EverWrath/src/server/game/Entities
Benjamin Jackson f710fb8d9f
refactor(Core/Worldstate): Remove redundant worldstate usage. (#22126)
Co-authored-by: Jelle Meeus <sogladev@gmail.com>
2025-05-23 18:23:34 +02:00
..
Corpse refactor(src/server/game/Entities): remove unused imports (#19507) 2024-07-28 16:39:39 -03:00
Creature fix(Core/Creature): Leashing improvements. (#22129) 2025-05-23 18:22:56 +02:00
DynamicObject refactor(src/server/game/Entities): remove unused imports (#20096) 2024-09-29 20:19:02 +02:00
GameObject fix(Core/PlayerScript) Align player script function names (#21020) 2025-02-16 14:59:41 +01:00
Item fix(Core/Grids): Grid improvements (#20955) 2025-02-14 22:11:27 +01:00
Object refactor(Core): Add definition file for area table entries. (#22054) 2025-05-09 15:48:02 +02:00
Pet refactor(Core): Add definition file for area table entries. (#22054) 2025-05-09 15:48:02 +02:00
Player refactor(Core/Worldstate): Remove redundant worldstate usage. (#22126) 2025-05-23 18:23:34 +02:00
Totem refactor(Core/Object): adds consistency in the use of type object check (#19671) 2024-08-25 09:57:37 -03:00
Transport fix(Core/Grids): Grid improvements (#20955) 2025-02-14 22:11:27 +01:00
Unit fix(Core/Spells) reimplement SPELL_ATTR3_CAN_PROC_FROM_PROCS (#22072) 2025-05-10 18:52:06 +01:00
Vehicle refactor(Core): Add definition file for area table entries. (#22054) 2025-05-09 15:48:02 +02:00