29 lines
1,007 B
C++
29 lines
1,007 B
C++
/*
|
|
* Copyright (C)
|
|
* Copyright (C)
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation; either version 2 of the License, or (at your
|
|
* option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
* more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "GameObjectAI.h"
|
|
|
|
//GameObjectAI::GameObjectAI(GameObject* g) : go(g) {}
|
|
int GameObjectAI::Permissible(const GameObject* go)
|
|
{
|
|
if (go->GetAIName() == "GameObjectAI")
|
|
return PERMIT_BASE_SPECIAL;
|
|
return PERMIT_BASE_NO;
|
|
}
|
|
|
|
NullGameObjectAI::NullGameObjectAI(GameObject* g) : GameObjectAI(g) {}
|