EverWrath/src/server/scripts/EasternKingdoms/zone_elwynn_forest.cpp
Winfidonarleyan eb1ecc38a5
feat(Core/Scripting): move all script objects to separated files (#17860)
* feat(Core/Scripts): move all script objects to separated files

* Apply 5bfeabde81

* try gcc build

* again
2023-12-02 21:13:20 +01:00

517 lines
16 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Common.h"
#include "CreatureGroups.h"
#include "CreatureScript.h"
#include "GameEventMgr.h"
#include "ObjectAccessor.h"
#include "ScriptedCreature.h"
enum COG_Paths
{
STORMWIND_PATH = 80500,
GOLDSHIRE_PATH = 80501,
WOODS_PATH = 80502,
HOUSE_PATH = 80503,
LISA_PATH = 80700
};
enum COG_Sounds
{
BANSHEE_DEATH = 1171,
BANSHEEPREAGGRO = 1172,
CTHUN_YOU_WILL_DIE = 8585,
CTHUN_DEATH_IS_CLOSE = 8580,
HUMAN_FEMALE_EMOTE_CRY = 6916,
GHOSTDEATH = 3416
};
enum COG_Creatures
{
NPC_DANA = 804,
NPC_CAMERON = 805,
NPC_JOHN = 806,
NPC_LISA = 807,
NPC_AARON = 810,
NPC_JOSE = 811
};
enum COG_Events
{
EVENT_WP_START_GOLDSHIRE = 1,
EVENT_WP_START_WOODS = 2,
EVENT_WP_START_HOUSE = 3,
EVENT_WP_START_LISA = 4,
EVENT_PLAY_SOUNDS = 5,
EVENT_BEGIN_EVENT = 6,
EVENT_RANDOM_MOVEMENT = 7
};
enum COG_GameEvent
{
GAME_EVENT_CHILDREN_OF_GOLDSHIRE = 74
};
struct npc_cameron : public ScriptedAI
{
npc_cameron(Creature* creature) : ScriptedAI(creature)
{
_started = false;
}
static uint32 SoundPicker()
{
return RAND(
BANSHEE_DEATH,
BANSHEEPREAGGRO,
CTHUN_YOU_WILL_DIE,
CTHUN_DEATH_IS_CLOSE,
HUMAN_FEMALE_EMOTE_CRY,
GHOSTDEATH
);
}
void MoveTheChildren()
{
std::vector<Position> MovePosPositions =
{
{ -9373.521f, -67.71767f, 69.201965f, 1.117011f },
{ -9374.94f, -62.51654f, 69.201965f, 5.201081f },
{ -9371.013f, -71.20811f, 69.201965f, 1.937315f },
{ -9368.419f, -66.47543f, 69.201965f, 3.141593f },
{ -9372.376f, -65.49946f, 69.201965f, 4.206244f },
{ -9377.477f, -67.8297f, 69.201965f, 0.296706f }
};
Acore::Containers::RandomShuffle(MovePosPositions);
// first we break formation because children will need to move on their own now
for (auto& guid : _childrenGUIDs)
if (Creature* child = ObjectAccessor::GetCreature(*me, guid))
if (child->GetFormation())
child->GetFormation()->RemoveMember(child);
// Move each child to an random position
for (uint32 i = 0; i < _childrenGUIDs.size(); ++i)
{
if (Creature* children = ObjectAccessor::GetCreature(*me, _childrenGUIDs[i]))
{
children->SetWalk(true);
children->GetMotionMaster()->MovePoint(0, MovePosPositions[i], true, MovePosPositions[i].GetOrientation());
}
}
me->SetWalk(true);
