* feat(Core/Scripts): move all script objects to separated files
* Apply 5bfeabde81
* try gcc build
* again
175 lines
5.4 KiB
C++
175 lines
5.4 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: Stonetalon_Mountains
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SD%Complete: 95
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SDComment: Quest support: 6627, 6523
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SDCategory: Stonetalon Mountains
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EndScriptData */
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/* ContentData
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npc_braug_dimspirit
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npc_kaya_flathoof
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EndContentData */
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#include "CreatureScript.h"
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#include "Player.h"
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#include "ScriptedCreature.h"
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#include "ScriptedEscortAI.h"
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#include "ScriptedGossip.h"
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/*######
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## npc_braug_dimspirit
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######*/
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#define GOSSIP_HBD1 "Ysera"
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#define GOSSIP_HBD2 "Neltharion"
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#define GOSSIP_HBD3 "Nozdormu"
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#define GOSSIP_HBD4 "Alexstrasza"
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#define GOSSIP_HBD5 "Malygos"
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class npc_braug_dimspirit : public CreatureScript
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{
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public:
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npc_braug_dimspirit() : CreatureScript("npc_braug_dimspirit") { }
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
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{
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ClearGossipMenuFor(player);
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if (action == GOSSIP_ACTION_INFO_DEF + 1)
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{
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CloseGossipMenuFor(player);
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creature->CastSpell(player, 6766, false);
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}
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if (action == GOSSIP_ACTION_INFO_DEF + 2)
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{
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CloseGossipMenuFor(player);
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player->AreaExploredOrEventHappens(6627);
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}
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return true;
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}
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bool OnGossipHello(Player* player, Creature* creature) override
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{
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if (creature->IsQuestGiver())
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player->PrepareQuestMenu(creature->GetGUID());
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if (player->GetQuestStatus(6627) == QUEST_STATUS_INCOMPLETE)
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{
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AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_HBD1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_HBD2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_HBD3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_HBD4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_HBD5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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SendGossipMenuFor(player, 5820, creature->GetGUID());
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}
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else
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SendGossipMenuFor(player, 5819, creature->GetGUID());
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return true;
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}
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};
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/*######
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## npc_kaya_flathoof
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######*/
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enum Kaya
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{
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FACTION_ESCORTEE_H = 775,
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NPC_GRIMTOTEM_RUFFIAN = 11910,
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NPC_GRIMTOTEM_BRUTE = 11912,
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NPC_GRIMTOTEM_SORCERER = 11913,
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SAY_START = 0,
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SAY_AMBUSH = 1,
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SAY_END = 2,
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QUEST_PROTECT_KAYA = 6523
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};
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class npc_kaya_flathoof : public CreatureScript
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{
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public:
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npc_kaya_flathoof() : CreatureScript("npc_kaya_flathoof") { }
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struct npc_kaya_flathoofAI : public npc_escortAI
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{
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npc_kaya_flathoofAI(Creature* creature) : npc_escortAI(creature) {}
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void WaypointReached(uint32 waypointId) override
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{
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Player* player = GetPlayerForEscort();
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if (!player)
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return;
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switch (waypointId)
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{
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case 16:
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Talk(SAY_AMBUSH);
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me->SummonCreature(NPC_GRIMTOTEM_BRUTE, -48.53f, -503.34f, -46.31f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
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me->SummonCreature(NPC_GRIMTOTEM_RUFFIAN, -38.85f, -503.77f, -45.90f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
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me->SummonCreature(NPC_GRIMTOTEM_SORCERER, -36.37f, -496.23f, -45.71f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
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break;
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case 18:
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me->SetFacingToObject(player);
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Talk(SAY_END);
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player->GroupEventHappens(QUEST_PROTECT_KAYA, me);
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break;
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}
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}
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void JustSummoned(Creature* summoned) override
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{
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summoned->AI()->AttackStart(me);
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}
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void Reset() override {}
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};
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bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) override
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{
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if (quest->GetQuestId() == QUEST_PROTECT_KAYA)
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{
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if (npc_escortAI* pEscortAI = CAST_AI(npc_kaya_flathoof::npc_kaya_flathoofAI, creature->AI()))
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pEscortAI->Start(true, false, player->GetGUID());
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creature->AI()->Talk(SAY_START);
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creature->SetFaction(FACTION_ESCORTEE_N_NEUTRAL_PASSIVE);
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creature->SetImmuneToPC(false);
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}
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return true;
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}
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_kaya_flathoofAI(creature);
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}
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};
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/*######
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## AddSC
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######*/
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void AddSC_stonetalon_mountains()
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{
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new npc_braug_dimspirit();
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new npc_kaya_flathoof();
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}
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