EverWrath/src/tools/mesh_extractor
2022-02-09 11:59:30 +01:00
..
ADT.cpp feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00
ADT.h feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00
Cache.h refactor(Core/Misc): headers cleanup (#9259) 2021-11-22 17:24:39 +07:00
Chunk.cpp feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00
Chunk.h feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00
ChunkedData.cpp feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00
ChunkedData.h refactor(Core/Misc): headers cleanup (#9259) 2021-11-22 17:24:39 +07:00
CMakeLists.txt feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00
Constants.h feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00
ContinentBuilder.cpp refactor(Core/Misc): headers cleanup (#9259) 2021-11-22 17:24:39 +07:00
ContinentBuilder.h refactor(Core/Misc): headers cleanup (#9259) 2021-11-22 17:24:39 +07:00
DBC.cpp refactor(Core/Misc): headers cleanup (#9259) 2021-11-22 17:24:39 +07:00
DBC.h feat(Core/DBLayer): replace char const* to std::string_view (#10211) 2022-02-05 00:37:11 +01:00
DoodadHandler.cpp refactor(Core/Misc): headers cleanup (#9259) 2021-11-22 17:24:39 +07:00
DoodadHandler.h refactor(Core/Misc): headers cleanup (#9259) 2021-11-22 17:24:39 +07:00
Geometry.cpp refactor(Core): remove unused imports (#9767) 2021-12-19 19:41:14 +01:00
Geometry.h feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00
LiquidHandler.cpp refactor(Core/Misc): ceil() to std::ceil() (#9791) 2022-01-03 10:11:39 -03:00
LiquidHandler.h refactor(Core/Misc): headers cleanup (#9259) 2021-11-22 17:24:39 +07:00
MapChunk.cpp feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00
MapChunk.h refactor(Core/Misc): headers cleanup (#9259) 2021-11-22 17:24:39 +07:00
MeshExtractor.cpp feat(Core/DBLayer): replace char const* to std::string_view (#10211) 2022-02-05 00:37:11 +01:00
Model.cpp feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00
Model.h refactor(Core/Misc): headers cleanup (#9259) 2021-11-22 17:24:39 +07:00
MPQ.cpp refactor(Core/Misc): headers cleanup (#9259) 2021-11-22 17:24:39 +07:00
MPQ.h refactor(Core/Misc): headers cleanup (#9259) 2021-11-22 17:24:39 +07:00
MPQMgr.cpp refactor(Core/Misc): headers cleanup (#9259) 2021-11-22 17:24:39 +07:00
MPQMgr.h refactor(Core/Misc): headers cleanup (#9259) 2021-11-22 17:24:39 +07:00
ObjectDataHandler.cpp refactor(Core): remove unused imports (#9767) 2021-12-19 19:41:14 +01:00
ObjectDataHandler.h feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00
readme Directory Structure [step 1]: moving files 2017-10-12 20:00:52 +02:00
TileBuilder.cpp refactor(Core/Misc): headers cleanup (#9259) 2021-11-22 17:24:39 +07:00
TileBuilder.h refactor(Core/Misc): headers cleanup (#9259) 2021-11-22 17:24:39 +07:00
Utils.cpp refactor(Core/Misc): sqrt/log/exp() to std::sqrt/log/exp() (#9792) 2022-02-09 11:59:30 +01:00
Utils.h refactor(Core/Misc): headers cleanup (#9259) 2021-11-22 17:24:39 +07:00
WDT.cpp feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00
WDT.h feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00
WorldModelGroup.cpp refactor(Core/Misc): headers cleanup (#9259) 2021-11-22 17:24:39 +07:00
WorldModelGroup.h feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00
WorldModelHandler.cpp refactor(Core/Misc): headers cleanup (#9259) 2021-11-22 17:24:39 +07:00
WorldModelHandler.h refactor(Core/Misc): headers cleanup (#9259) 2021-11-22 17:24:39 +07:00
WorldModelRoot.cpp feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00
WorldModelRoot.h feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00

Experimental mesh extractor.
Original work in C# by stschake
Thanks to:
Subv
~
For helping in the porting to C++