me->GetMotionMaster()->MovePoint(0, MovePosPositions.back(), true, MovePosPositions.back().GetOrientation());
}
void PathEndReached(uint32 pathId) override
{
switch (pathId)
{
case STORMWIND_PATH:
{
_events.ScheduleEvent(EVENT_RANDOM_MOVEMENT, 2s);
_events.ScheduleEvent(EVENT_WP_START_GOLDSHIRE, 11min);
break;
}
case GOLDSHIRE_PATH:
{
_events.ScheduleEvent(EVENT_RANDOM_MOVEMENT, 2s);
_events.ScheduleEvent(EVENT_WP_START_WOODS, 15min);
break;
}
case WOODS_PATH:
{
_events.ScheduleEvent(EVENT_RANDOM_MOVEMENT, 2s);
_events.ScheduleEvent(EVENT_WP_START_HOUSE, 6min); // 6 minutes
_events.ScheduleEvent(EVENT_WP_START_LISA, 362s);
break;
}
case HOUSE_PATH:
{
// Move childeren at last point
MoveTheChildren();
// After 30 seconds a random sound should play
_events.ScheduleEvent(EVENT_PLAY_SOUNDS, 30s);
break;
}
}
}
void sOnGameEvent(bool start, uint16 eventId) override
{
if (start && eventId == GAME_EVENT_CHILDREN_OF_GOLDSHIRE)
{
// Start event at 7 am
// Begin pathing
_events.ScheduleEvent(EVENT_BEGIN_EVENT, 2s);
_started = true;
}
else if (!start && eventId == GAME_EVENT_CHILDREN_OF_GOLDSHIRE)
{
// Reset event at 8 am
_started = false;
_events.Reset();
}
}
void UpdateAI(uint32 diff) override
{
if (!_started)
return;
_events.Update(diff);
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_WP_START_GOLDSHIRE:
me->GetMotionMaster()->MovePath(GOLDSHIRE_PATH, false);
break;
case EVENT_WP_START_WOODS:
me->GetMotionMaster()->MovePath(WOODS_PATH, false);
break;
case EVENT_WP_START_HOUSE:
me->GetMotionMaster()->MovePath(HOUSE_PATH, false);
break;
case EVENT_WP_START_LISA:
for (uint32 i = 0; i < _childrenGUIDs.size(); ++i)
{
if (Creature* lisa = ObjectAccessor::GetCreature(*me, _childrenGUIDs[i]))
{
if (lisa->GetEntry() == NPC_LISA)
{
lisa->GetMotionMaster()->MovePath(LISA_PATH, false);
break;
}
}
}
break;
case EVENT_PLAY_SOUNDS:
me->PlayDistanceSound(SoundPicker());
break;
case EVENT_BEGIN_EVENT:
{
_childrenGUIDs.clear();
// Get all childeren's guid's.
if (Creature* dana = me->FindNearestCreature(NPC_DANA, 25.0f))
_childrenGUIDs.push_back(dana->GetGUID());
if (Creature* john = me->FindNearestCreature(NPC_JOHN, 25.0f))
_childrenGUIDs.push_back(john->GetGUID());
if (Creature* lisa = me->FindNearestCreature(NPC_LISA, 25.0f))
_childrenGUIDs.push_back(lisa->GetGUID());
if (Creature* aaron = me->FindNearestCreature(NPC_AARON, 25.0f))
_childrenGUIDs.push_back(aaron->GetGUID());
if (Creature* jose = me->FindNearestCreature(NPC_JOSE, 25.0f))
_childrenGUIDs.push_back(jose->GetGUID());
// If Formation was disbanded, remake.
