EverWrath/src/server/game/Battlefield
acidmanifesto 69e2f2e3aa
fix/feat: (Core/PacketIO): updated sound and creature addon (#10813)
* fix\feat: (Core/PacketIO): updated sound and creature addon

updated SMSG_PLAY_SOUND, SMSG_PLAY_MUSIC and SMSG_PLAY_OBJECT_SOUND via tc cherry pick
https://github.com/TrinityCore/TrinityCore/pull/2363 and 0f1f7ef401 by @joschiwald  and @ForesterDev
This so far a attempt to align atleast with sound with tc, and correct a potentional issue of hearing creature sounds that is not in visible range. I notice PlaySound was being defined in some weird dependency as it isnt with tc so I renamed it to Playsound. Notice a isLarge still being used in the creature addon when it was depreciated, so i removed that a that seem to of interfered with visibilitydistanceType.

Co-Authored-By: joschiwald <736792+joschiwald@users.noreply.github.com>
Co-Authored-By: ForesterDev <11771800+ForesterDev@users.noreply.github.com>
2022-02-26 10:05:58 -05:00
..
Zones fix/feat: (Core/PacketIO): updated sound and creature addon (#10813) 2022-02-26 10:05:58 -05:00
Battlefield.cpp fix/feat: (Core/PacketIO): updated sound and creature addon (#10813) 2022-02-26 10:05:58 -05:00
Battlefield.h fix/feat: (Core/PacketIO): updated sound and creature addon (#10813) 2022-02-26 10:05:58 -05:00
BattlefieldHandler.cpp feat(Core/Time): Implement saparated manager for game time (#8630) 2022-01-24 17:55:00 +07:00
BattlefieldMgr.cpp refactor(Core/Logging): switch to fmt style for LOG_ (#10366) 2022-01-27 16:44:41 +01:00
BattlefieldMgr.h feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00