* feat(Core/Scripts): move all script objects to separated files
* Apply 5bfeabde81
* try gcc build
* again
243 lines
7.5 KiB
C++
243 lines
7.5 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "CreatureScript.h"
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#include "PassiveAI.h"
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#include "Player.h"
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#include "ScriptedCreature.h"
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#include "SpellAuras.h"
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#include "vault_of_archavon.h"
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enum Spells
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{
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// Toravon
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SPELL_FREEZING_GROUND = 72090,
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SPELL_FROZEN_ORB = 72091,
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SPELL_WHITEOUT = 72034,
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SPELL_WHITEOUT_VISUAL = 72036,
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SPELL_FROZEN_MALLET = 71993,
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// Frozen Orb
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SPELL_FROZEN_ORB_DMG = 72081, // priodic dmg aura
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SPELL_FROZEN_ORB_AURA = 72067, // make visible
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// Frozen Orb Stalker
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SPELL_FROZEN_ORB_STALKER_VISUAL = 72094,
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// Whiteout GroundEffect NPC
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NPC_WHITEOUT_GROUND_EFFECT = 38440,
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};
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enum Events
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{
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EVENT_FREEZING_GROUND = 1,
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EVENT_FROZEN_ORB_STALKER = 2,
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EVENT_CAST_WHITEOUT = 3,
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EVENT_CAST_WHITEOUT_GROUND_EFFECT = 4,
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};
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class boss_toravon : public CreatureScript
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{
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public:
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boss_toravon() : CreatureScript("boss_toravon") { }
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struct boss_toravonAI : public ScriptedAI
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{
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boss_toravonAI(Creature* creature) : ScriptedAI(creature), summons(me)
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{
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pInstance = me->GetInstanceScript();
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}
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InstanceScript* pInstance;
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EventMap events;
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SummonList summons;
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void Reset() override
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{
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events.Reset();
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summons.DespawnAll();
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if (pInstance)
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{
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if (pInstance->GetData(DATA_STONED))
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{
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if (Aura* aur = me->AddAura(SPELL_STONED_AURA, me))
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{
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aur->SetMaxDuration(60 * MINUTE * IN_MILLISECONDS);
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aur->SetDuration(60 * MINUTE * IN_MILLISECONDS);
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}
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}
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pInstance->SetData(EVENT_TORAVON, NOT_STARTED);
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}
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}
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void AttackStart(Unit* who) override
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{
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if (me->HasAura(SPELL_STONED_AURA))
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return;
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ScriptedAI::AttackStart(who);
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}
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void JustEngagedWith(Unit* /*who*/) override
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{
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me->CastSpell(me, SPELL_FROZEN_MALLET, true);
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events.ScheduleEvent(EVENT_FROZEN_ORB_STALKER, 12s);
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events.ScheduleEvent(EVENT_FREEZING_GROUND, 7s);
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events.ScheduleEvent(EVENT_CAST_WHITEOUT, 25s); // schedule FIRST whiteout event in 25 seconds -1 for compesate updateai 2seconds check delay
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if (pInstance)
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pInstance->SetData(EVENT_TORAVON, IN_PROGRESS);
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}
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void JustDied(Unit*) override
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{
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if (pInstance)
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{
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pInstance->SetData(EVENT_TORAVON, DONE);
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pInstance->DoRemoveAurasDueToSpellOnPlayers(SPELL_WHITEOUT);
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}
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summons.DespawnAll();
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}
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void JustSummoned(Creature* cr) override
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{
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summons.Summon(cr);
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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switch (events.ExecuteEvent())
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{
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case EVENT_FREEZING_GROUND:
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
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me->CastSpell(target, SPELL_FREEZING_GROUND, false);
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events.Repeat(20s);
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break;
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case EVENT_FROZEN_ORB_STALKER:
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me->CastCustomSpell(SPELL_FROZEN_ORB, SPELLVALUE_MAX_TARGETS, RAID_MODE(1, 3), me, false);
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events.Repeat(30s);
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break;
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case EVENT_CAST_WHITEOUT:
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me->CastSpell(me, SPELL_WHITEOUT, false);
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events.ScheduleEvent(EVENT_CAST_WHITEOUT_GROUND_EFFECT, 1s); // triggers after 1 sec "plus 1 from trigger to cast visual"
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events.Repeat(40s); // next whiteout instead first 25 SEC is now 45 SEC
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break;
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case EVENT_CAST_WHITEOUT_GROUND_EFFECT: // Whiteout Ground effect trigger
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if (Unit* whiteOutGround = me->SummonCreature(NPC_WHITEOUT_GROUND_EFFECT, -43.3316, -288.708, 92.2511, 1.58825, TEMPSUMMON_TIMED_DESPAWN, 4000))
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whiteOutGround->CastSpell(whiteOutGround, SPELL_WHITEOUT_VISUAL, false); // Cast the spell
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break;
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}
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetVaultOfArchavonAI<boss_toravonAI>(creature);
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}
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};
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class npc_frozen_orb : public CreatureScript
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{
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public:
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npc_frozen_orb() : CreatureScript("npc_frozen_orb") { }
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struct npc_frozen_orbAI : public ScriptedAI
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{
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npc_frozen_orbAI(Creature* creature) : ScriptedAI(creature)
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{
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}
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uint32 switchTimer;
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void Reset() override
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{
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switchTimer = 9000;
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me->CastSpell(me, SPELL_FROZEN_ORB_AURA, true);
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me->CastSpell(me, SPELL_FROZEN_ORB_DMG, true);
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}
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void JustEngagedWith(Unit* /*who*/) override
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{
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me->SetInCombatWithZone();
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}
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void UpdateAI(uint32 diff) override
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{
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switchTimer += diff;
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if (switchTimer >= 10000)
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{
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switchTimer = 0;
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me->GetThreatMgr().ResetAllThreat();
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if (Player* player = SelectTargetFromPlayerList(100.0f))
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me->AddThreat(player, 100000.0f);
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}
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}
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetVaultOfArchavonAI<npc_frozen_orbAI>(creature);
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}
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};
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class npc_frozen_orb_stalker : public CreatureScript
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{
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public:
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npc_frozen_orb_stalker() : CreatureScript("npc_frozen_orb_stalker") { }
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struct npc_frozen_orb_stalkerAI : public NullCreatureAI
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{
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npc_frozen_orb_stalkerAI(Creature* creature) : NullCreatureAI(creature)
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{
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}
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void Reset() override
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{
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me->CastSpell(me, SPELL_FROZEN_ORB_STALKER_VISUAL, true);
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}
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void JustSummoned(Creature* cr) override
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{
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if (InstanceScript* pInstance = me->GetInstanceScript())
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if (Creature* toravon = ObjectAccessor::GetCreature(*me, pInstance->GetGuidData(EVENT_TORAVON)))
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if (toravon->AI())
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toravon->AI()->JustSummoned(cr);
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}
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetVaultOfArchavonAI<npc_frozen_orb_stalkerAI>(creature);
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}
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};
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void AddSC_boss_toravon()
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{
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new boss_toravon();
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new npc_frozen_orb();
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new npc_frozen_orb_stalker();
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}
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