if (!me->GetFormation()->IsFormed())
for (auto& guid : _childrenGUIDs)
if (Creature* child = ObjectAccessor::GetCreature(*me, guid))
child->SearchFormation();
// Start movement
me->GetMotionMaster()->MovePath(STORMWIND_PATH, false);
break;
}
case EVENT_RANDOM_MOVEMENT:
{
me->GetMotionMaster()->MoveRandom(10.0f);
break;
}
default:
break;
}
}
}
private:
EventMap _events;
bool _started;
GuidVector _childrenGUIDs;
};
/*######
## npc_supervisor_raelen
######*/
enum SupervisorRaelen
{
EVENT_FIND_PEASENTS = 8,
EVENT_NEXT_PEASENT = 9,
NPC_EASTVALE_PEASENT = 11328
};
struct npc_supervisor_raelen : public ScriptedAI
{
npc_supervisor_raelen(Creature* creature) : ScriptedAI(creature) {}
void Reset() override
{
_PeasentId = 0;
peasentGUIDs.clear();
_events.ScheduleEvent(EVENT_FIND_PEASENTS, 4s);
}
void SetData(uint32 /*type*/, uint32 data) override
{
if (data == 1)
{
++_PeasentId;
if (_PeasentId == 5) _PeasentId = 0;
_events.ScheduleEvent(EVENT_NEXT_PEASENT, 2s, 6s);
}
}
void CallPeasent()
{
if (Creature* peasent = ObjectAccessor::GetCreature(*me, peasentGUIDs[_PeasentId]))
peasent->AI()->SetData(1, 1);
}
void UpdateAI(uint32 diff) override
{
_events.Update(diff);
if (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_FIND_PEASENTS:
{
GuidVector tempGUIDs;
std::list<Creature*> peasents;
GetCreatureListWithEntryInGrid(peasents, me, NPC_EASTVALE_PEASENT, 100.f);
for (Creature* peasent : peasents)
{
tempGUIDs.push_back(peasent->GetGUID());
}
peasentGUIDs.push_back(tempGUIDs[2]);
peasentGUIDs.push_back(tempGUIDs[3]);
peasentGUIDs.push_back(tempGUIDs[0]);
peasentGUIDs.push_back(tempGUIDs[1]);
peasentGUIDs.push_back(tempGUIDs[4]);
_events.ScheduleEvent(EVENT_NEXT_PEASENT, 1s);
break;
}
case EVENT_NEXT_PEASENT:
CallPeasent();
break;
}
}
if (!UpdateVictim())
return;
DoMeleeAttackIfReady();
}
private:
EventMap _events;
uint8 _PeasentId;
GuidVector peasentGUIDs;
};
/*######
## npc_eastvale_peasent
######*/
enum EastvalePeasent
{
EVENT_MOVETORAELEN = 10,
EVENT_TALKTORAELEN1 = 11,
EVENT_TALKTORAELEN2 = 12,
EVENT_RAELENTALK = 13,
EVENT_TALKTORAELEN3 = 14,
EVENT_TALKTORAELEN4 = 15,
EVENT_PATHBACK = 16,
NPC_SUPERVISOR_RAELEN = 10616,
PATH_PEASENT_0 = 813490,
PATH_PEASENT_1 = 813480,
PATH_PEASENT_2 = 812520,
PATH_PEASENT_3 = 812490,
PATH_PEASENT_4 = 812500,
SAY_RAELEN = 0,
SOUND_PEASENT_GREETING_1 = 6289,
SOUND_PEASENT_GREETING_2 = 6288,
SOUND_PEASENT_GREETING_3 = 6290,
SOUND_PEASENT_LEAVING_1 = 6242,
SOUND_PEASENT_LEAVING_2 = 6282,
SOUND_PEASENT_LEAVING_3 = 6284,
SOUND_PEASENT_LEAVING_4 = 6285,
SOUND_PEASENT_LEAVING_5 = 6286,
SPELL_TRANSFORM_PEASENT_WITH_WOOD = 9127
};
struct npc_eastvale_peasent : public ScriptedAI
{
npc_eastvale_peasent(Creature* creature) : ScriptedAI(creature)
{
Initialize();
}
void Initialize()
{
_path = me->GetSpawnId() * 10;
}
void Reset() override {}
void SetData(uint32 /*type*/, uint32 data) override
{
if (data == 1)
{
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
