* Implement SPELL_ATTR0_CU_POSITIVE_EFF0 * Implement SPELL_ATTR0_CU_POSITIVE_EFF1 * Implement SPELL_ATTR0_CU_POSITIVE_EFF2 * Move SpellFamilyName spells into DB to define if they are POSITIVE or NEGATIVE spells * Rename column from entry to spell_id to make more sense |
||
|---|---|---|
| .. | ||
| authserver | ||
| game | ||
| scripts | ||
| shared | ||
| worldserver | ||
| CMakeLists.txt | ||