EverWrath/src/server/game/Maps
2022-02-09 11:59:30 +01:00
..
Map.cpp feat(Core/DBLayer): replace char const* to std::string_view (#10211) 2022-02-05 00:37:11 +01:00
Map.h feat(Core/Position): own file (#10505) 2022-02-08 05:12:42 -03:00
MapInstanced.cpp refactor(Core/Logging): switch to fmt style for LOG_ (#10366) 2022-01-27 16:44:41 +01:00
MapInstanced.h feat(Core/Modules): add separated lib for modules (#9281) 2021-12-02 20:28:58 +07:00
MapMgr.cpp feat(Core/DBLayer): replace char const* to std::string_view (#10211) 2022-02-05 00:37:11 +01:00
MapMgr.h refactor(Core/Misc): fmod() to std::fmod() (#9796) 2021-12-21 01:16:59 -03:00
MapReference.h feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00
MapRefMgr.h feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00
MapUpdater.cpp feat(Core/Time): Implement saparated manager for game time (#8630) 2022-01-24 17:55:00 +07:00
MapUpdater.h fix(Core/Shutdown): add checks to see if MapUpdater threads are joineable (#7450) 2021-11-24 11:41:49 +01:00
TransportMgr.cpp refactor(Core/Misc): sqrt/log/exp() to std::sqrt/log/exp() (#9792) 2022-02-09 11:59:30 +01:00
TransportMgr.h refactor(Core/Misc): headers cleanup (#9259) 2021-11-22 17:24:39 +07:00
ZoneScript.h feat(Core/Creature): Allow 3 ids per spawn point. TESTING (#10169) 2022-01-14 19:21:50 -04:00