..
CombatAI.cpp
refactor(Core/AI): Some more refactoring prep for Comat Threat system… ( #15026 )
2023-02-13 21:39:40 +01:00
CombatAI.h
refactor(Core/AI): Some more refactoring prep for Comat Threat system… ( #15026 )
2023-02-13 21:39:40 +01:00
GameObjectAI.cpp
fix(Server): remove double blank lines at the end of several files ( #19735 )
2024-08-25 07:21:14 -03:00
GameObjectAI.h
feat(Core/SmartScripts): SMART_EVENT_SUMMONED_UNIT_EVADE ( #18018 )
2023-12-15 09:43:24 -03:00
GuardAI.cpp
refactor(Core/AI): factory functions cleanup ( #11779 )
2022-07-15 16:11:49 +02:00
GuardAI.h
refactor(Core/AI): factory functions cleanup ( #11779 )
2022-07-15 16:11:49 +02:00
PassiveAI.cpp
refactor(Core/Misc): Use NpcFlag helpers ( #19676 )
2024-08-19 10:17:02 +02:00
PassiveAI.h
refactor(Core/AI): Some more refactoring prep for Comat Threat system… ( #15026 )
2023-02-13 21:39:40 +01:00
PetAI.cpp
refactor(Core/Object): adds consistency in the use of type object check ( #19671 )
2024-08-25 09:57:37 -03:00
PetAI.h
refactor(Core/AI): factory functions cleanup ( #11779 )
2022-07-15 16:11:49 +02:00
ReactorAI.cpp
refactor(Core/AI): factory functions cleanup ( #11779 )
2022-07-15 16:11:49 +02:00
ReactorAI.h
refactor(Core/AI): factory functions cleanup ( #11779 )
2022-07-15 16:11:49 +02:00
TotemAI.cpp
refactor(Core/Object): adds consistency in the use of type object check ( #19671 )
2024-08-25 09:57:37 -03:00
TotemAI.h
refactor(Core/Misc): Make DeathState enum class ( #17607 )
2023-10-28 10:54:03 +02:00
UnitAI.cpp
docs(Core): improve several functions documentation ( #19677 )
2024-08-28 08:17:24 -03:00
UnitAI.h
docs(Core): improve several functions documentation ( #19677 )
2024-08-28 08:17:24 -03:00