EverWrath/src/game/AI/CoreAI/GameObjectAI.cpp
2016-08-12 02:38:26 +02:00

29 lines
1,007 B
C++

/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "GameObjectAI.h"
//GameObjectAI::GameObjectAI(GameObject* g) : go(g) {}
int GameObjectAI::Permissible(const GameObject* go)
{
if (go->GetAIName() == "GameObjectAI")
return PERMIT_BASE_SPECIAL;
return PERMIT_BASE_NO;
}
NullGameObjectAI::NullGameObjectAI(GameObject* g) : GameObjectAI(g) {}