EverWrath/src/server
Kitzunu 8b9cec620d
refactor(Core/SpellInfo): Positive/Negative spells from SpellFamilyName into DB (#3149)
* Implement SPELL_ATTR0_CU_POSITIVE_EFF0

* Implement SPELL_ATTR0_CU_POSITIVE_EFF1

* Implement SPELL_ATTR0_CU_POSITIVE_EFF2

* Move SpellFamilyName spells into DB to define if they are POSITIVE or NEGATIVE spells

* Rename column from entry to spell_id to make more sense
2020-08-16 13:25:26 +02:00
..
authserver feat(Core/Config): rework configs load system (#2566) 2020-07-12 17:47:12 +02:00
game refactor(Core/SpellInfo): Positive/Negative spells from SpellFamilyName into DB (#3149) 2020-08-16 13:25:26 +02:00
scripts feat(Docker): update to Ubuntu 20.04 + more improvements (#3277) 2020-08-13 00:25:20 +02:00
shared feat(Core/DBC): rework load DBC (#3002) 2020-07-22 08:43:16 +02:00
worldserver chore(worldserver.conf): Update GM.StartLevel to core default (#3136) 2020-08-05 15:01:04 +02:00
CMakeLists.txt feat(Core/Shared): added new library - shared (#2416) 2019-11-15 16:31:54 +07:00