234 lines
6.8 KiB
C++
234 lines
6.8 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "GameTime.h"
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#include "Player.h"
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#include "ScriptedGossip.h"
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#include "ScriptedCreature.h"
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#include "ScriptMgr.h"
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#include "SpellScript.h"
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#include "TaskScheduler.h"
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enum Say
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{
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SAY_TELEPORT = 0,
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SAY_AGGRO,
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SAY_KILL,
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};
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enum Spells
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{
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SPELL_MARK_OF_FROST = 23182,
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SPELL_MARK_OF_FROST_AURA = 23184,
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SPELL_AURA_OF_FROST = 23186,
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SPELL_MANA_STORM = 21097,
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SPELL_CHILL = 21098,
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SPELL_FROST_BREATH = 21099,
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SPELL_REFLECT = 22067,
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SPELL_CLEAVE = 19983,
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SPELL_ARCANE_VACUUM = 21147,
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SPELL_ARCANE_VACUUM_TP = 21150
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};
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class boss_azuregos : public CreatureScript
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{
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public:
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boss_azuregos() : CreatureScript("boss_azuregos") { }
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struct boss_azuregosAI : public ScriptedAI
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{
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boss_azuregosAI(Creature* creature) : ScriptedAI(creature)
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{
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_scheduler.SetValidator([this]
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{
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return !me->HasUnitState(UNIT_STATE_CASTING);
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});
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}
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void Reset() override
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{
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_scheduler.CancelAll();
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me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
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me->RestoreFaction();
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me->GetMap()->DoForAllPlayers([&](Player* p)
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{
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if (p->GetZoneId() == me->GetZoneId())
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{
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p->RemoveAurasDueToSpell(SPELL_CHILL);
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p->RemoveAurasDueToSpell(SPELL_FROST_BREATH);
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}
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});
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}
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void KilledUnit(Unit* victim) override
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{
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if (victim && victim->GetTypeId() == TYPEID_PLAYER)
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{
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Talk(SAY_KILL);
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victim->CastSpell(victim, SPELL_MARK_OF_FROST, true);
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}
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}
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void JustEngagedWith(Unit* /*who*/) override
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{
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DoCastSelf(SPELL_MARK_OF_FROST_AURA);
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Talk(SAY_AGGRO);
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_scheduler
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.Schedule(7s, [this](TaskContext context)
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{
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DoCastVictim(SPELL_CLEAVE);
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context.Repeat(7s);
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})
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.Schedule(5s, 17s, [this](TaskContext context)
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{
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DoCastRandomTarget(SPELL_MANA_STORM);
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context.Repeat(7s, 13s);
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})
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.Schedule(10s, 30s, [this](TaskContext context)
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{
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DoCastVictim(SPELL_CHILL);
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context.Repeat(13s, 25s);
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})
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.Schedule(2s, 8s, [this](TaskContext context)
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{
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DoCastVictim(SPELL_FROST_BREATH);
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context.Repeat(10s, 15s);
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})
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.Schedule(30s, [this](TaskContext context)
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{
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Talk(SAY_TELEPORT);
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DoCastAOE(SPELL_ARCANE_VACUUM);
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context.Repeat(30s);
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})
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.Schedule(15s, 30s, [this](TaskContext context)
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{
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DoCastSelf(SPELL_REFLECT);
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context.Repeat(20s, 35s);
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});
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}
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void JustDied(Unit* /*killer*/) override
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{
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me->RemoveAurasDueToSpell(SPELL_MARK_OF_FROST);
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me->GetMap()->DoForAllPlayers([&](Player* p)
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{
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if (p->GetZoneId() == me->GetZoneId())
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{
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p->RemoveAurasDueToSpell(SPELL_MARK_OF_FROST);
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p->RemoveAurasDueToSpell(SPELL_AURA_OF_FROST);
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p->RemoveAurasDueToSpell(SPELL_CHILL);
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p->RemoveAurasDueToSpell(SPELL_FROST_BREATH);
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}
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});
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me->SetRespawnTime(urand(2 * DAY, 3 * DAY));
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me->SaveRespawnTime();
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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{
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return;
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}
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_scheduler.Update(diff, [this]
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{
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DoMeleeAttackIfReady();
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});
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}
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protected:
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TaskScheduler _scheduler;
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};
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 /*action*/) override
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{
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CloseGossipMenuFor(player);
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creature->SetFaction(FACTION_ENEMY);
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creature->AI()->AttackStart(player);
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return true;
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}
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new boss_azuregosAI(creature);
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}
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};
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// Arcane Vacuum: 21147
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class spell_arcane_vacuum : public SpellScript
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{
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PrepareSpellScript(spell_arcane_vacuum);
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bool Validate(SpellInfo const* /*spellInfo*/) override
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{
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return ValidateSpellInfo({ SPELL_ARCANE_VACUUM_TP });
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}
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void HandleOnHit()
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{
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Unit* caster = GetCaster();
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Unit* hitUnit = GetHitUnit();
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if (caster && hitUnit)
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{
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caster->GetThreatMgr().ModifyThreatByPercent(hitUnit, -100);
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caster->CastSpell(hitUnit, SPELL_ARCANE_VACUUM_TP, true);
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}
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}
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void Register() override
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{
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OnHit += SpellHitFn(spell_arcane_vacuum::HandleOnHit);
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}
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};
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// Mark of Frost - Triggered Spell
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class spell_mark_of_frost_freeze : public SpellScript
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{
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PrepareSpellScript(spell_mark_of_frost_freeze);
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bool Validate(SpellInfo const* /*spellInfo*/) override
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{
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return ValidateSpellInfo({ SPELL_MARK_OF_FROST, SPELL_AURA_OF_FROST });
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}
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void HandleOnHit()
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{
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Unit* caster = GetCaster();
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Unit* hitUnit = GetHitUnit();
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if (caster && hitUnit && hitUnit->HasAura(SPELL_MARK_OF_FROST) && !hitUnit->HasAura(SPELL_AURA_OF_FROST))
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{
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hitUnit->CastSpell(hitUnit, SPELL_AURA_OF_FROST, true);
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}
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}
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void Register() override
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{
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OnHit += SpellHitFn(spell_mark_of_frost_freeze::HandleOnHit);
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}
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};
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void AddSC_boss_azuregos()
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{
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new boss_azuregos();
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RegisterSpellScript(spell_arcane_vacuum);
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RegisterSpellScript(spell_mark_of_frost_freeze);
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}
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