..
outdoorpvp_script_loader.cpp
feat(License): add new headers information about license ( #7941 )
2021-09-30 13:40:52 +07:00
OutdoorPvPEP.cpp
refactor(Core/Misc): headers cleanup ( #9259 )
2021-11-22 17:24:39 +07:00
OutdoorPvPEP.h
feat(License): add new headers information about license ( #7941 )
2021-09-30 13:40:52 +07:00
OutdoorPvPGH.cpp
refactor(Core): remove unused imports ( #10296 )
2022-01-22 11:21:35 +01:00
OutdoorPvPGH.h
feat(License): add new headers information about license ( #7941 )
2021-09-30 13:40:52 +07:00
OutdoorPvPHP.cpp
fix(Scripts/HP PvP): Hellfire PvP Objective Flag and Progress bar not in sync ( #14304 )
2023-01-28 11:01:08 +01:00
OutdoorPvPHP.h
feat(License): add new headers information about license ( #7941 )
2021-09-30 13:40:52 +07:00
OutdoorPvPNA.cpp
feat(Core/Players): PlayerFlag helpers ( #11294 )
2022-04-05 18:53:50 +02:00
OutdoorPvPNA.h
refactor(Core/AI): Some more refactoring prep for Comat Threat system… ( #15026 )
2023-02-13 21:39:40 +01:00
OutdoorPvPSI.cpp
refactor(Core/Object): getLevel() -> GetLevel() ( #14122 )
2022-12-31 17:39:23 +01:00
OutdoorPvPSI.h
feat(License): add new headers information about license ( #7941 )
2021-09-30 13:40:52 +07:00
OutdoorPvPTF.cpp
revert(Core): ChrRace.dbc full implementation ( #16114 )
2023-04-29 08:23:11 -03:00
OutdoorPvPTF.h
feat(Core/Scripts): Spirit towers reset to neutral 6 hours after capture and save WorldState ( #11030 )
2022-03-27 01:28:41 -03:00
OutdoorPvPZM.cpp
refactor(Core): remove unused imports ( #9969 )
2022-01-02 20:22:09 +01:00
OutdoorPvPZM.h
refactor(Core/AI): Some more refactoring prep for Comat Threat system… ( #15026 )
2023-02-13 21:39:40 +01:00