* refactor(Core/GameObject): Move the GameObject state save handling to instance level * Update GameObject.h * remove leftover * small improvements
120 lines
3.8 KiB
C++
120 lines
3.8 KiB
C++
/*
|
|
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU Affero General Public License as published by the
|
|
* Free Software Foundation; either version 3 of the License, or (at your
|
|
* option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
|
|
* more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "InstanceMapScript.h"
|
|
#include "InstanceScript.h"
|
|
#include "deadmines.h"
|
|
|
|
class instance_deadmines : public InstanceMapScript
|
|
{
|
|
public:
|
|
instance_deadmines() : InstanceMapScript("instance_deadmines", 36) { }
|
|
|
|
struct instance_deadmines_InstanceMapScript : public InstanceScript
|
|
{
|
|
instance_deadmines_InstanceMapScript(Map* map) : InstanceScript(map)
|
|
{
|
|
SetHeaders(DataHeader);
|
|
}
|
|
|
|
void Initialize() override
|
|
{
|
|
memset(&_encounters, 0, sizeof(_encounters));
|
|
}
|
|
|
|
void OnGameObjectCreate(GameObject* gameobject) override
|
|
{
|
|
switch (gameobject->GetEntry())
|
|
{
|
|
case GO_HEAVY_DOOR_1:
|
|
case GO_HEAVY_DOOR_2:
|
|
case GO_DOOR_LEVER_1:
|
|
case GO_DOOR_LEVER_2:
|
|
case GO_DOOR_LEVER_3:
|
|
case GO_CANNON:
|
|
gameobject->AllowSaveToDB(true);
|
|
break;
|
|
case GO_FACTORY_DOOR:
|
|
gameobject->AllowSaveToDB(true);
|
|
// GoState (Door opened) is restored during GO creation, but we need to set LootState to prevent Lever from closing it again
|
|
if (_encounters[TYPE_RHAHK_ZOR] == DONE)
|
|
gameobject->SetLootState(GO_ACTIVATED);
|
|
break;
|
|
case GO_IRON_CLAD_DOOR:
|
|
gameobject->AllowSaveToDB(true);
|
|
if (GetStoredGameObjectState(gameobject->GetSpawnId()) == GO_STATE_ACTIVE)
|
|
{
|
|
gameobject->DespawnOrUnsummon();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void SetData(uint32 type, uint32 data) override
|
|
{
|
|
switch (type)
|
|
{
|
|
case TYPE_RHAHK_ZOR:
|
|
case TYPE_CANNON:
|
|
_encounters[type] = data;
|
|
break;
|
|
}
|
|
|
|
if (data == DONE)
|
|
SaveToDB();
|
|
}
|
|
|
|
std::string GetSaveData() override
|
|
{
|
|
std::ostringstream saveStream;
|
|
saveStream << "D E " << _encounters[0] << ' ' << _encounters[1];
|
|
return saveStream.str();
|
|
}
|
|
|
|
void Load(const char* in) override
|
|
{
|
|
if (!in)
|
|
return;
|
|
|
|
char dataHead1, dataHead2;
|
|
std::istringstream loadStream(in);
|
|
loadStream >> dataHead1 >> dataHead2;
|
|
if (dataHead1 == 'D' && dataHead2 == 'E')
|
|
{
|
|
for (uint8 i = 0; i < MAX_ENCOUNTERS; ++i)
|
|
{
|
|
loadStream >> _encounters[i];
|
|
if (_encounters[i] == IN_PROGRESS)
|
|
_encounters[i] = NOT_STARTED;
|
|
}
|
|
}
|
|
}
|
|
|
|
private:
|
|
uint32 _encounters[MAX_ENCOUNTERS];
|
|
};
|
|
|
|
InstanceScript* GetInstanceScript(InstanceMap* map) const override
|
|
{
|
|
return new instance_deadmines_InstanceMapScript(map);
|
|
}
|
|
};
|
|
|
|
void AddSC_instance_deadmines()
|
|
{
|
|
new instance_deadmines();
|
|
}
|