me->CastSpell(me, SPELL_TRANSFORM_PEASENT_WITH_WOOD);
me->SetSpeed(MOVE_WALK, 1.0f);
me->GetMotionMaster()->MovePath(_path, false);
}
}
void PathEndReached(uint32 pathId) override
{
if (pathId == _path)
{
CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(me->GetEntry());
me->SetSpeed(MOVE_WALK, cinfo->speed_walk);
me->RemoveAura(SPELL_TRANSFORM_PEASENT_WITH_WOOD);
_events.ScheduleEvent(EVENT_MOVETORAELEN, 3s);
}
else if (pathId == _path + 1)
{
_events.ScheduleEvent(EVENT_TALKTORAELEN1, 1s);
}
else if (pathId == _path + 2)
{
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_WORK_CHOPWOOD);
}
}
void UpdateAI(uint32 diff) override
{
_events.Update(diff);
if (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_MOVETORAELEN:
me->GetMotionMaster()->MovePath(_path + 1, false);
break;
case EVENT_TALKTORAELEN1:
if (Creature* realen = me->FindNearestCreature(NPC_SUPERVISOR_RAELEN, 2.0f, true))
{
_realenGUID = realen->GetGUID();
me->SetFacingToObject(realen);
switch (_path)
{
case PATH_PEASENT_0:
me->PlayDirectSound(SOUND_PEASENT_GREETING_1);
_events.ScheduleEvent(EVENT_TALKTORAELEN2, 2s);
break;
case PATH_PEASENT_1:
case PATH_PEASENT_3:
me->PlayDirectSound(SOUND_PEASENT_GREETING_3);
_events.ScheduleEvent(EVENT_RAELENTALK, 2s);
break;
case PATH_PEASENT_2:
case PATH_PEASENT_4:
me->PlayDirectSound(SOUND_PEASENT_GREETING_2);
_events.ScheduleEvent(EVENT_RAELENTALK, 2s);
break;
}
}
else
{
// Path back if realen cannot be found alive
_events.ScheduleEvent(EVENT_PATHBACK, 2s);
}
break;
case EVENT_TALKTORAELEN2:
me->PlayDirectSound(SOUND_PEASENT_GREETING_2);
_events.ScheduleEvent(EVENT_RAELENTALK, 2s);
break;
case EVENT_RAELENTALK:
if (Creature* realen = ObjectAccessor::GetCreature(*me, _realenGUID))
{
realen->AI()->Talk(SAY_RAELEN);
_events.ScheduleEvent(EVENT_TALKTORAELEN3, 5s);
}
break;
case EVENT_TALKTORAELEN3:
{
switch (_path)
{
case PATH_PEASENT_0:
me->PlayDirectSound(SOUND_PEASENT_LEAVING_1);
_events.ScheduleEvent(EVENT_PATHBACK, 2s);
break;
case PATH_PEASENT_1:
case PATH_PEASENT_3:
me->PlayDirectSound(SOUND_PEASENT_LEAVING_4);
_events.ScheduleEvent(EVENT_TALKTORAELEN4, 2s);
break;
case PATH_PEASENT_2:
me->PlayDirectSound(SOUND_PEASENT_LEAVING_3);
_events.ScheduleEvent(EVENT_PATHBACK, 2s);
break;
case PATH_PEASENT_4:
me->PlayDirectSound(SOUND_PEASENT_LEAVING_2);
_events.ScheduleEvent(EVENT_PATHBACK, 2s);
break;
}
}
break;
case EVENT_TALKTORAELEN4:
me->PlayDirectSound(SOUND_PEASENT_LEAVING_5);
_events.ScheduleEvent(EVENT_PATHBACK, 2s);
break;
case EVENT_PATHBACK:
if (Creature* realen = ObjectAccessor::GetCreature(*me, _realenGUID))
realen->AI()->SetData(1, 1);
me->GetMotionMaster()->MovePath(_path + 2, false);
break;
}
}
if (!UpdateVictim())
return;
DoMeleeAttackIfReady();
}
private:
EventMap _events;
ObjectGuid _realenGUID;
uint32 _path;
};
void AddSC_elwynn_forest()
{
RegisterCreatureAI(npc_cameron);
RegisterCreatureAI(npc_supervisor_raelen);
RegisterCreatureAI(npc_eastvale_peasent);
}