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c6d2249d92
EverWrath
/
src
/
server
/
game
/
Entities
History
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Benjamin Jackson
f710fb8d9f
refactor(Core/Worldstate): Remove redundant worldstate usage. (
#22126
)
...
Co-authored-by: Jelle Meeus <sogladev@gmail.com>
2025-05-23 18:23:34 +02:00
..
Corpse
refactor(src/server/game/Entities): remove unused imports (
#19507
)
2024-07-28 16:39:39 -03:00
Creature
fix(Core/Creature): Leashing improvements. (
#22129
)
2025-05-23 18:22:56 +02:00
DynamicObject
refactor(src/server/game/Entities): remove unused imports (
#20096
)
2024-09-29 20:19:02 +02:00
GameObject
fix(Core/PlayerScript) Align player script function names (
#21020
)
2025-02-16 14:59:41 +01:00
Item
fix(Core/Grids): Grid improvements (
#20955
)
2025-02-14 22:11:27 +01:00
Object
refactor(Core): Add definition file for area table entries. (
#22054
)
2025-05-09 15:48:02 +02:00
Pet
refactor(Core): Add definition file for area table entries. (
#22054
)
2025-05-09 15:48:02 +02:00
Player
refactor(Core/Worldstate): Remove redundant worldstate usage. (
#22126
)
2025-05-23 18:23:34 +02:00
Totem
refactor(Core/Object): adds consistency in the use of type object check (
#19671
)
2024-08-25 09:57:37 -03:00
Transport
fix(Core/Grids): Grid improvements (
#20955
)
2025-02-14 22:11:27 +01:00
Unit
fix(Core/Spells) reimplement SPELL_ATTR3_CAN_PROC_FROM_PROCS (
#22072
)
2025-05-10 18:52:06 +01:00
Vehicle
refactor(Core): Add definition file for area table entries. (
#22054
)
2025-05-09 15:48:02 +02:00