 +01:00
GameObjectAI.cpp fix(Server): remove double blank lines at the end of several files (#19735) 2024-08-25 07:21:14 -03:00
GameObjectAI.h feat(Core/SmartScripts): SMART_EVENT_SUMMONED_UNIT_EVADE (#18018) 2023-12-15 09:43:24 -03:00
GuardAI.cpp refactor(Core/AI): factory functions cleanup (#11779) 2022-07-15 16:11:49 +02:00
GuardAI.h refactor(Core/AI): factory functions cleanup (#11779) 2022-07-15 16:11:49 +02:00
PassiveAI.cpp refactor(Core/Misc): Use NpcFlag helpers (#19676) 2024-08-19 10:17:02 +02:00
PassiveAI.h refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15026) 2023-02-13 21:39:40 +01:00
PetAI.cpp refactor(Core/Object): adds consistency in the use of type object check (#19671) 2024-08-25 09:57:37 -03:00
PetAI.h refactor(Core/AI): factory functions cleanup (#11779) 2022-07-15 16:11:49 +02:00
ReactorAI.cpp refactor(Core/AI): factory functions cleanup (#11779) 2022-07-15 16:11:49 +02:00
ReactorAI.h refactor(Core/AI): factory functions cleanup (#11779) 2022-07-15 16:11:49 +02:00
TotemAI.cpp refactor(Core/Object): adds consistency in the use of type object check (#19671) 2024-08-25 09:57:37 -03:00
TotemAI.h refactor(Core/Misc): Make DeathState enum class (#17607) 2023-10-28 10:54:03 +02:00
UnitAI.cpp docs(Core): improve several functions documentation (#19677) 2024-08-28 08:17:24 -03:00
UnitAI.h docs(Core): improve several functions documentation (#19677) 2024-08-28 08:17:24 -03:00