* feat(Core/Scripts): move all script objects to separated files
* Apply 5bfeabde81
* try gcc build
* again
79 lines
2.4 KiB
C++
79 lines
2.4 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "TransportScript.h"
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#include "ScriptMgr.h"
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#include "Transport.h"
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void ScriptMgr::OnAddPassenger(Transport* transport, Player* player)
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{
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ASSERT(transport);
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ASSERT(player);
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if (auto tempScript = ScriptRegistry<TransportScript>::GetScriptById(transport->GetScriptId()))
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{
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tempScript->OnAddPassenger(transport, player);
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}
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}
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void ScriptMgr::OnAddCreaturePassenger(Transport* transport, Creature* creature)
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{
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ASSERT(transport);
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ASSERT(creature);
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if (auto tempScript = ScriptRegistry<TransportScript>::GetScriptById(transport->GetScriptId()))
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{
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tempScript->OnAddCreaturePassenger(transport, creature);
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}
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}
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void ScriptMgr::OnRemovePassenger(Transport* transport, Player* player)
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{
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ASSERT(transport);
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ASSERT(player);
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if (auto tempScript = ScriptRegistry<TransportScript>::GetScriptById(transport->GetScriptId()))
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{
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tempScript->OnRemovePassenger(transport, player);
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}
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}
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void ScriptMgr::OnTransportUpdate(Transport* transport, uint32 diff)
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{
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ASSERT(transport);
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if (auto tempScript = ScriptRegistry<TransportScript>::GetScriptById(transport->GetScriptId()))
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{
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tempScript->OnUpdate(transport, diff);
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}
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}
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void ScriptMgr::OnRelocate(Transport* transport, uint32 waypointId, uint32 mapId, float x, float y, float z)
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{
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if (auto tempScript = ScriptRegistry<TransportScript>::GetScriptById(transport->GetScriptId()))
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{
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tempScript->OnRelocate(transport, waypointId, mapId, x, y, z);
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}
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}
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TransportScript::TransportScript(const char* name)
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: ScriptObject(name)
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{
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ScriptRegistry<TransportScript>::AddScript(this);
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}
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template class AC_GAME_API ScriptRegistry<TransportScript>;
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